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Made in fi
Fresh-Faced New User




1.

Turn 1
- There is night figth thx to storm lord
- Necrons star the game and use solarpulse

The question is do the night fight rules still apply for the enemy who plays his turn after me?



2.

Turn 1
- Enemy goes first
- Necron turn, Necrons use solarpulse and triggers night fight

Do the nigh fight rules apply only for the Necrons during their turn and not to the enemy on the second turn?



3.

Turn 1
- Necrons start the game and use solarpulse

The question is do the night fight rules apply for both players or only for the enemy?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Two things -

One] This should be in You Make Da Call

Two] It says at the start of any turn... I think that when its the opponents turn you activate it to start night fight, and when its your turn you activate it to stop nightfight.
Either way, if Nightfight is stopped for whatever reason, the Stormlord can't bring it back.

This message was edited 2 times. Last update was at 2011/11/10 21:40:11


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in fi
Fresh-Faced New User




CthuluIsSpy wrote:Two things -

One] This should be in You Make Da Call

Two] It says at the start of any turn... I think that when its the opponents turn to activate it to start night fight.


Sry but I can't understand what you are saying.
   
Made in ie
Freaky Flayed One




CthuluIsSpy wrote:Two things -

One] This should be in You Make Da Call

Two] It says at the start of any turn... I think that when its the opponents turn you activate it to start night fight, and when its your turn you activate it to stop nightfight.
Either way, if Nightfight is stopped for whatever reason, the Stormlord can't bring it back.


This has been disproven. The Solar Pulse only knocks out Night Fighting for a single player turn, and it returns at the end of that turn. The Stormlord can continue to roll at the start of the next Game turn to continue night fighting. What can't happen is using Solar Pulses to continue the lightning strikes once the Stormlord fails his roll.

Necrons (W/D/L): 4/1/0
Reset with the new Codex. 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Dytalus wrote:
CthuluIsSpy wrote:Two things -

One] This should be in You Make Da Call

Two] It says at the start of any turn... I think that when its the opponents turn you activate it to start night fight, and when its your turn you activate it to stop nightfight.
Either way, if Nightfight is stopped for whatever reason, the Stormlord can't bring it back.


This has been disproven. The Solar Pulse only knocks out Night Fighting for a single player turn, and it returns at the end of that turn. The Stormlord can continue to roll at the start of the next Game turn to continue night fighting. What can't happen is using Solar Pulses to continue the lightning strikes once the Stormlord fails his roll.


Oh really? Ok then. But you can start the pulse at any turn, right? During yours or your opponents?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ie
Freaky Flayed One




CthuluIsSpy wrote:
Dytalus wrote:
CthuluIsSpy wrote:Two things -

One] This should be in You Make Da Call

Two] It says at the start of any turn... I think that when its the opponents turn you activate it to start night fight, and when its your turn you activate it to stop nightfight.
Either way, if Nightfight is stopped for whatever reason, the Stormlord can't bring it back.


This has been disproven. The Solar Pulse only knocks out Night Fighting for a single player turn, and it returns at the end of that turn. The Stormlord can continue to roll at the start of the next Game turn to continue night fighting. What can't happen is using Solar Pulses to continue the lightning strikes once the Stormlord fails his roll.


Oh really? Ok then. But you can start the pulse at any turn, right? During yours or your opponents?


Yep. If you use it during their turn, it's night fighting for their player turn (unless night fighting is already in play....though then if you're negating night fighting for them you have serious tactical acumen problems )

Necrons (W/D/L): 4/1/0
Reset with the new Codex. 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

Ugh, three turns of one sided night fighting. Sounds like a massive annoyance

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in ie
Freaky Flayed One




Yeah, I can definitely see it being used a lot. Though most armies have some way of dealing with night fighting fairly easily. Nids and Eldar are the only two which hit me right away with no way of negating it.

Necrons (W/D/L): 4/1/0
Reset with the new Codex. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Dytalus wrote:Yeah, I can definitely see it being used a lot. Though most armies have some way of dealing with night fighting fairly easily. Nids and Eldar are the only two which hit me right away with no way of negating it.

Orks too I think.

 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

But wait, I roll IG, and from what I understand I have to get within 18" of something and roll 3 sixes just to be able to shoot at it. It almost seems like the best tactic for crons and cover your vehicles with a line of troops and just wait for something to get close.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in ie
Freaky Flayed One




Orks are mostly CC though (at least, as far as I'm aware. I've never heard of a shooty Ork army doing particularly well), so night fighting isn't a massive problem to them. They just charge up and smash the Necrons to pieces in CC.

Necrons (W/D/L): 4/1/0
Reset with the new Codex. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Necroshea wrote:But wait, I roll IG, and from what I understand I have to get within 18" of something and roll 3 sixes just to be able to shoot at it. It almost seems like the best tactic for crons and cover your vehicles with a line of troops and just wait for something to get close.

We also have these nifty things called Search Lights!


Automatically Appended Next Post:
Dytalus wrote:Orks are mostly CC though (at least, as far as I'm aware. I've never heard of a shooty Ork army doing particularly well), so night fighting isn't a massive problem to them. They just charge up and smash the Necrons to pieces in CC.

So are nids usually. In fact unless you are taking Tyrannofex with Rupture cannon you wont be bothered much.

This message was edited 2 times. Last update was at 2011/11/10 22:38:23


 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

Jackster wrote:
Necroshea wrote:But wait, I roll IG, and from what I understand I have to get within 18" of something and roll 3 sixes just to be able to shoot at it. It almost seems like the best tactic for crons and cover your vehicles with a line of troops and just wait for something to get close.

We also have these nifty things called Search Lights!


But like I said, in order for me to make use of them I have to put myself within charging distance of scarabs. I have to roll three 6's to do much of anything, they have to roll nothing to be in my face.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in ie
Freaky Flayed One




Necroshea wrote:
Jackster wrote:
Necroshea wrote:But wait, I roll IG, and from what I understand I have to get within 18" of something and roll 3 sixes just to be able to shoot at it. It almost seems like the best tactic for crons and cover your vehicles with a line of troops and just wait for something to get close.

We also have these nifty things called Search Lights!


But like I said, in order for me to make use of them I have to put myself within charging distance of scarabs. I have to roll three 6's to do much of anything, they have to roll nothing to be in my face.

Night fighting is 2d6 x 3, and the most common roll of 2d6 is 7. So usually you're going to be sighting down 21".

Necrons (W/D/L): 4/1/0
Reset with the new Codex. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine




HIDING IN THE METAL BAWKSES!!

Necroshea wrote:
Jackster wrote:
Necroshea wrote:But wait, I roll IG, and from what I understand I have to get within 18" of something and roll 3 sixes just to be able to shoot at it. It almost seems like the best tactic for crons and cover your vehicles with a line of troops and just wait for something to get close.

We also have these nifty things called Search Lights!


But like I said, in order for me to make use of them I have to put myself within charging distance of scarabs. I have to roll three 6's to do much of anything, they have to roll nothing to be in my face.

Which is why I am thinking about getting some Hellhounds.
Or get a bubble wrap.

This message was edited 1 time. Last update was at 2011/11/10 22:41:08


 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

Wow...I've been up for quite some time, I think I need some sleep. Still, that's good to hear. I was thinking that sentinels might become useful now. Run them up the field, pop smoke. If the player goes after em with scarabs, theres the 1/3 chance on a pen that it will blow up sending s3 shots at said scarabs. If the scarabs ignore it, there will be a searchlight and autocannon rather close to them.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
 
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