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Made in us
Waaagh! Warbiker






I am considering taking Guardsman Marbo for my next game, but before i spend the 65 points, i want to mnow if he's really worth it, and how to use him most effectively.

4000

1500 W:7 D:2 L:2

WAAAAGH!!!!



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Made in us
Raging Ravener




Rio Grande, New Jersey

Marbo is best used to drop a demo charge on an unsuspecting victim. Don't expect him to live beyond that. If he does you can try to take on something else but it probably wont work out.

2000pts Hive Fleet Gargant 20% painted





 
   
Made in us
Waaagh! Warbiker






What kind of unit would be most effective to target with him?

4000

1500 W:7 D:2 L:2

WAAAAGH!!!!



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Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Anything expensive, actually. A demo charge is so powerful that it'll pretty much destroy anything it's pointed at, short of TH/SS terminators or a bad scatter.

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Bonespitta's Badmoons 1441 pts.  
   
Made in us
Daemonic Dreadnought






The best use of Marbo is during your opponents movement phase. After he pops up and demo charges a unit pbs the squad, they fail morale, fall back, can't regroup because marbo is in their face, and fall off the board. Obviously this only works near your opponents table edge as marbo is only good for 1 turn of walking people off the board, but it works great against heavy weapons and objective campers.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in au
Frenzied Berserker Terminator




In your squads, doing the chainsword tango

schadenfreude wrote:The best use of Marbo is during your opponents movement phase. After he pops up and demo charges a unit pbs the squad, they fail morale, fall back, can't regroup because marbo is in their face, and fall off the board. Obviously this only works near your opponents table edge as marbo is only good for 1 turn of walking people off the board, but it works great against heavy weapons and objective campers.

Marbo cannot charge the turn he arrives.

But, that is an excellent idea. Since moral is taken at the end of the shooting squad, having a PBS nearby to reduce leadership is a good tactic, since Marbo will likely take a chunk out of what he hits- if he hits.

   
Made in gb
Longtime Dakkanaut




It's easy to use him well. Most effective way will depend on the army.

You chuck the demo pack and expect him to die. I would never place him in a scenery for a turn to charge next turn as that is the only method I could think of.
   
Made in us
Been Around the Block




Yup. Pop out, demo charge the most expensive thing he can find, then die. It is worth noting however, that is it possible for marbo to survive a round of shooting, particularly if he's in cover. If he's going to get pulped by whatever they fired at him, don't hesitate to go to ground for at least a 5+ cover save with stealth.
   
Made in gb
Servoarm Flailing Magos





As others have said, put him somewhere (he doesn't scatter so don't worry about terrain) and lob a demolition charge against a group of heavy infantry. He also has BS5 so the chances of it scattering dangerously (i.e. more than a few inches) are quite low.
He'll die like a dog in the round after, though. Even a few bolt pistols will rip him to shreds.

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Made in us
Waaagh! Warbiker






Thanks for the advice guys! I look forward to using him.

4000

1500 W:7 D:2 L:2

WAAAAGH!!!!



.
 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

He will do pretty well against static armies, for example if they have some long fangs and a tank (like a pred or razorback) in cover somewhere ready to shoot, Marbo can demo the LFs and then if they aren't mauled and he survives (because he is in cover) either charge them, or the tank with his meltabombs. That worked real well for me in my last game, my opponent had reserved all bar his fangs because I had an airborne army and he didn't want to eat lascannon death on first turn.

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Made in gb
Longtime Dakkanaut




I didn't mention, nor did anyone else, I think rambo here is the most likely unit to return his points cost in 40k, that is without even evaluating tactical advantage of destroying said points.
   
Made in gb
Perfect Shot Black Templar Predator Pilot






Bomb the Longfangs, and then tie any remainders in combat.
   
Made in us
Waaagh! Warbiker






Thanks again!

4000

1500 W:7 D:2 L:2

WAAAAGH!!!!



.
 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

I generaly place him next to a pretty squad of LIVING space marines, and procede to blow up on average 8/10 of them. Marbo then dies (Distracting a squad firing at a different squad, which is kinda stupid being hes already done his most devasating attack aftr the Demo) and another unit lives untouched to see tomorrow, and kill the other two sm :p

 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

drop him in cover 6 inches from a unit. Demo charge. IF he survives the next turn with the cover saves, find the nearest unit and kill 3-5 guys with his initiative 5, 2+ poison attacks.

If he lives more then 2 turns, whoever you are playing is really going to hate him lol. Best 60 points in my army....

 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

If he lives more than two turns, doing dmage both turns, whoever your versing either
A) isnt the brightest
B) cant prioritize
OR C) thinks his armys too good and Marbo is just a small litle nuciense that will die off on his own (in which case, please refer to option A

 
   
Made in us
Daemonic Dreadnought






ImpGuardPanzies wrote:If he lives more than two turns, doing dmage both turns, whoever your versing either
A) isnt the brightest
B) cant prioritize
OR C) thinks his armys too good and Marbo is just a small litle nuciense that will die off on his own (in which case, please refer to option A


I disagree, and have noticed marbo's chance of survival is better when playing good players.

After the demo charge is gone marbo is often a low priority target. Marbo isn't much of a threat when his charge is gone. He is also a 2 wound model with stealth, so I welcome people shooting marbo. Marbo can go to ground for a 2+ cover save. If boltguns are being shot at marbo they are not being shot at scoring units. If s6+ weapons are being shot at marbo I am really happy they are not going to the sides of my chimera. If meq assault marbo he gets his s5 swings before he dies.

Why is no demo charge marbo a high priority target?

If a no demo charge 2++ cover marbo is the high priority target something must be wrong with my ig army.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

Because marbo had melta bombs. Come in and demo a squad the go for trends next turn. He.had fleet so he can move quickly which people don't realize. The other option after the demo charge is give is to assault a non assaulty squad and the hit and run after being stuck in combat. Usually he won't survive long.

Demo high value squad then assault tanks/long range units in the back field.

Only other option is to give him furious charge with weaken for I 6 goodness.

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Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Marbo could still be a HVT due to his ability to pin say a tacticle squad with his pistol, and assuming that fails, he can assult and maybe kill 2. Say its a smaller squad, and he lives...he has hit and run....run him back to cover..

 
   
 
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