Joshh wrote:
What I'm wondering is if this list is too gimmicky. I've only got 2 troops options and everything is fairly close range - shotguns, flamers and meltas are all 12'' preferably less for meltas.
The lack of troops is a bit worrysome.....that and you have melta squads on foot which are pretty useless honestly. Mech them up or they won't do anything.
CCS, HF and 2x meltagun, astropath
HF is never worth the cost. If you want heavy flamers, take chimeras. Not sure why you have an astropath in here. You're list doesn't really need one.
If you take melta, they need a transport.
Vet Squad, shotguns, 2x melta
Vet Squad, shotguns, 2x melta, demolitions (rides in Valkyrie)
I'd pick up a third melta for each squad. Also the first needs a transport.
Personally I'd advise against shotguns. There is almost never a situation where you want to charge. Honestly you want the enemy to charge you so when he kills you in his turn you can shoot him in yours.
I'd get at least one more troop choice.
Stormtroopers, 2x flamer
I'd drop them. Flamers are wasted on them and they don't really become worth it until about 1750.
2x Scout Sentinel, 2x ML
Multilasers or autocannons only.
Hellhound, HF, Smoke Launcher
Not a bad choice. A hull
MM would work too.
Valkyrie, MMPod, HB Sponsons
Since you lack the ranged
AT, I'd go with a vendetta. Usually sponsons aren't that great, but if you have the points to spare, why not.
Leman Russ Vanquisher, EA, Camo Netting
Vanquishers sucks. Find your
AT elsewhere. A standard russ or a demolisher would work better in your list. Never take EA....waste of points.
Camo netting doesn't make much sense here. How are you planning on getting a cover save in the first place? You don't have much in this list that can help you out in that regard.