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Made in ca
Waaagh! Warbiker




I am plannig on using Snikrot and I dont know what the norm is for him. How many kommando's do I run with him?

When life give you lemons keep them, because hey, free lemons 
   
Made in us
Screamin' Stormboy




Eastern Fringe

Snikrot is best ran at 15 additional Kommandos with 2 burnas for the power weapon attacks in melee or to torch up squishy infantry like gaunts before the charge.

When he pops onto the board it's best to go after vehicles that didn't move (Snikrot is Str 6 on the charge with re-rolls to Hit!) or contesting/destroying objectives and the troops that are holding them. Fair warning though, if the target is squishy enough you will most likely win the combat and his unit will get absolutley shot to death in the following turn.

A great tactic though a bit cheesy is to attach an IC like a warboss on a bike or Ghazzy to increase the sheer hitting force of the unit. The biker boss can zip off and pop some armor while the kommandos do what they want. Ghazzy with the unit is an absolute powerhouse as you get the full 6 inch Waagh! plus rolling 3d6 for his Slow and Purposeful due to ICs having move through cover along with the Kommandos. Combine the pincer move from the rear with Snikrot along with a ton of boyz in wagons or trukks and you have an almost garunteed 2nd turn assualt phase which will completely shut down most gunlines.

SHOOT EM! CHOP EM! If they still walkin' they probably cheatin'  
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

kowbasher wrote:Snikrot is best ran at 15 additional Kommandos with 2 burnas for the power weapon attacks in melee or to torch up squishy infantry like gaunts before the charge.

When he pops onto the board it's best to go after vehicles that didn't move (Snikrot is Str 6 on the charge with re-rolls to Hit!) or contesting/destroying objectives and the troops that are holding them. Fair warning though, if the target is squishy enough you will most likely win the combat and his unit will get absolutley shot to death in the following turn.

A great tactic though a bit cheesy is to attach an IC like a warboss on a bike or Ghazzy to increase the sheer hitting force of the unit. The biker boss can zip off and pop some armor while the kommandos do what they want. Ghazzy with the unit is an absolute powerhouse as you get the full 6 inch Waagh! plus rolling 3d6 for his Slow and Purposeful due to ICs having move through cover along with the Kommandos. Combine the pincer move from the rear with Snikrot along with a ton of boyz in wagons or trukks and you have an almost garunteed 2nd turn assualt phase which will completely shut down most gunlines.


i agree with that.
If you dont want to get shot down after squishing a foe, try to stay about 5.5" away srom them at the end of movement and asault two units at the ame time. Then youll stll be in combat in your enemies turn, and this should be the time when you cruh your opponent and move on in your netxt phase

LOOK!! a shameless self-promotion! (gasp!)
My ORK!-Blog here on dakka And if you need a good conversion or a paintjob... My commission blog

[

Looking for Painting & Modelling advice? Click here! 
   
Made in ca
Waaagh! Warbiker




I was planning on running a list like this.....

HQ

Wazdakka Gutsmek 180pts
Big Mek(w/ KFF) 85pts

Elite

10 Lootas 150 pts
15 Kommandos (w/ Snikrot and 2 burna's) 265 pts
7 Nobs & paintboy (w /3 pk, 2 big choppas, waagh banner, 1 bosspole, all cyborked) 310 pts

Troops

12 Boyz (w/ pk nob, bp)(Trukk w/ram) 152pts
19 Boyz (w/ pk nob, bp) 149pts
5 Warbikers (w/ pk nob) 165pts
5 Warbikers (w/ pk nob) 165pts

Fast Attack

3 Warbuggies (w/ tl rokkits) 105pts

Heavy

Battlewagon (w/ deffrolla, big shoota, rpj) 120pts
Battlewagon (w/ deffrolla, big shoota, rpj) 120pts


That leaves 50pt left over. and I am not sure where to put it.
I am also thinking about changing Wazdakka for a biker boss and moving my bikes to fast attack.....but then I have almost no scoring units.

This message was edited 1 time. Last update was at 2011/11/08 15:53:34


When life give you lemons keep them, because hey, free lemons 
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

The list look inresting and fun to play, its a little bit like mine

LOOK!! a shameless self-promotion! (gasp!)
My ORK!-Blog here on dakka And if you need a good conversion or a paintjob... My commission blog

[

Looking for Painting & Modelling advice? Click here! 
   
Made in us
Screamin' Stormboy




Eastern Fringe

I'd keep Wazzdakka in there and take the 50pts and bump of the size of your biker mobs by as much as you can. Probably one model a squad. The utility of having some fast moving, turbo-boosting, T5, twin-linked orks zooming around the board that can capture objectives should not be underestimated!

SHOOT EM! CHOP EM! If they still walkin' they probably cheatin'  
   
Made in gb
Longtime Dakkanaut




i usually play less commandos but that is just me.

If you ever go second joke Wazadakka can go snikrot. never do it but you may find she'll change her mind in setup to your favour.
   
 
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