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Made in us
Fresh-Faced New User




Okay some edits based upon advice

HQ- CCS-1 plasma gun

1.Troop-Infantry platoon
PCS
2-infantry squads-equipped with autocannons
2.Troop-Infantry platton
PCS
2-infantry squads-equipped with autocannons
3.Troop- Veteran- 3 meltaguns

4.Troop- Veteran- 2 plasma guns and a grenade launcher

Fast Attack-
1 vendetta

Heavy Support
2 leman russ

Thats exactly 1000 points right there. Thats 75 units of infantry. The veterans with the plasma will start in the vendetta. Which on turn one will drop them off at an objective then proceed to hang back and provide at support. The Leman russes will split up and each one will head to an objective accompained by one of the platoons and the remaining veteran and command squad will support the other veteran squad in holding their objective or wherever the enemy conentrates his forces. Thinking about dropping one of the leman russ's and adding three chimeras making this force both highly mobile and very armoured.

This message was edited 2 times. Last update was at 2011/11/19 18:03:41


 
   
Made in gb
Regular Dakkanaut





Do your squads have any equipment? if not they need some! In infanrty squads flamers and meltas are goood. and the ccs needs a lot of toys and the pcs too.
   
Made in gb
Tunneling Trygon






Don't run the russes or vendettas as squadrons unless you have to. Having the ability to pick different targets is huge.

If you've got 115 points to spend, commissars, power weapons, special weapons across the troops.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Member of a Lodge? I Can't Say




WI

Yeah, special weapons are the backbone of IG, as they get more than any other list. Do not waste the slots. Couple of 'rule of thumb' suggestions...
Never mix special weapons.
BS 3 should probably not get anything more expensive then Melta guns. I like to use Meltas and Flamers for my BS 3 troops.
BS 4 should not be wasted on flamers. I would stick to Meltas and Plasma guns.
Pick the best weapon for the job. Pick Plasmas for BS 4 campers, Melta guns for attackers.

Same things kinda go the same way with heavy weapon teams. To really get the best bang for your buck, Autocannons and Lascannons are the best choices. Use the LCs for AV 12 or higher vehicles and ACs for AV 12 or less vehicles and everything else. Missile Launchers end firing at the same targets the AC does but with a lower chance to hit and for more points. Mortors and heavy Bolters are strictly anti-infantry weapons, so you end up losing versitility.

Blobbing up your PISs and giving them a proper kit (Commissar, power weapons, and melta bombs (I run meltas in the special weapon slots) give them a heck of a punch, versitility, and survivability.

If your running a foot list, take a long, hard look at Creed and Stracken. If you run HWSs, look at getting a Lord Commissar to hang out with them (read his 'Aura of Discipline'). Read up on Orders, as they make your stuff better. Then look at Advisors... Astropath if you have 3+ units outflanking/coming in from reserve. Officer of the Fleet if you have 30pts and your worried about deep strikers or other lists outflanking you.

If you still have points and your looking for ways to spend them, Plasma Pistols, Vets with Doctrines, and even guys like Marbro.

Good luck!

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Fresh-Faced New User




The heart of the list is the vendetta's and the russes the general idea of my list is that the vendettas drop of my infantry at critical objectives they hold till the russes get there then the vendettas pick of any armor thats a threat to the russes. I think I'm going to equip my infantry with flamers. Maybe either add chimera for the pcs of the air mobile squad. Then add autocannons to the two squads supporting the tanks. Then I'm sort of stuck on what to do after.
   
Made in us
Member of a Lodge? I Can't Say




WI

2/3s of the games you play are objective games. Vendettas to not cap objectives, neither do LRBTs. Potentially four shots will cripple your list... then what?

Right now your infantry will not survive long enough to hold objectives and your depending to much on the LRBTs to actually be effective... not just effective, but carry your list. Look very closily at your scatter dice. Note that only 2 sides have a 'Hit' written on it. Your LRBTs are only hitting 1/3rd of the time. You can't make that the focus of your list and expect to win.

Sure, the vendettas will hammer vehicles, but non-vehicle AT (Devastators, Havocs, Lootas, HWSs, Ect) in cover will crush your list. AV 12 also means Vendettas do not stand up well to sustained fire.

This is a classic case of to many toys, not enough substance. You have to depend on your troops to not only survive the game, but potentially be out there with no support and still be equipped well enough to still win.

Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Fresh-Faced New User




2/3s of the games you play are objective games. Vendettas to not cap objectives, neither do LRBTs. Potentially four shots will cripple your list... then what?

Right now your infantry will not survive long enough to hold objectives and your depending to much on the LRBTs to actually be effective... not just effective, but carry your list. Look very closily at your scatter dice. Note that only 2 sides have a 'Hit' written on it. Your LRBTs are only hitting 1/3rd of the time. You can't make that the focus of your list and expect to win.

