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Made in ca
Elite Tyranid Warrior






This may be old news, but here are some questions that arose in games recently and i haven't been able to figure out the answer.

Can an archon assault on the turn he drops a WWP?

also, when an independent is not B2B with a model in close combat, may my opponent allocate wounds to him? ie. to get the inv. save

Coven of the Severed Hand : 2000 pts
Hive Fleet Estron iâ : 2000 pts
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

Not sure about the WWP, but for IC's if they are not in b2b contact, they cannot attack or be attacked in close combat.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in ca
Raging-on-the-Inside Blood Angel Sergeant



Toronto, Ontario

Lol ya i was his opponent and i forget to put this up after the game .

So what your saying is that if i get assaulted but my IC doesn't get into B2B with anyone, I then take more wounds than i have models in the squad i can't put any of them on my IC? I thought wounds in melee combat were like shooting wounds where you can spread them as you like unless the IC gets focused on. If i'm wrong it's good news for my sang priests who i can now avoid taking wounds on unless targeted

I believe another question from that game was do buildings that you have troops in gain a cover save if the unit shooting at it is shooting through terrain?

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Made in us
Powerful Phoenix Lord





Buffalo, NY

During Assault, IC's fight as a separate unit. For more information on multiple units in assault, check out pg 41.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Longtime Dakkanaut





Built-in wrote:Can an archon assault on the turn he drops a WWP?


Yes.

also, when an independent is not B2B with a model in close combat, may my opponent allocate wounds to him? ie. to get the inv. save


No. Also you do not allocate 'hits', you allocate wounds within the unit that suffered them.

Rythem wrote:
So what your saying is that if i get assaulted but my IC doesn't get into B2B with anyone, I then take more wounds than i have models in the squad i can't put any of them on my IC? I thought wounds in melee combat were like shooting wounds where you can spread them as you like unless the IC gets focused on.


When attacks are resolved, an IC is treated as a separate unit in CC. So in order to wound the IC, he must specifically attack the IC (any excess wounds may not be put on the squad and do not count toward combat res IE they are wasted) and if he attacks the unit any excess wounds may not be put on the IC and do not count towards combat res (IE once again they are wasted)

If i'm wrong it's good news for my sang priests who i can now avoid taking wounds on unless targeted


ICs MUST attempt to get into close combat and if the enemy assaults you or you pile-in, the IC MUST move first (moving through friendly models in the unit or temporarily moving friendly models in the unit out of the way if needed...this is from the FAQ) to get in B2B.

In other words unless the Sang Priest is really, really far away, but still in coherency there isn't much of a chance you can avoid getting into base contact with him.

I believe another question from that game was do buildings that you have troops in gain a cover save if the unit shooting at it is shooting through terrain?


What do you mean by "terrain" (there are different types)? Also what do you mean by "building"?

If they are in a ruins, then they automatically get a 4+ because ruins are considered area terrain. If it's an actually building, then you can't even target the models. You have to destroy the building first.

Rules for buildings are on pages 78-80 and rules for ruins are pages 82-85.

This message was edited 1 time. Last update was at 2011/11/13 04:08:04


 
   
Made in ca
Raging-on-the-Inside Blood Angel Sergeant



Toronto, Ontario

I believe another question from that game was do buildings that you have troops in gain a cover save if the unit shooting at it is shooting through terrain?


What do you mean by "terrain" (there are different types)? Also what do you mean by "building"?

If they are in a ruins, then they automatically get a 4+ because ruins are considered area terrain. If it's an actually building, then you can't even target the models. You have to destroy the building first.

Rules for buildings are on pages 78-80 and rules for ruins are pages 82-85.


No i had a unit inside a tower bunker and was shooting out of it, one of his vehicles wanted to shoot at it through some trees, we weren't sure if the building got a cover save considering how big it was (MC big lol).

As for my priests i tend to run them toward the back of my squads to spread the FNP bubble (unless i give them a pw) so even with the 6 inch pile in they might not make it into B2B. Good to know i don't need to put wounds on him, because i've been told multiple times in other games/tournies that extra wounds spread to them.

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Made in us
Longtime Dakkanaut





Rythem wrote:
No i had a unit inside a tower bunker and was shooting out of it, one of his vehicles wanted to shoot at it through some trees, we weren't sure if the building got a cover save considering how big it was (MC big lol).


Buildings use TLOS in the same way as vehicles or MCs. You'd have to check to see if LOS to at least 50% of the building was covered......so probably not.
   
Made in ca
Elite Tyranid Warrior






I am wondering how that is determined? Isthere a pg. Number telling me buildings get cover? It not like they are manueverable, and cant make use of the trees it may be behind.

Coven of the Severed Hand : 2000 pts
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Made in us
Longtime Dakkanaut





Page 79 left column under "Attacking Buildings"


...Units may shoot or assault an occupied building just as if it was a vehicle....


If 50% or more of a vehicle is blocked from LOS, then the vehicle counts as obscured. Since shooting at buildings is treated as if shooting at a vehicle, the same applies.
   
Made in ca
Elite Tyranid Warrior






Point well taken, thanks!

Coven of the Severed Hand : 2000 pts
Hive Fleet Estron iâ : 2000 pts
 
   
Made in gb
Decrepit Dakkanaut




Nungunz - *incorrect* on ICs havng to get into combat

WHEN assaulting a unit, an IC is under no more compulsion than any other member of ht eunit to get into B2B contact. Absolutely none.

So, if hwen you CHOOSE to move the IC he can reach btb, he MUST do so - however if you are clever in the order you move models before you move the IC, you can indeed block him from reaching b2b if you so wish. Will only work for 1 turn of combat, however - if you remain locked you are compelled on Pile In to move the IC first to get into btb by any means possible.
   
Made in us
Longtime Dakkanaut





nosferatu1001 wrote:Nungunz - *incorrect* on ICs havng to get into combat

WHEN assaulting a unit, an IC is under no more compulsion than any other member of ht eunit to get into B2B contact. Absolutely none.

So, if hwen you CHOOSE to move the IC he can reach btb, he MUST do so - however if you are clever in the order you move models before you move the IC, you can indeed block him from reaching b2b if you so wish. Will only work for 1 turn of combat, however - if you remain locked you are compelled on Pile In to move the IC first to get into btb by any means possible.


Which is exactly what I said.

The IC must attempt to get into B2B when they assault (if they can't make it, that's fine) and they must move first if the enemy assaults or pile-in occurs.

This message was edited 2 times. Last update was at 2011/11/13 22:27:45


 
   
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Dankhold Troggoth






Shadeglass Maze

So, ICs have to be moved first if:

1. The enemy assaults your unit
2. During Pile-in

But can be moved in any order with other models in the unit if YOU are the one assaulting. Right?
   
Made in us
Longtime Dakkanaut





RiTides wrote:So, ICs have to be moved first if:

1. The enemy assaults your unit
2. During Pile-in


Correct.

But can be moved in any order with other models in the unit if YOU are the one assaulting. Right?


Depends on if at the time the assault is made they are the closest model to a model in the unit being assaulted.
   
 
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