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![[Post New]](/s/i/i.gif) 2011/11/11 02:59:15
Subject: 2000 pt balanced vulkan list, please advise!
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Slippery Scout Biker
This Could Be Anywhere, USA
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Hello All!
I'm building a DIY space marines army with a "counts-as" Vulkan as an HQ (insert sarcastic statement about originality here, I know). "The Reclaimers" will have a few regular opponents including other C:SM armies, new necrons, orks, and nidz. I have 2090 points worth planned out (shooting for 2000).
Please advise as to the viability of this list, as well what I might do to trim that 90 points (I just don't want to give anything up! lol). I'd like to know how to move forward without sinking monies into units that I'd seldom use, because I dont have *much* of a collection yet, apart from a couple tac squads and an assault squad (I doubt I'll use them, but I like 'em).
I tend to value looks/feel over math-hammer, but I want to remain semi-competitive, I like to play, but I like it more when I win!
HQ: 190 pts
-Vulkan (counts-as)
Elites: 450 pts
-Assault Terminators, (I like the idea of 3X TH/SS, 2X DLC's)
-Rifleman Dread
-Rifleman Dread
Troops: 690 pts (includes dedicated transports)
--TacSquad1: 10 marines, Rhino
-MM
-Flamer
-Sgt: PF, Boltgun
--TacSquad2: 10 marines, Rhino
-MM
-Flamer
-Sgt: PF, Boltgun
--TacSquad3: 10 marines, Rhino
-ML
-Flamer
-Sgt: PF, Boltgun
Fast: 280 pts
-2X LS, MM/HF
-2X LS, MM/HF
Heavy: 480 pts
-Vindicator
-Vindicator
-LRC (used as a DT for Vulkan/Assault Terminators)
-Horns of the Bull-
The idea is that TacSquads 1&2 run up opposing flanks, or band to form a strong flank, accompanied by Vindicators and LS squadrons. LRC/Vulkan/Termie deathstar runs up the middle to ka-death the opponent's center. Rifleman dreads start at turn 1 popping enemy transports (and the like), and TacSquad3 combat squads, with the ML+4 marines squatting on the first objective they get to, while the remainder of the squad remains in the Rhino and pushes forward.
Given the Salamanders problem with ranged fighting, I wanted to create a rolling advance with decent speed and a reasonable bubble of destruction. Dreadnoughts help assure the enemy doesnt get too many troops to the front reliably enough to counter my offensive. Between the dual vindicators and the LRC, the enemy has several dangerous targets to prioritize. Anything that is, or will blunt my offensive gets LS squadrons sent after them.
Ultimately the goal is basically to have "static gunline" setup, that is NOT static. It instead has enough firepower to deter the enemy from enacting a proper counterattack while it continues moving forward until the enemy is crushed.
Again, any and all criticism is much appreciated, so long as it is amicable in nature.
The tactics: I do not want to change. Unit selection: let me have it!
Thanks Dakka!
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...In the grim darkness of the 41st millenium, there is only war. And darkness. And grimdark...
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![[Post New]](/s/i/i.gif) 2011/11/11 03:41:20
Subject: 2000 pt balanced vulkan list, please advise!
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Longtime Dakkanaut
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I like the list. Pretty straight forward. I would say to get rid of the points. Take single speeder sqauds. Maybe even make them MM, Typhoon Missles. Thats just me.
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![[Post New]](/s/i/i.gif) 2011/11/11 05:08:48
Subject: 2000 pt balanced vulkan list, please advise!
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Slippery Scout Biker
This Could Be Anywhere, USA
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balsak_da_mighty wrote:I like the list. Pretty straight forward. I would say to get rid of the points. Take single speeder sqauds. Maybe even make them MM, Typhoon Missles. Thats just me. I could dig it. I feel silly for not thinking to slim down the squadrons actually, I think I was just so worried someone would recommend dropping one of my vindicators or rifleman. My question now is, if I run 2 Landspeeder typhoons, do I run heavy bolter and typhoon missile launcher? HF/TML? What best compliments my list? Why the MM/TML?