Sure, the vendettas will hammer vehicles, but non-vehicle AT (Devastators, Havocs, Lootas, HWSs, Ect) in cover will crush your list. AV 12 also means Vendettas do not stand up well to sustained fire.

This is a classic case of to many toys, not enough substance. You have to depend on your troops to not only survive the game, but potentially be out there with no support and still be equipped well enough to still win.


The thing is I can't figure out how to make my infantry more survivable without adding more bodies. What I really want to do is turn my first platoon into a mobile gunline that I can use the vendettas to ship around to crucial objectives and then they hold the area. At 125 points short of 1000 should I kit out my infantry. Thinking about flamers and special weapons particularly autocannons or heavy bolters. Or should I flat out just add more bodies. I agree that ai is going to be a problem and I am relying on my vendettas to take out vehicles, I mean I love the tanks though. I am also toying around with the idea of dropping one vendetta, upgrading one leman russ to a vanquisher with commander pask, and then spending those 200 points on vets and special weapons, mainly autocannons and flamers.
   
Made in gb
Whiteshield Conscript Trooper




London

hmmm sry to anyone who disagrees..but from experience I would argue that you have way too much shiny stuff...

Its like a kid in a candy store list..

That looks cool ooo ill take 5 of those and ooo thats big and tough ill take some of those.. and wow you have 8 models...

IG are squishy.. take it like this ur valkyries are great but easy ..sometimes even too easy to destroy..
Tanks yeah big targets lots of armor but again easy to kill.. tank hunters, lascannons, meltaguns all destroy them with relative ease..

in a 1000 point list you dont want anything expensive..secondly I dunno what games you guys play but I quite often roll the missions and get quite often objectives now in our games only troops can claim those.. so how would you claim 4 or 5 objectives.. if you wanted to you couldnt... at best you can contest and claim 1 or 2.. fine..

anyways ... I would make infantry infantry and infantry...

A they are much harder to kill... you can remove the useless models...
With ur commander nearby they got LD 8 or 9
They have more firepower then ur tank or ur valkyrie and come 2 as cheap

If you need to move somewhere fine.. deploy 12 run 6+d6 thats turn 1 you have 3 more turns at least to run some more and you can shoot with other units

with 1000 points you can easily make an IG swarm army that will outshoot anything youll face

in my list of 1750p for tournaments im running 24units out of which 16 are troops...

99% of the games I played Ive won because the opponents are unable to get to grips with so many units and with being unable to take out the special weapons heavy weapons in the units..

my choice and recommendation would be to save the tanks and valkyries for bigger games 1500+ and focus on using infantry ..maybe 2 chimeras with the 2 Troop hq +4xmelta guns plasma pistol to 1 commander and put ur primaris psyker in the other chimera with the other hq squad, chimera +psyker battle squad, leave ur command main HQ squad in ur deployment with some infantry cover 10man meat walls and put ur heavy teams behind that ...

use the 3 chimeras to push a flank and use the heavy weapons for support and run ur light infantry forward.. round 2 forwards just stand and shoot... against nids or orks just deploy at the very back... spread units always 2 apart if they have templates ordnance.. if they dont make tight formations and enjoy the extra shots if you can pass the ld command tests...

Well thats it for me.. sorry to have taken your time.. Im sure everyone disagrees and what not and wants to say no cry spit whatever.. this has worked for me in countless tournaments in Finland and in the UK ..thus far

So by all means make a list that you enjoy playing and you feel comfortable with that would be my NR 1 TIP..

and ps. think about it this way a valkyrie is 130 points or so.. when does it ever bring its points back? is it worth flying a 10 man team to deepstrike against orks? nids? against high value targets sure but people tend to increasingly avoid making high value targets in tournaments at least..

ur tanks.. ok they stand and shoot 1 large blast it will kill 2 marines.. the marines will shoot back with 1 lascannon and it might be its gone... when does a leman russ EVER bring back its points? People tend to forget that its a points game balancing out your force is important and sure it can have its uses but I have so far never seen that happen..so Im strictly a no tanks guy.. too easy targets which never bring their points back unless there is something massively expensive in the opponents army.. but this just brings you to the question would you wanna have this you have a titan he has a titan he shoots your titan you loose you shoot his you win thats 50 50... you have 1000men he has 1 titan he shoots 300 men and you shoot the titan... you win 100% of the time... the same logic applies to tanks or any other expensive units...


anyways i wish you all the best if you wanna know anything more pm me because im not gonna waste more time reading this as I know 100 10 year olds will nag disagree and whatnot.. stick to your own opinions and help him out..

The above was strictly my personal view and how I have experienced the game so far..
   
Made in us
Fresh-Faced New User




alright edited my list is it any better.
   
 
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