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![[Post New]](/s/i/i.gif) 2011/11/16 04:02:26
Subject: Newbie with an Ork 1500 List, comments, suggestions requested. Updated Army List
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Bounding Assault Marine
Nocturne
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HQ
-1 Warboss w/ bike, cybork body and PK 120
-1 Big Mek with burna, 1 grot oiler, and KFF 110
Elite
-3 Nob Bikers w/ big choppas (in a unit with the warboss) 150
Troops
-30 boyz w/ stikkbombz, 3 rokkit launchas 240
-Nob w/ PK and 'eavy armor 40
-12 'ard boyz w/ shootas and 1 big shoota 125
-Wartrukk w/ red paint job, boarding plank, grot riggers, and reinforced ram 55
-11 shoota boyz w/ 1 big shoota 66 (in unit with Big Mek)
-Wartrukk w/ red paint job, boarding plank, grot riggers and reinforced ram 55
Fast Attack
-6 Warbikers 150
-3 deff koptas w/ kustom mega blastas 120
-12 Stormboyz 144
-1 Stormboy Nob 10
Heavy Support
-Looted Wagon w/ boomgun 2x big shoota 115
This works up to an even 1500 points. I envision the group as a straight up biltzkrieg, rushing forward as fast as orkily (is that a word?) possible. Comments and suggestions are highly encouraged.
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This message was edited 2 times. Last update was at 2011/11/19 20:15:06
Sun Tzu "All warfare is based on deception"
Into the Fires of Battle! Unto The Anvil of War!
2500 pts
1500 pts
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![[Post New]](/s/i/i.gif) 2011/11/17 09:49:08
Subject: Re:Newbie with an Ork 1500 List, comments, suggestions requested.
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One Canoptek Scarab in a Swarm
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This is not a 'resurrection' post, just a friendly bump. Hopefully other people will post advice/comments as well...
As I've already played against a watered-down list similar to this a couple times before, I could say you're headed in the right direction. Not to sure how to play Orks(couldn't be too hard to figure that one out  ), but I think I can get the main idea what the purpose of each unit would be from a strategist's point of view.
Your Deffkoptas would be the alpha-strike, so as to do whatever damage they can do before being blasted out of the sky. The Stormboyz would do either the same, be a counter-assault unit, or contend objectives. All of the 'Ard Boyz and regular Boyz in the two Trukks would be the main objective grabbers, with the Trukks providing cover/support until they're blown up. Footslogger Boyz would grab and hold the nearest objective, obviously. Warboss, Nobz and other Bikers would be riding around the battlefield runnin', gunnin' and choppin' down whatever they come across. Last but not least, your Looted Wagon would lay down ranged attacks, while hanging near the 30 Boyz mob, not really giving a squat as to who is blasted apart.
Not knowing all of the respective stats off the top of my head, I'd say that this is a solid list, but maybe someone who's more experienced playing as Orkz can give much more worthwhile advice?
By the way, is this supposed to be a casual army or a tournament-worthy one?
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- Reawakened ~2500 pts. - Amassing, growing and decaying... ~2500 pts. |
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![[Post New]](/s/i/i.gif) 2011/11/17 09:51:35
Subject: Newbie with an Ork 1500 List, comments, suggestions requested.
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Ferocious Blood Claw
Central Valley, CA
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Definitely looks like a solid list, youll get in there face pretty quick, which is what orks should do. But then again, im not an ork player... wish i could help more :(
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2500+ Pts.
1000 Pts. |
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![[Post New]](/s/i/i.gif) 2011/11/18 04:32:30
Subject: Re:Newbie with an Ork 1500 List, comments, suggestions requested.
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Bounding Assault Marine
Nocturne
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Gorandius: No I don't intend this to be a tournament list. I don't think I've got anywhere near the experience necessary to compete at that level yet. But, if you think the list is that good, I'll take it as a complement  You've grasped the purpose of my list pretty well. I plan on using my stormboyz to interdict enemies trying to assault things I don't want them to assault, like my 'ard boyz. I want to use the deff koptas as tank hunters, using them to blow up enemy artillery before they have a chance to do some damage to my big 30 man mob. I'm hoping the list will work out well, but I haven't had much opportunity to test them out.
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Sun Tzu "All warfare is based on deception"
Into the Fires of Battle! Unto The Anvil of War!
2500 pts
1500 pts
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![[Post New]](/s/i/i.gif) 2011/11/18 04:39:09
Subject: Newbie with an Ork 1500 List, comments, suggestions requested.
