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![[Post New]](/s/i/i.gif) 2011/11/16 22:39:15
Subject: Ork Target Saturation
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Growlin' Guntrukk Driver with Killacannon
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I have read a lot of Ork lists on this site in which the player puts only one Battlewagon on the board with a KFF Big Mek, Warboss, and 10 Nobz in it. This ~850 point unit begs to be blown to bits first, leaving the support units to accomplish the victory conditions, a very tough challenge indeed. So, if anyone has even read this far, I will throw out a few suggestions that may help. Please comment and correct me as needed.
Multiple threats: when running 3 Trukks, 8 Battlewagons, or just Mobz on foot, giving your opponent one obvious choice to target will make his job easier. I recommend putting the IC's, KFF Big Meks and Warbosses specifically, with the separate Boyz Mobz, and keeping the Nobz by themselves. Your opponent now has to decide to shoot the KFF Big Mek Boyz, the Warboss Boyz, or the Nobz. By the time he does shoot one of these units to pieces, you will have some pretty solid units getting to him in CC. If he decides to target the IC's through assault, this is a gift! That is exactly where you want your Boyz! In B2B krumpin stuff. It may suck to watch your Nobz or Warboss get whittled down and run off the table in the first 2 turns, but it is so much better than seeing them all run off together leaving only Boyz to pick up the slack.
For the Vindicare (and maybe Telion? I don't know I've only read about him here) who can target IC's in the Shooting Phase, all I can recommend is using TL Deffkoptas and Lootas to take him out.
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![[Post New]](/s/i/i.gif) 2011/11/16 22:59:24
Subject: Ork Target Saturation
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Insect-Infested Nurgle Chaos Lord
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I sometimes put my KFF in a trukk near the BW.
People always assume the KFF will be in the wagon
Frankly the Nobstar unit is a bit dull for me anyway, though it can make a mess of most things in cc. I'd be far more likely to put 15 burnaboyz in there
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This message was edited 1 time. Last update was at 2011/11/16 22:59:47
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/11/16 23:21:36
Subject: Ork Target Saturation
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Grovelin' Grot
Leeds, UK
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I never put a warboss or Ghazzy in with a squad of nobz, its too tempting a target, i tend to split them up, one mob of boys + warboss/ghazzy in a BW, one 15 strong mob of burna boys with KFF big mek + burna in a BW and if i run them nobs in a BW.
I then tend to take a few trukks filled with shoota boys to run pop from behind the BW wall to get some softening up of units before they join the beat-down as well.
Then there are the almost obligatory Lootas that will undoubtedly draw fire too.
Another decent distraction is deepstriking stormboyz, my mate hates it when Zagstruk eats his devastators or ties up a dreadnought.
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' ' 7000pts 18-6-15
2k 2-0-0
urrr, boss, we'z needin even more dakka! |
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![[Post New]](/s/i/i.gif) 2011/11/17 07:37:03
Subject: Ork Target Saturation
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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That is actually only one of three reasons why I never put a warboss or similar with nobz.
The other two are:
- Nobz kill everything. Ghazzy/a warboss kills everything. Both kill everything twice. That's overkill, even for necrons.
- Burnaz have a crappy ld, no boss pole and no powerklaw. Obvious choice is putting an IC with a good ld, a boss pole and a powerklaw with them.
For the KFF, I pretty much agree with you. If my opponent has to chose between nobz, KFF+boyz and burnaz+ghazghkull thrakka, I'm pretty confident I'll only lose one of my threats. Also, the fourth battlewagon full of shootaboyz tends to stay unharmed, so that's the one going for the closest enemy vehicle I need taken care of.
Ascalam: Hardly a tactic, as you have to tell your opponent where the KFF is if he asks.
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This message was edited 1 time. Last update was at 2011/11/17 07:39:00
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/11/17 07:40:55
Subject: Ork Target Saturation
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Nasty Nob on Warbike with Klaw
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I run 3x BW at 1750.
BW1 19boyz w/nob Klaw,BP, attach warboss wklaw,bp
BW2 19boyz w/nob klaw,BP, attach BigMek, Klaw, KFF
BW3 6Nobz kitted out, klaw,klawbp,Banner,PB,BC,BC+BP
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![[Post New]](/s/i/i.gif) 2011/11/17 14:46:47
Subject: Ork Target Saturation
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Insect-Infested Nurgle Chaos Lord
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Jidmah wrote:That is actually only one of three reasons why I never put a warboss or similar with nobz.
The other two are:
- Nobz kill everything. Ghazzy/a warboss kills everything. Both kill everything twice. That's overkill, even for necrons.
- Burnaz have a crappy ld, no boss pole and no powerklaw. Obvious choice is putting an IC with a good ld, a boss pole and a powerklaw with them.
For the KFF, I pretty much agree with you. If my opponent has to chose between nobz, KFF+boyz and burnaz+ghazghkull thrakka, I'm pretty confident I'll only lose one of my threats. Also, the fourth battlewagon full of shootaboyz tends to stay unharmed, so that's the one going for the closest enemy vehicle I need taken care of.
Ascalam: Hardly a tactic, as you have to tell your opponent where the KFF is if he asks.
I'm aware of that
They don't generally bother asking though, as they assume
Also it gives me a bit more versatility with my KFF placement, as the trukk is smaller and more mobile than a BW, if a tad more fragile. I can move the trukk around if need be to cover a different section of the battlefield a lot faster than a BW, and the BW is a bit sturdier if i have to leave it to itself to cover another unit.
It works for me. If it's not to your taste, then fair enough, but it has won me tournaments on occasion, even if he does end up occasionally having his ride blown away. I've lost him less to enemy fire than if he rides a BW
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2011/11/18 09:13:56
Subject: Ork Target Saturation
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Numberless Necron Warrior
denmark
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It is wise to throw your opponent in situations where he is faced with a tough choice and it has saved my ass on more than one occasion.
However if i'm going to get really mean with my opponent i spread the bosses out with da boyz and then i make two five man nob squads, pricey but effective.
And having been on the receving end of this little tactic with my eldar i know how frustrating it can be when you just can't stop all of those threats.
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![[Post New]](/s/i/i.gif) 2011/11/18 12:52:32
Subject: Re:Ork Target Saturation
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Decrepit Dakkanaut
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Pretty much agree with this whole thread. Ive tried telling people that for years on here, dont GIVE your opponent his choices, make him have to think about what kind of ass kicking does he prefer.
Also, I too find Nobz a bit dull. Yes they are a fantastic unit, and the very definition of a beat stick unit, but I dont run them so much, mainly because it seems a bit to easy to crush X unit with them. I like seeing if I can make my lists work, without the uber nobz. Though when Im playing against a hard player, they do tend to make an appearance
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![[Post New]](/s/i/i.gif) 2011/11/18 17:25:21
Subject: Ork Target Saturation
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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"Oi, boss, dis KingCracker lad says us iz too 'ard!"
No really, for once I can't disagree anymore with you than this
I really love nobz ever since my first five AOBR nobz slaughtered a bunch of eldar artillery in my first game ever(my only killpoint in that game  ). I actually find myself missing something if I don't have any nobz on the board (no matter which variant, including flash gits). I think they are one of the defining qualities of orks, just like terminators are for marines. Without them it doesn't feel orky enough.
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This message was edited 1 time. Last update was at 2011/11/18 17:26:06
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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