ruminator wrote:I would drop the toxin on the stealers, put adrenal on the trygons and tervigon.
No don't drop the toxins, they are essential. They do so much more damage with toxin sacs.
I think your trying to fit too much into this list and it might lose some effectiveness.
Swarmlord is nice, and helps reserves. But from my (friends) experience outflanking squads (especially smaller squads) isn't that effective, its much more effective to have bigger squads infiltrate getting
FNP from the Tervigon. If your going second you obviously need to be careful with infiltrating as you'll suffer a round of shooting without
FNP, but on the numerous times i've faced my friends 2x 17 Stealers with Broodlord and Toxins, they nearly always do so much damage the rest of his army takes hardly any damage (The amount of I've never killed his 2 Tervigions, 6 Hive Guard, in some cases even the Gargoyle screen is unreal, only the offensive Stealers, Ymgarls and Trygon get damaged, in return they wipe me out

)
You like Doom, so you'll probably want to keep him in fair enough. But the elite slot for Nids is so important, with Hive Guard, Zooanthropes, Ymgarls and when using 2/3 Trygons (and swarmlord maybe) Venomthropes are all great units.
I'm not really sure what to recommend here, you don't have any more stealers so can't run the two big squads, maybe one big squad and two little squads could work?
I would probably suggest just sticking with this for now,
AG on the Trygons would be nice. But dropping the toxins sacs from the one unit you've given them too, not worth it. You could maybe save points by making the Tervigon
HQ, only spawning gants late on in the game (how my big stealer squad friend does it) that would get you 2x
AG on the Trygons, and another squad of Stealers toxin sacs....