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Nigel Stillman
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I would suggest shootas on all the boys
And make sure each nob biker has a slightly different loadout, it allows for wound allocation which will lengthen the life expectancy and usefulness of the squad.
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![[Post New]](/s/i/i.gif) 2011/11/18 06:28:21
Subject: Re:Newbie with an Ork 1500 List, comments, suggestions requested.
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Regular Dakkanaut
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Hi,
I am also a new ork player, so I will simply "copy/paste" some of the comments I have read so far in regards of your list as it could help you. ( by the way it is good to see not the usual Kanwall or BattleWagon spam list anyway)
- Different equipmt on the Nobs biker will greatly improve the survivability of the mob. (wounds allocation)
- All Boyz Mobs are usually always with a Nob + PK + BP. I have read so many reasons I won't list them all.
It seems there are lots of mech armies nowadays, so if the best CC attack the boyz have is STR4 they will hardly be a threat.
In particular, you gave boarding plank to the trukks.
And just imagine they got locked in combat Vs a dreadnought. Whatever they do they will never hit him down (AV11 or AV12 against STR 3 attacks... ) and get locked forever ( or until they fail their LD test)
Same comment for the war bikers.
- the 30 boyz don't need the stikkbombz, as they will always hit last in normal combat anyway.
- deff koptas : I usually see them with rokkit launcha. KBM is AP2 (uh.. right?) so it is mainly intended to hit infantry. Twinlink rokkit launcha have better chance to hit ("twinlinked) , and since that's vehicule you don't care about AP.
Hope that helps
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![[Post New]](/s/i/i.gif) 2011/11/18 06:36:05
Subject: Newbie with an Ork 1500 List, comments, suggestions requested.
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Longtime Dakkanaut
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alienvalentine wrote:HQ
-1 Warboss w/ bike, cybork body and PK 120
-1 Big Mek with burna, 1 grot oiler, and KFF 110
Ok first lets go over with you Boss. Pretty solid. The Mek really depends on what you want to do with him. The Burna can be useful and it can be a waste. Right now I think its a waste. You really don't want the Mek in CC anyways. He is better suited in a Battlewagon(BW). You gave him an oiler and the trukk that he is supposed to be in has riggers too. Way to many options.
Elite
-3 Nob Bikers w/ big choppas (in a unit with the warboss) 150
These can be your best thing or your worst enemy. By that I mean you can put so many points into that they don't end up being anything but hugh target. You should give them cybork Body(CBB). They should have a Painboy as well. Your squad could do with a Power Klaw(PK) as well. I would also increase the squad to at least 6 Nobs. Also since you took the Warboss, you can make a Nob squad troops. I would as it alloys them to hold objectives and what not.
Troops
-30 boyz w/ stikkbombz, 3 rokkit launchas 240
-Nob w/ PK and 'eavy armor 40
Stikkbombs are useless! You strike low on the Init anyways so they are not going to help you. I personally don't like rokkits on my boys, espically on my shootas(although yours are sluggas), just an FYI.
-12 'ard boyz w/ shootas and 1 big shoota 125
-Wartrukk w/ red paint job, boarding plank, grot riggers, and reinforced ram 55
Ard boys are really over priced for what they do. You could add almost another squad for the points you spent on them. Your trukks are way to expensive. They only really need one upgrade and that is Ram. IMHO. You have almost doubled the cost of a trukk and none of it is really going to help it much. If you plan on painting your army Red then I can understand the Red paint job(RPJ). Where is you Nob? There should be a Nob in everyone of your squads. In small squads for sure they need the Boss Pole(BP). A PK is nice for them to have as well.
-11 shoota boyz w/ 1 big shoota 66 (in unit with Big Mek)
-Wartrukk w/ red paint job, boarding plank, grot riggers and reinforced ram 55
Same thing here with the Trukk. I am not a big fan of shootas in a trukk. I personally like them in a BW.
Fast Attack
-6 Warbikers 150
Warbikers can be a great mobile fire base, but they really need that Nob upgrde to get them a BP. A Pk also is a nice upgrade to take with this Nob as well.
-3 deff koptas w/ kustom mega blastas 120
Ok with the Koptas alot of people will tell you to do sucide koptas. Those are koptas with T-L Rokkits and a Buzzsaw. The idea of them is to scout ahead before start of game. get into position and fire at tank with rokkit, then assault if needed to kill tank. This is a great tactic and can be useful. However I have not had that luck. But for sure run you koptas in either single man squads or in 5 man squads. This will help with LD tests and what not.
