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Made in us
Longtime Dakkanaut





New York / Los Angeles

It really seems like the new necron codex rewards army synergy more than min/maxing.

For example-

A rezorb lord added to a 10 man warrior unit will add to its resilience, a ghost ark will replenish any units that fail to reanimate, a spider will keep the ghost ark moving, allowing it to continue to give a cover save to the unit. A few scarabs can hunt down and chew up enemy armor so your warriors can focus on anti-infantry duties, and the spiders will make sure your scarabs are at their best, while protecting everything within 6" from psychic attacks; and as a result your entire army becomes a very tough nut to crack.

Alternately, you can make it very difficult for opponents to deep strike and limit their movement with cryptec/c'tan trickery, while your list is insanely mobile thanks to teleportation cloaks and fast skimmers. Filling up a list with jump infantry and blast markers, and strafing enemies with doom scythes and command barges carrying warscythed overlords.

The trick I think, to the new dex, is to make sure that your army works well together, rather than just features the 'best units'. There are a lot of combinations that span the entire force org breakdown which make for some very difficult counters.

This message was edited 1 time. Last update was at 2011/11/09 05:18:33


 
 
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