Grakmar wrote:I totally disagree with mikhaila here. Even in totally open terrain, you need to measure movement/shooting/etc distances in all dimensions.
(Although, I do play where things like short walls are totally ignored. You don't have to climb up one side and down the other.)
I missed the part where I said anything about shooting, etc. And if the terrain is open, what's the difficulty of measuring?)
If you want to disagree with how we play terrain, that's fine, everyone should play how they like. I've got over 1000 pieces of terrain we've made for
40k tournaments. We define how they are played to all the players, and no one's had a problem. That includes several
GT's, and 'ardboyz regionals and finals. As others have said, the key is in defining how the terrain works before the game or tournament, and having all the players on the same page.
Not measuring height differences for area terrain in 5th edition can let you construct playable scenery that also blocks
LOS and keeps tables from being open shooting galleries. We use some that is a series of flat rocky cliffs. Flat so miniatures don't roll off. Tall to give some
LOS blocking scenery. It's defined as difficult terrain for the entire area, and a 4+ save, with the usual restrictions on
MC and vehicles needing 50% actual cover. If we measured vertical movement, a lot of it would be unusable, and units could never reach models in the middle of it.
Works for my tournaments,
YMMV