-12 Stormboyz 144
-1 Stormboy Nob 10
Stormboys can a fun little squad. They are however not used very much. They can do what sluggas in trukks can do for cheaper. I suggest if you like them then use them. But don't expect them to do great things for you. You might be better off taking anothe squad of bikes if you want some fast attack. Bigger squads the better.
Heavy Support
-Looted Wagon w/ boomgun 2x big shoota 115
Looted wagons can be fun, but again not very competitive for the most part. There armor is lacking alot to say the least. However if there is alot of target saturation they can be nice to draw some fire away from something more important (boys). You will just have to try them out and see how they do for you. I do suggest dropping the BShootas as they will never be able to be fired anyways.
This works up to an even 1500 points. I envision the group as a straight up biltzkrieg, rushing forward as fast as orkily (is that a word?) possible. Comments and suggestions are highly encouraged.
Well those are my suggestions on the Ork list. Now I give this as to help you. I have been playing Orks for 13 years and am well versed with how they play. I do want you to know these are suggestions of what I would do for maybe a competitive list. If you are there to have fun and just roll dice and have a blast with orks then your list will do that for sure. orks are the best for that as they can be fun and play well on the table all at the same time. Anyways good luck and if you have any questions just ask.
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![[Post New]](/s/i/i.gif) 2011/11/18 07:29:26
Subject: Re:Newbie with an Ork 1500 List, comments, suggestions requested.
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Bounding Assault Marine
Nocturne
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Big thanks balsak_the_mighty! I wish I would have realized that stikkbombz are useless before I spent all that time painstakingly gluing them to my models  I'm defintely gonna pull the points from those and a few of the truck attachments to put it towards a Nob in the Nobless shoota squad. The wargear on the koptas isn't set in stone either, I picked kustom mega blastas just because it was the closest thing orks have to lascannons and I have a serious case of Vendetta gunship envy  As far as the looted wagon I grabbed it because I couldn't kit up a Battlewagon with the same kind of fire power for that many points. Any suggestions on other heavy support choices for around the same number of points?
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Sun Tzu "All warfare is based on deception"
Into the Fires of Battle! Unto The Anvil of War!
2500 pts
1500 pts
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![[Post New]](/s/i/i.gif) 2011/11/18 11:21:04
Subject: Re:Newbie with an Ork 1500 List, comments, suggestions requested.
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Yellin' Yoof
Joensuu, Finland
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Seems like no-one has pointed this out yet so here goes: kustom megablastas for koptas is no good. Point of coptas is that with TL rokkits you almost always get a hit and usually 2 out of three koptas. Kustom Megas are not TL so dont bother with them in coptas.
You might also want to split up your 30 boys mob into two 14+nob squads. 30 boys is very unwieldy, you end up partly in diff going much of the time, or bunch up for templates & blasts. Some boyz are also likely to be left out of melee if you get assaulted.
Change rokkits to big shootas, as with big shootas you get 3 shots each, 1 usually hitting. Rokkits are only good if spammed and 3 is not spamm. Nobs with PK are a must for EVERY ork mob able to get them.
As said, biker mob needs to have a nob, and bosspole. Othewise they are likely to run too soon. Also, keep in mind that bikes are great dakka, as dakkaguns are TL. Only drawback is 18" range, but once in while you may manage to shoot for two turns before being forced to charge in melee.
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This message was edited 1 time. Last update was at 2011/11/18 11:23:15
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![[Post New]](/s/i/i.gif) 2011/11/18 18:35:02
Subject: Newbie with an Ork 1500 List, comments, suggestions requested.
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Krazed Killa Kan
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Less and less I'm liking my new truks.
I'm footy Kan Wall type of guy with no experience with Storm Boyz nor Looted wagon.
I agree with Balsak almost entirely. Although I've been experimenting with 'ard boyz lately... the jury is still out.
My only suggestion would be trade the Stormers and Looted wagon for a squad of lootas for ranged support, although I've not had much luck with them myself.
Too many add ons to your BM, Troops and Elites. Free up points. Add models and at least one PK to the Nob bikers.
My two teefs worth,
DrG
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![[Post New]](/s/i/i.gif) 2011/11/18 21:30:00
Subject: Newbie with an Ork 1500 List, comments, suggestions requested.
