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Made in ca
Stabbin' Skarboy




1-If you roll any dice of the table and do not catch them they count as the worst possible result as chosen by the enemy.
2-Units do not confer a cover save to other units. Instead units are treated like artilery and its crew. 4+ hits the front unit, 3- hits the back. This applies to friendly models as well.
3-Broken Units who cannot regroup and are of no effect while fleeing are simply removed.
4-(fun one not acctually binding just for situations where it really doesnt matter. Character Lock. When units with IC's go into combat the IC's must go base to base. Attacks between units are split so IC's hit IC's and regulars hit regulars. For Extra Fun if IC dies unit takes an LD test as though combat was lost even if it was won.


The tide is coming
http://alt40k.blogspot.com/ 
   
Made in us
Wicked Canoptek Wraith






they are great, and make for a completely different kind of game but i have a few questions,

1. If an enemy unit is behind your unit, can you shoot through your own unit?

2.Doesn't the second rule favor the many already favored MEQ armies with ATSKNF?

3.Just saying, do you know that fleeing units can shoot at pursuers?

Ya, I play Crons, what about it?
Also, they are just shiny space zombies with guns.

6700 
   
Made in us
Infiltrating Hawwa'





Australia

DakkaDakka wrote:

This message was edited 1 time. Last update was at 2020/03/15 01:16:08


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Made in ca
Stabbin' Skarboy




1 if a unit CAN have an affect it is left on but fleeing gene stealers are auto removed.
2 no it does not favor meqs I don't see how it does
3 you can shoot through your own units but you can also kill them. No more screening las cannon teams with guard flesh walls
4 if it normally gives a save the rule applies if not it does not apply.
5 no you can not manipulate the enemy dice. Doing so results in a free best result for the rolling player.

The tide is coming
http://alt40k.blogspot.com/ 
   
 
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