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Made in us
Adolescent Youth with Potential



ann arbor, MI

What is the consensus on when RP rolls are taken? After every phase, opponent and friendly? Or only after a unit takes a casualty? Or after every friendly phase? The Codex reads after "the phase"? I read the other posts and could not find an answer?

This message was edited 1 time. Last update was at 2011/11/16 03:56:36


 
   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

At the end of each phase.
   
Made in us
Novice Knight Errant Pilot





Baltimore

At the end of the movement, shooting, or assault phase.

 
   
Made in us
Adolescent Youth with Potential



ann arbor, MI

Portugal, during which player turn? Opponent and mine? Or just my turn?
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

_dArrah wrote:Portugal, during which player turn? Opponent and mine? Or just my turn?



At the end of Every Phase. Every meaning all, both yours and theirs.
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

This means 6 times every full game turn.

At the end of each of your phases and at the end of each of mine.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Wow, that's a lot of times that they can return from the dead...
   
Made in us
Numberless Necron Warrior






SoloFalcon1138 wrote:Wow, that's a lot of times that they can return from the dead...
the models only get to fail once.
   
Made in us
Adolescent Youth with Potential



ann arbor, MI

Where does it say they only get to fail once?
   
Made in us
Wraith






I thought it said something like you put a counter next to the unit for each casualty it takes in the phase, you roll to see if they come back, and then, regardless of results, you remove the counters. So if six out of ten Warriors die, you have four alive and six counters. The phase ends, you roll six dice, get, say, 1, 2, 3, 4, 5, and 6. So two Necrons reanimate, and you remove the counters. You now have six Necrons in the squad and no counters. Then they get assaulted, and three die, so you have three living Necrons and three counters. Assuming they don't flee, you roll three dice. For argument's sake, one gets back up. You then remove the counters. Now there's four living Necrons and no counters.

I don't have the Codex in front of me, but I'm pretty sure that's how it works.

This message was edited 2 times. Last update was at 2011/11/16 22:34:42


 
   
Made in gb
Proud Phantom Titan







_dArrah wrote:Where does it say they only get to fail once?
after you fail the roll you remove the tokens. No token no roll

This message was edited 1 time. Last update was at 2011/11/16 22:34:49


 
   
Made in us
Adolescent Youth with Potential



ann arbor, MI

It only says remove counters if a fall back move is made...


Ah...ok, that makes more sense.

This message was edited 1 time. Last update was at 2011/11/16 22:38:34


 
   
Made in us
Fixture of Dakka





Chicago

_dArrah wrote:It only says remove counters if a fall back move is made...

Read the very last sentence under Reanimation Protocols.

6000pts

DS:80S++G++M-B-I+Pw40k98-D++A++/areWD-R+T(D)DM+

What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.

Join the fight against the zombie horde! 
   
 
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