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Made in nl
Storm Trooper with Maglight






The rules are simple: each player take 1 hq, min 1 troop max 4, up to 2 elites/fast attack/heavy support and a maximum (both armies together) 2 hq, 6 troops, 3 elites/fast attack/heavy support...

Both armies will play with 600 points!


The witch hunter (yes, with The old codex, So not THE withe dwarf codex)

Inquisitor
-psycic hood
- rosarius
- power weapon
-bolt pistol

St 5*.  
-2* plasma
Rhino
-smoke launchers
-searchlight

St. 5*.
2* plasma
Rhino
-smoke launchers
-searchlight

Exorcist

9 troopers
2* plasma


600

Imperial guard:

CCS
4* melta

Veterans
3* melta

Vendetta

Vendetta

hydra flak tank 

hydra flak tank 

don't think, you have to know it if you want to be a commander
2010-> IG losses:5, draws: 1, wins: a really lot of wins
2011 IG losses: 2, draws: 1 wins: 32
2012 losses: 8, draws: 0 wins: 15 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Who are you playing with?

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in nl
Storm Trooper with Maglight






BlapBlapBlap wrote:Who are you playing with?


I Will play with the guard army

don't think, you have to know it if you want to be a commander
2010-> IG losses:5, draws: 1, wins: a really lot of wins
2011 IG losses: 2, draws: 1 wins: 32
2012 losses: 8, draws: 0 wins: 15 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

I recommend getting a deep strike army for assault. I am guessing a ton of people will play new necrons, which have 2 dirty tricks up their sleeves. They will either take an anti tank rule that makes it night fighting or an anti infantry rule that makes it dang. terrain for the first turn. Keeping an army in reserve makes sure they can't pull the dangerous terrain one, and night fighting does nothing in an assault. Try a few casual games to see if this would work with IG.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in nl
Storm Trooper with Maglight






BlapBlapBlap wrote:I recommend getting a deep strike army for assault. I am guessing a ton of people will play new necrons, which have 2 dirty tricks up their sleeves. They will either take an anti tank rule that makes it night fighting or an anti infantry rule that makes it dang. terrain for the first turn. Keeping an army in reserve makes sure they can't pull the dangerous terrain one, and night fighting does nothing in an assault. Try a few casual games to see if this would work with IG.


Well, i have tried it, but it didn't worked at all...
After that, i tried to play it at my own way that worked much better
In this list everything work and it is balanced like hell ( ohjeah!!!)

don't think, you have to know it if you want to be a commander
2010-> IG losses:5, draws: 1, wins: a really lot of wins
2011 IG losses: 2, draws: 1 wins: 32
2012 losses: 8, draws: 0 wins: 15 
   
 
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