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![[Post New]](/s/i/i.gif) 2011/11/17 17:19:14
Subject: Lychguard are a way better tarpit than you may think. Updated with picture
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Tail-spinning Tomb Blade Pilot
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Using Excel to calculate the number of failed saves on 40 shots.
I think termies would cost 450 for TH/SH but someone can correct me.
Conclusion I draw: The 3+/4+/5+ is almost dead even for surviability as TH/SH termies. If you add a res orb then your looking at something that will even survive longer for about the same amount of points. As for damage someone else can run the numbers on that. But I imagine STR 5 to toughness 4 with a warsythe added in will be about equal to terminators going 2nd since they are I1 to the necrons I2.
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This message was edited 2 times. Last update was at 2011/11/17 20:12:41
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![[Post New]](/s/i/i.gif) 2011/11/17 17:59:01
Subject: Re:Lychguard are a way better tarpit than you may think.
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Regular Dakkanaut
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![[Post New]](/s/i/i.gif) 2011/11/17 18:00:30
Subject: Lychguard are a way better tarpit than you may think.
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Tail-spinning Tomb Blade Pilot
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Just use the last number on the thing I included lots of data but didn't put it in a table because it didnt want to copy from excel. PM me and I can email you a copy if your curious to see.
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![[Post New]](/s/i/i.gif) 2011/11/17 18:01:47
Subject: Lychguard are a way better tarpit than you may think.
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Blood-Raging Khorne Berserker
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Please round to 2dp!
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Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
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![[Post New]](/s/i/i.gif) 2011/11/17 18:04:19
Subject: Lychguard are a way better tarpit than you may think.
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Captain of the Forlorn Hope
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The terminators are better because they will not usually be made up of 10 TH/SS. There will usually be 4 LC guys in there, and the LC guys attack first, and skew the numbers back to the Terminators, since each LC terminator has 3 attacks and 4 on the assault.
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This message was edited 1 time. Last update was at 2011/11/17 19:14:12
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2011/11/17 18:16:48
Subject: Re:Lychguard are a way better tarpit than you may think.
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Ferocious Black Templar Castellan
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Most TH/SS termies are also 40 points a pop, not 45.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/11/17 18:23:44
Subject: Lychguard are a way better tarpit than you may think.
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Tail-spinning Tomb Blade Pilot
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lunarman wrote:Please round to 2dp!
I'll repost when I get back to work.
As for LC's if you have LC's in there they will all die the first round of combat, they get to reroll to wound but htey only hit on 4's and wound on 5's.
So say you have 4, 12 attacks on recieving charge and 16 on charge. You get 6 or 8 depending on who charged to hit, you wound (*1/3) then ((2/3) *1/3) 3.33 time if you didn't get charge or 4.44 wounds. Necrons save 1/2 those (4+) So if you charge you drop 1.67 if you didnt charge or 2.22 if you did. So lets call it 2 to make the rest of this math simpler.
Necrons go, They hit 8 times with guard and 1 time with lord. (5.33 and .833) or 6.16 now if you charged or 12 times with guard and 1.5 times with lord if they charged. (8 and 1.25) or 9.25. Now your terminators are going to have to eat 6-10 wounds. If your lucky its only 6 and no LC have to make saves. If not only 1 of your lc's is going to survive and 4 of your terminators with TH/ SS. (so either 5 term's left or 8 terms left) now thunderhammers go. They will hit with 4 of them that are left (4 - 6 hits depends on charge). (3.333 - 5 wounds) (1.67 - 2.5) necrons die.
Get back up on a 4+
so 4-5 necrons die if you get the charge, if they get the charge 5 Termies die. About a draw combat.
They get to pickup 2-3 with orb. so 2-3 necrons die for 5 terminators are the best case scenarios. I'll run tables to show.
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![[Post New]](/s/i/i.gif) 2011/11/17 19:08:50
Subject: Re:Lychguard are a way better tarpit than you may think. Updated with picture
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Fixture of Dakka
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10 Lychguard with shields and a Lord w/orb are 515 points.
10 Terminators with TH/SS are 400.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2011/11/17 19:26:31
Subject: Re:Lychguard are a way better tarpit than you may think. Updated with picture
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Ferocious Black Templar Castellan
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DarknessEternal wrote:10 Lychguard with shields and a Lord w/orb are 515 points.
10 Terminators with TH/SS are 400.
Not to mention the Overlord you have to take to unlock the Lord. Sure, you're likely to take one anyway, but still.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/11/17 20:10:22
Subject: Lychguard are a way better tarpit than you may think. Updated with picture
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Tail-spinning Tomb Blade Pilot
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You mean you have to take the overlord. And it depends on the codex for the cost.
That same unit is 600 points in the spacewolf codex.
