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Made in us
Furious Raptor






Kyle TX, USA

What roles are Kaskrins best suited for?

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





WA

5 man squads with 2 meltas deep striking and taking out vital enemy armor.

 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Sad to say, one of their best roles is as a matyr squad. There are others, but that is the most reliable that I've found so far. Another ok one is to deploy 18" from an enemy unit and move forwards in your first turn and blast them (I usually use 2 plasma guns for this) in a 5-7 man squad. It works alright against marines if you need to kill some forward deployed longfangs or what have you

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in us
Infiltrating Hawwa'





Through the looking glass

UMGuy wrote:5 man squads with 2 meltas deep striking and taking out vital enemy armor.


This. If you can nuke something and survive to scratch something else, your kasrkin have done better than expected.

“Sometimes I can hear my bones straining under the weight of all the lives I'm not living.”

― Jonathan Safran Foer 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

I've honestly always had best of luck when they didn't make it into my lists.

Fragile, unreliable

   
Made in us
Hardened Veteran Guardsman




Virginia USA

They have their uses when your army is a slow moving infantry force with tanks that only move 6+D6" a turn.

I use 7 w/ 2x melta.

Deepstrike em, blow up a tank, put a bit of hurt on long fangs, etc.

I use them in conjunction with Outflanking Sentinels, and marbo


Armies:  
   
Made in us
Plastictrees






Salem, MA

I use two units of 5 with 2 meltas each in my mech army. I buy chimeras for them, and an astropath for the CCS if I can afford it.

If the opponent has something that he's keeping at the back that's going to be hard for me to kill at range and will cause problems for my chimeras (rifleman dreads, AC/LC predators, etc.) then I put the stormtroopers in deepstrike with airborne assault mission. I give their chimeras to my 3Xmelta special weapon squads (the SWSs deploy standing behind the chimera and jump in on turn 1).

If my opponent is going to be coming to me anyway, I infiltrate or deploy them in cover along his path of approach. They can knock out transports early or help kill marines standing in craters when their transports blow up. Again, I give the chimeras to the SWSs

If my opponent has a transported deathstar, like a land raider, and I have first turn, I deploy one unit of stormtroopers inside their chimera with the Recon mission. If the raider deploys close enough, they can scout move 12", then move another 12" in turn one, disembark, and burn the raider before it's had a chance to move.

I'm still figuring out when it's best to outflank them. If I put a third unit into my army, I'll deepstrike two of them and have the third unit outflank in their chimera.

The deployment options are the unit's best strength. It's not about firepower or durability, but rather the ability to do things that other units in the IG list can't do.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Furious Raptor






Kyle TX, USA

I run a ten man squad with a plasma gun, power weapon, and plasma pistol. I deep strike them and have done very well with them so far. I tend to take out at least two squads of whatever implaying or maybe a heavy support unit. I know this is exspensive for storm troopers but I like it. Am I putting to much faith in them?

This message was edited 1 time. Last update was at 2011/12/09 19:50:34


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Probably. The real benefit to stormies is their airborne assault letting them deepstrike dangerously close with melta and plasma and then unload on something unawares.

After that, they're just regular guardsmen with a better armor save that are pre-clustered into a tight little ball just waiting for a blast or flamer template to wipe them all out.

You can take a power weapon, but they're going to run away in a hurry once close combat comes around due to lack of commissar. Less quickly, perhaps, with the 4+, but they're still not going to hold a candle to even a medium quality assault unit.

Now, don't get me wrong, though, I absolutely love me my 2x plasma stormies, but still, that's a 5-man suicide squad.

This message was edited 1 time. Last update was at 2011/12/09 20:27:21


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

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Made in us
Longtime Dakkanaut





Only three viable builds IMO,

x5 Stormies - x2 Melta
x5 Stormies - x2 Melta, Chimera
x5 Stormies - x2 Plasma, Chimera

I usually always go for the melta/chimera build. Those things have so many different deployment options that it's just silly. Remember that if they take the scouts perk that it is also conferred onto the dedicated transport.

Normal Deployment, DS, Outflank, Outlflank in Chimera, Scout, Scout in Chimera, Deploy with chimera or separately, normal reserves. They are a stupidly flexible unit ,though not really viable until 1750 or so. A very nice asset to have around.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

The fourth being 5x stormies - 2x plasma

Good for everything melta isn't (like shredding terminators), and allows you to be a little less risky with deepstriking.

