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Made in us
Fell Caller - Child of Bragg







What I consider to be the biggest problems with 'crons are our compulsory choices, similar to what we had in 3E.

Here's the thing. We don't have a single shooty HQ except for the mega-cryptek, but all of our troops are shooty. It's bad because at low points we're pretty much forced to either take a CCB (not a bad thing to be forced to take, really) or spend an absurd amount of points on a res orb. There's very little HQ-troop synergy in our army.

As for the question put forth in the OP, we have two excellent troops choices. Warriors pump out more autoglances per point, and are extremely cost-effective ways to park on objectives. Plus, they can mechanize. Immortals, on the other hand, for one point more than a tac marine, get +1S, -1AP, and RP, which seems to me to be an incredible discount. The Telsa weapons interact wonderfully with the Stalker as well.

I think it ultimately depends on your list. I intend to take a core of 2 Ghost Arks filled with 5 warriors each, supporting 2 units of 15 warriors each at 1750. From there, I'd probably fill my remaining troop choices with Immortals.
Made in us
Fell Caller - Child of Bragg







Razerous wrote:There is the option to get a Destroyer Lord, attach him to the wraiths - reasonably costed heavy hitters @ 41ppm. Comprable to terminators & able to deal with most things when you attach a destroyer lord.

(Ah clever - the destroyer lord doesn't allow you to have a court. The cost of the Overlord will always include a rez orb, I can't imagine you fielding one without - and will likely fill at least 30pts worth of the royal court. Damned if you do...)

The only thing I'd really miss is the veil for a squad of necron's (utility & mobility more than anything else), an orb-lord + immortals is fun but an orb is nowhere near as potent as it was, . Ohwell

So this leaves me with... Monolith, 2 doom sythes, 6-strong wraiths, 2x7 scarabs, 3x5 Warriors, 1x10 immortals, Destroyer lord. 1500 bang on the nose.

Okay troops?


I don't understand why people seem to think the orb is an auto-take. It depends very heavily on the unit you attach him to. A Rez orb is wasted on a unit of Warriors. Immortals might be worth it, but to take an overlord specifically for that reason will rarely be worth it. Lychguard, on the other hand...

And Wraiths are now 35 points base, although in a unit you'll likely want at least two whip coils. Comparing them to terminators might also be a bit simplistic too.

5-man warrior groups are bad for new-crons. Not a lot of shooting to deny RP altogether. It only works if they're in an Ark.
 
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