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Protecting Your Thunderfire Cannon/Any stationary weapon. *with example pics*  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Raging Ravener





As many of you know already. Artillery units are very frail, typically 10 armour and any glance /pen = dead, regardless of the result.

Naturally to make up for the frailty of these units we often hide them in cover for cover saves. This tactic takes protecting my TFC to the next level, by making it hard to even target with ranged attacks, by blocking LoS every enemy turn. It's a tactic I've been using since 5th ed's "true line of sight" shooting rules came into effect and no one's called me ut on it yet (except when I botched the placement and there are huge sight holes in my chump unit)

Step 1: Find a wall, or any appropriately shaped terrain piece. One that both the Gunner and weapon can see over to shoot from behind (yay cover save!)
I built a small wall to use as an example:



Step 2: Position a chump squad or low target priority target, like a baseline 5 Boltgun marine squad, on the wall blocking Line of sight to the Gun and Crew


Step 3: In the movement phase of your turn, Move the marine squad down in front of the wall (in this example only a snake eye on the difficult terrain would fail to hop down)
Now your gun and crew have clear Line of sight to shoot



Step 4: FIRE AWAYwith your gun! then have the chump squad Run back up the wall to block LOS
Next 3 pics show angled views and a frontal view from typical MC height





This tactic can be transferred to pretty much any other unit that one would want to keep still and at range.

Thanks for reading and Good games to you all!

This message was edited 1 time. Last update was at 2011/11/17 04:37:40


Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in us
Longtime Dakkanaut





Thankfully, every table has a wall that is exactly that height and thickness .


 
   
Made in us
Flashy Flashgitz




CT

Never thought of that...
Nice I'll have to try it out!

I'm a latin bro, so my slampiece cooks me quesadillas.  
   
Made in ca
Raging Ravener





Sgt_Scruffy wrote:Thankfully, every table has a wall that is exactly that height and thickness .



not sure, but i think the larger GW made Craters are deep enough for this to work. I'll need to test it on my friends table sometime.

Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Not too sure what you're doing with the squad. If you can still see a piece of the cannon or gunner you may fire at it.

Placing it in cover/area terrain does work nicely though, especially with a HQ that bolsters defenses

   
Made in ph
Utilizing Careful Highlighting





Manila, Philippines

jdjamesdean@mail.com wrote:Not too sure what you're doing with the squad. If you can still see a piece of the cannon or gunner you may fire at it.

Placing it in cover/area terrain does work nicely though, especially with a HQ that bolsters defenses


You don't need an HQ that bolsters defences. The techmarine itself can bolster defences.


 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

heartserenade wrote:
jdjamesdean@mail.com wrote:Not too sure what you're doing with the squad. If you can still see a piece of the cannon or gunner you may fire at it.

Placing it in cover/area terrain does work nicely though, especially with a HQ that bolsters defenses


You don't need an HQ that bolsters defences. The techmarine itself can bolster defences.


Wasn't aware that the TF cannon Techie had Bolster Defenses, I see that now.

   
Made in ca
Raging Ravener





jdjamesdean@mail.com wrote:Not too sure what you're doing with the squad. If you can still see a piece of the cannon or gunner you may fire at it.

Placing it in cover/area terrain does work nicely though, especially with a HQ that bolsters defenses


It's debatable since there is such a tiny ammount of TFC visible. LOS rules state you need clear LOS to the body/head of the model, when 90% of it is obscurred its hard to tell.

but if my tac marines dont cut it in your oppinion I can do the same thing with 5 Camo cloaked Scouts for the same points cost. You can see squat through them.

Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Karnac wrote:
jdjamesdean@mail.com wrote:Not too sure what you're doing with the squad. If you can still see a piece of the cannon or gunner you may fire at it.

Placing it in cover/area terrain does work nicely though, especially with a HQ that bolsters defenses


It's debatable since there is such a tiny ammount of TFC visible. LOS rules state you need clear LOS to the body/head of the model, when 90% of it is obscurred its hard to tell.

but if my tac marines dont cut it in your oppinion I can do the same thing with 5 Camo cloaked Scouts for the same points cost. You can see squat through them.


Actually the rules are pretty clear on that. Unless the cannon is not visible at all, you may shoot it, and it's perfectly visible on your pictures. Just bring a laser pointer to your games, it solves a lot of those arguments, you can put a red dot on your target, you may shoot it.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

I like it. As far as having appropriate terrain: build terrain that suits your needs perfectly, then build a second one or 3 more. Then when setting up terrain before the game, make sure both sides have an equal number of those terrain pieces. 4 would be ideal for table Quarter games. Set 1 in each table quarter. It allows your opponent to use the exact same tactic.

Fighting crime in a future time! 
   
Made in us
Khorne Rhino Driver with Destroyer





If you can see an part of the cannon at all you can shoot it. So in this case, it already has cover so the troops aren't doing anything there. If you can see any part of the enemy from the tech marine's head then you can shoot them- probably no need to move the troops around.




 
   
Made in us
Manhunter





HIDING IN METAL BAWKSES!

BUT, they may forget it is there.
Not a big point, but still. The opponent might miss it.

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
 
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