Plus, on those rare instances that you're up against Sv3 when they're not in cover, they synergize better with the hellguns. That line of shrubs or picket fence, or tank traps may give them cover from 3/4 of the field, but they dont' get it it you deepstrike directly behind them.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Dakka Veteran




Somewhere in the Galactic East

I must be one of the rare ones that actually fields ten with an interchangable (as is optional) flamer in them and have them outflank and attack stagnant heavy weapon squads or low model squads. They do pretty well in most cases. The best, in my experience, is dealing with a mob of Lootas hiding in a building

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Made in us
Furious Raptor






Kyle TX, USA

Thats what I do except I take the plasma instead for surprises.

 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

If I run them, it is one of two ways:

#1: 5 man squad w/ 2 meltas. tank killing is there mission via deep strike.

#2: 10 man w/ 2 flamers. Mainly anti infantry; deploy them depending on game situation.

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Made in gb
Lone Wolf Sentinel Pilot





Sitting on the roof of my house with a shotgun, and a six pack of beers

I've run ten with 2 Plasma a couple of times, I infiltrated them both times and had mixed results. First time they did ok but it was close, got assaulted early both times though.

Plan on using two squads of 5 w melta tonight for a game of Planet strike

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"If we hit that bullseye, the rest of the dominoes should fall like a house of cards. Checkmate!" Zapp Brannigan

33rd Jalvene Outlanders & 112th Task Force 6600 Points (last count)

 
   
Made in gb
Perfect Shot Black Templar Predator Pilot






Give them as many plasma weapons as they can take, then pack them in a chimera and send them to hunt power armoured enemies.
   
Made in us
Rough Rider with Boomstick




Places

Comrade wrote:They have their uses when your army is a slow moving infantry force with tanks that only move 6+D6" a turn.

I use 7 w/ 2x melta.

Deepstrike em, blow up a tank, put a bit of hurt on long fangs, etc.

I use them in conjunction with Outflanking Sentinels, and marbo


If i stick a Commisar in that unit would they still be able to keep strike or no ........... i have a Ten man Kasrkin Squad with 2 plasma guns ............

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Nope. Unless you have some way of giving the commissar deepstrike, adding a LC to a squad of stormies will prevent them from deepstriking. In fact, it basically screws with all of their special abilities...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Rough Rider with Boomstick




Places

Ailaros wrote:Nope. Unless you have some way of giving the commissar deepstrike, adding a LC to a squad of stormies will prevent them from deepstriking. In fact, it basically screws with all of their special abilities...



Do you know any IG units that can Deep Strike alone with a unit ? i'm to lazy to grab my Codex

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, stormtroopers. That and Valks/Vendettas. Otherwise, no.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Rough Rider with Boomstick




Places

Ailaros wrote:Yeah, stormtroopers. That and Valks/Vendettas. Otherwise, no.



well i know that SGT. Bastonne is an Upgrade but is he avalivle for Stormtroopers ? he just seems like a Kasrkin Sergent in his Stats

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in gb
Battle-tested Knight Castellan Pilot






UK

Isn't it better to take IG veterans and give them the 'grenadier' upgrade if you want the 4+ carapace save? They're cheaper and leave your elite slots free.

I'm disappointed with the rules for Stormtroopers, but I love the models.

Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

s.j.mccartney wrote:Isn't it better to take IG veterans and give them the 'grenadier' upgrade if you want the 4+ carapace save? They're cheaper and leave your elite slots free.

I'm disappointed with the rules for Stormtroopers, but I love the models.


Apples and oranges, imho.
You can't compare Stormies and Vets. And all you're doing is adding bloat to Vets when you
give them anything over Melta/Plasma and a Chimera. IMHO.

This message was edited 1 time. Last update was at 2011/12/21 00:27:16


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Hardened Veteran Guardsman




Heber

Man, I love running 2 kasrkin squads in my list because I usually fight Marines,CSM, and Tau so then I run them in to cause as much havoc possible to allow my other units in place and kill the enemy. If I am fighting my friends Orks, then I give them flamers and meltas to assasinate important units like his warboss, nobz, or his deff koptaz.
   
 
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