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Made in us
Doc Brown




The Bleak Land of Gehenna (a.k.a Kentucky)

So, I'm somewhat new to Warmachine (I've been playing since late June of this year) and I'm slowly building up a Cygnar army. I've already gotten the contents of the battle group box set, a Firefly (it basically cost me a dollar because of the deal I got with my battle group), Jr., Black 13th, a Mechanik unit, Taryn de la Rovissi, and Rutger Shaw (whom I plan to complement with a Mercenary jack in the very very near future). Beyond my plans to acquire the Mercenary jack so that Shaw will have something to marshal, I'm somewhat stuck as to figuring out where to go next. I'd like to build more of a ranged army while continuing to use pStryker (if possible), but beyond that my plans are pretty open to suggestion. That said, does anyone have any suggestions as to where I should go next?

 
   
Made in us
Manhunter




Eastern PA

buy a squire, he is a REALLY solid 2 point solos that will compliment every caster cygnar has.

past that a unit of gun mages will fill your ranged preferences well, make sure to get the gunmage UA. note he is a jack marshal as well, and a defender for that marshal equals ALOT of long ranged pain.

as for a jack for rutger shaw to marshal, ive seen a lot of people use the buccaneer. its a cheap jack with a nice KD effect that will make a heavy target easier to hit for the rest of your army.

There ain't nearly enough Salvage in this thread!

DS:80+S++G+M++++B++I++pwmhd05+D++A++/fWD88R+++T(S)DM+

Catyrpelius wrote:War Machine is broken to the point of being balanced.

sourclams wrote:I play Warmahordes. It's simply a better game.


 
   
 
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