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Space Marine Scout with Sniper Rifle
Gunnison, CO
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I play a similar list @ 2k alot.
i run squads of 25 boys with 2 weapons and a tooled up nob( pk,ea, bp)
the deffkoptas should be rokkits and a buzzsaw(so you can charge the contents of what ever tank they try and pop if the suceede or get annother change on the charge if they fail)
the looted wagon isnt goint to last to turn 2 without any other high priority armored targets. especialy with the rediculus ammount of long range anti tank fire in 40k rite now
as every1 else said you need to tool up the nobs to make em more resilient. think about adding a pain boy so they all get fnp and a poisned weapon isnt a bad idea either
hope the advice helps
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5k+ of raven guard
2k orks |
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![[Post New]](/s/i/i.gif) 2011/11/19 18:53:42
Subject: Re:Newbie with an Ork 1500 List, comments, suggestions requested.
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Bounding Assault Marine
Nocturne
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Ok, I've done some revisions and this is what I've come up with. What do you think?
HQ
-Warboss w/ bike PK, boss pole and cybork body 125
-Big Mek w/ KFF kombi shoota/skorcha, cybork body and boss pole 105
Troops
-3 Nob Bikers w/ big choppas (in unit with warboss) 150
-30 Sluggas, 3 rokkit launchas 240
-Nob w/ PK and 'eavy armour 40
-11 'ard boyz w/ shootas 1 big shoota 115
-'ard boy nob w/ PK and boss pole 50
-War trukk w/ red paint job, reinforced ram 45
-11 shoota boyz w/ 1 big shoota (in unit w/ big mek) 66
-War trukk w/ red paint job, reinforced ram 45
Fast Attack
-6 Warbikers 150
-5 deff koptas w/ tl rokkit launchas 225
-12 Stormboyz 144
-1 Stormboy Nob w/ PK and boss pole 40
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Sun Tzu "All warfare is based on deception"
Into the Fires of Battle! Unto The Anvil of War!
2500 pts
1500 pts
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![[Post New]](/s/i/i.gif) 2011/11/20 06:28:31
Subject: Newbie with an Ork 1500 List, comments, suggestions requested. Updated Army List
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Stabbin' Skarboy
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With the bikers and koptas and storm boys you have the fastest part of orks en masse
The trukks can keep up But are best with sluggas. Shootas do better on foot thanks to that extra turn shooting
Dont mix trukk boys and foot boys. All or nothing no halfsies
Split bikers into 2 3s and give them each a nob with bosspole and PowerKlaw. That's an "ork las cannon " with a 4+ invulnerable and 24" range. Use it well.
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/11/22 21:13:21
Subject: Newbie with an Ork 1500 List, comments, suggestions requested. Updated Army List
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Regular Dakkanaut
Nashville - The Music City
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AlienValentine,
I'm not traditionally a mounted infantry fan so my experience is limted with your list. However, I do play orks so I've toyed with the rules, lists, and models of what you're getting at. Obviously, for many people as they get started a major factor of the list they build is driven by two things:
1. Finances for new models.
2. Models they owned before they new the pitfalls of a unit.
So, with that in mind....are you already the owner of these truks and looted wagon? If not, why not consider adjusting your list so that you are running two BWs of 20 and 19 boys each? This will allow you to put your KKF in one BW and shield the other.
To continue on this line I'd drop the stormboyz. They are a cool idea, but to be honest they are just expensive boys. For the cost you could beef up that nob biker unit with 2 guys and a pain boy. I think you might need to ditch some of your kotpas too depending on how you are running them. If you are running them as a single unit that might be a problem because I think they are limited to just 3 guys a unit. It is popular to run Koptas in 3 groups of 1 model each so that the loss of a model doesn't force the entire alpha strike element to leadership test and potentially fly off the table. If there are only 3 guys in the group 1 loss and you are taking LD tests which test on a 7!! Yikes!! If you follow the idea of running 3 groups of 1 Kopta you need to scrap the normal bikers to have enough fast attack slots on your org chart. This isn't a problem because by dropping them you gain the chance to either add a truk of 12 boyz to ride behind the wagons or can add more nobs.
No matter how you do it you have a good core idea for your force. I just would read your codex very carefully for these fine points so that you don't get them shown to you by an opponent in a butt kicking. I know I did and that was when I switched to the Kan wall idea. I love the idea of shooting across the battlefield, bailing out, and lighting people up. The problem was that I got there and after a round of combat my 12 boyz might be reduced to 7 or even 5 because they attack last and then are potentially running. So, my advice is ...run battle wagons so that you can try to use the fearless rule to your benefit as much as possible.
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