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This message was edited 1 time. Last update was at 2011/11/17 20:10:43
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![[Post New]](/s/i/i.gif) 2011/11/17 20:32:16
Subject: Lychguard are a way better tarpit than you may think. Updated with picture
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Ferocious Black Templar Castellan
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runmymouth wrote:You mean you have to take the overlord. And it depends on the codex for the cost.
That same unit is 600 points in the spacewolf codex.
Guess why no Space Wolf player ever takes TH/ SS termies? It's 200 points in 3 of the 5 Codices it's available in.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/11/17 20:52:55
Subject: Lychguard are a way better tarpit than you may think. Updated with picture
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Tail-spinning Tomb Blade Pilot
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215 in dark angels. But yes you are right I could take 2 lychguard out to make the points balance out better. Automatically Appended Next Post: Still pretty about even. It changes the numbers slightly when you run 8 lychguard instead. It still is a tarpit and is still pretty even.
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This message was edited 1 time. Last update was at 2011/11/17 20:56:03
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![[Post New]](/s/i/i.gif) 2011/11/17 20:57:20
Subject: Re:Lychguard are a way better tarpit than you may think. Updated with picture
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Dakka Veteran
Somewhere in the Galactic East
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I'm rather curious why you would try to tarpit an elite unit with another elite unit?
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182nd Ebon Hawks - 2000 Points
"We descend upon them like lightning from a cloudless sky."
Va'Krata Sept - 2500 Points
"The barbarian Gue'la deserve nothing but a swift death in a shallow grave." |
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![[Post New]](/s/i/i.gif) 2011/11/17 21:03:11
Subject: Lychguard are a way better tarpit than you may think. Updated with picture
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Tail-spinning Tomb Blade Pilot
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Because I was thinking they were horrible until I did my math hammer on it. The 3+/4+/4++ is actually not badly costed. 45 points a model for it isn't that bad actually. They are able to absorb shots a lot better than terminators. They can stand their ground in h2h with terminators.
Also learned if I am playing against them drop a few ap3 or better on them and just don't charge them. Go for squishier units instead.
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![[Post New]](/s/i/i.gif) 2011/11/17 21:36:30
Subject: Lychguard are a way better tarpit than you may think. Updated with picture
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Ferocious Black Templar Castellan
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runmymouth wrote:215 in dark angels. But yes you are right I could take 2 lychguard out to make the points balance out better.
Automatically Appended Next Post:
Still pretty about even. It changes the numbers slightly when you run 8 lychguard instead. It still is a tarpit and is still pretty even.
Isn't the 15 extra points for veteran skills though?
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2011/11/17 21:37:30
Subject: Lychguard are a way better tarpit than you may think.
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Longtime Dakkanaut
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runmymouth wrote:
Get back up on a 4+
You forget the step before this where the Lychguard take a morale test to fall back on a 7 or 8 (-2 or -3 assuming average rolls).
From a mathmatical perspective Assault Termies and Lychguard or fairly similar (with Lychguard being a bit sub-par unless they charge).
But the big, big, big assumption here is that you are on even footing. Lychguard can only take night-scythes and those termies WILL be rolling up in a landraider (honestly the termi unit will be costing 620+ points with the transport so in that sense Lychguard are cheaper).
I'd expect the Lychguard to have been whittled down a bit from shooting before they get into CC.
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![[Post New]](/s/i/i.gif) 2011/11/17 21:56:08
Subject: Re:Lychguard are a way better tarpit than you may think. Updated with picture
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Nasty Nob on Warbike with Klaw
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My answer to either unit would be 15 burna boys upgraded with cybork bodies. 300 point unit with a 5++, 3 attacks on the charge and power weapons. If they are in a battlewagon with a red paint job that means they have an 18" threat radius. Or a 10 strong unit of Bloodbrides with three sets of hydra gauntlets (1D6 extra attacks) with a Syren equipped with a power weapon and a Succubus with a power weapon. They have a 4++ in close combat and on the charge would put out 33+3D6 regular attacks, 9 power weapon attacks on the charge for 255 points. My point is that nearly every army has some unit that can counter anything the enemy has. It's as much a matter of deployment and tactics as it is mathhammer. And never forget the whims of the dice gods.
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WAAAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHH!!!!!!!!!! |
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![[Post New]](/s/i/i.gif) 2011/11/18 16:22:23
Subject: Lychguard are a way better tarpit than you may think. Updated with picture
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Tail-spinning Tomb Blade Pilot
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AlmightyWalrus wrote:runmymouth wrote:215 in dark angels. But yes you are right I could take 2 lychguard out to make the points balance out better.
Automatically Appended Next Post:
Still pretty about even. It changes the numbers slightly when you run 8 lychguard instead. It still is a tarpit and is still pretty even.
Isn't the 15 extra points for veteran skills though?
Nope its the old codex tax. But they can be troops but you can never take more than 5 in a squad... And never less than 5 in squad...
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