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This message was edited 1 time. Last update was at 2011/11/11 05:10:54
...In the grim darkness of the 41st millenium, there is only war. And darkness. And grimdark...
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![[Post New]](/s/i/i.gif) 2011/11/11 06:17:34
Subject: 2000 pt balanced vulkan list, please advise!
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Lone Wolf Sentinel Pilot
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Squadroned speeders die quicker. Drop one of them and take 3 as single fast choices. Use the spare points to give your SGTs a combi-melta. This gives them a dual use capability of breakng open a transport and then assaulting whatever spills out.
I run all TH/SS on my termies. With the master craft they chew up just about anything they charge. GK Palladn spam hates this unit.
I would also consider dropping a Vindi to get a Libby. Forcing rerolls on invul saves (from the hammers) with null zone is a nasty thing. And since 1 Vini is pointless I'd look at a dakka-Pred (autocannon/HB Predator). Those are good for backing up the riflemen dreds and helping to clear out hordes and PITA units like Lootas.
I prefer the Redeemer. With MM and extra armor. I can't even count the number of MEQ squads i've killed in 1 shot from the flamestorm cannons.
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Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
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![[Post New]](/s/i/i.gif) 2011/11/11 09:07:08
Subject: 2000 pt balanced vulkan list, please advise!
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Longtime Dakkanaut
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Well MM goes with He'stan, but its also nice if they take away the TML then you still have anti tank left. But I am used to rravenwing and there is free so its really your choice.
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![[Post New]](/s/i/i.gif) 2011/11/13 20:02:31
Subject: Re:2000 pt balanced vulkan list, please advise!
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Slippery Scout Biker
This Could Be Anywhere, USA
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Thanks for the advice dakkites!
My only qualm with the Libby, and I fully intend to do some battle testing via proxy, is I've already sunk 1/4 of my pts into that deathstar, and I'm looking to either just get a good return on their "killpoints" as is, or at least tarpit enemy deathstar unit for long enough to do damage elsewhere on the board.. a role I hope to fulfill with my forward advances. In an average game, I just don't see them engaging enough targets, or important enough targets, to necessitate making them that powerful, its a question of opportunity cost.
Thanks for the advice, "dkellyj", I'll update on how my army performs without, and if it dissapoints, I'll go for it. Painting an L on a beer bottle cap and proxying it in couldnt hurt, after all.
I've updated at the advice of strong scrotu.. erm, "balsak_da_mighty". The new list as follows:
HQ: 190 pts
-Vulkan (counts-as)
Elites: 450 pts
-Assault Terminators, 5X TH/SS
-Rifleman Dread
-Rifleman Dread
Troops: 690 pts (includes dedicated transports)
--TacSquad1: 10 marines, Rhino
-MM*
-Flamer
-Sgt: PF, Boltgun
--TacSquad2: 10 marines, Rhino
-MM*
-Flamer
-Sgt: PF, Boltgun
--TacSquad3: 10 marines, Rhino
-ML*
-Flamer
-Sgt: PF, Boltgun
**(since all are free, I can swap MM for ML/HB as the opponent necessitates)
Fast: 180 pts
-LS Typhoon, (to use either free HB/HF, I feel the Typhoon missile launcher already provides light AT at range, so no MM I think)
-LS Typhoon, (to use either free HB/HF, I feel the Typhoon missile launcher already provides light AT at range, so no MM I think)
The landspeeders are acting as opportunists, destroyed weapon results will be applied to whichever weapon I need less at the time.
Heavy: 490 pts
-Vindicator
-Vindicator
-LRC+ MM (used as a DT for Vulkan/Assault Terminators)
A clean 2000 pts at last!
Thoughts? Whats likely to be the biggest thorn in my side, as far as armies or tactics? I think Alpha-strike could more than sh*t on my xmas.
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...In the grim darkness of the 41st millenium, there is only war. And darkness. And grimdark...
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