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Made in us
Devastating Dark Reaper






First of all, have fun picking on the list. Its one I might play for fun, but it is very elite and silly with minimal shooting and all the power tucked into 2 units.

On the other hand, this Royal Court Deathstar is in my opinion the strongest close combat unit in the game right now. I can only see them dying in a fight with a sward of enemies, like a huge blood angels death company unit.

Anrakyr the Traveler
Command Barge

1 Cryptek with Solar Pulse

Nemesor Zahndrekh
Vargard Obyron

5 Necron Lords with Warscythe, Tesserract Labyrinth, Sempiternal Weave, Phase Shifter, Mindswarm Scarabs
1 Cryptek with Chronometron and Timesplinter Cloak
1 Cryptek With Solar Pulse

9 Warriors (1 Solar Pulse Cryptek)
Ghost Ark

10 Warriors

10 Immortals (1 Solar Pulse Cryptek)

I could also swap the 10 Warriors for 3 Wraiths with Whip Coils

2002 pts

The Ghost Ark will unload the warriors and have the Necron Lord Deathstar with Nemesor, Obyron, and Chonometron ride. It is open topped so I can have a really long assault range and it is a tough transport. Plus, since only Overlords, Lords, and Crypteks can ride besides warriors, it can carry this deathstar.

Its pretty obvious how the Traveler will be operating

Now I will boast that this Deathstar can handle any enemy deathstar or elite close combat squad. With mindshackle scarabs, a few models won't get to even hit my unit, especially large HQ cc mongers like Swarmlord or Draigo. The labyrinths will also make short work of paladins and other models.

The only problem I can see for close combat is a huge horde, perhaps BA death company.

But at the end of the day, 1 small unit can't fight the war alone. Massed fire will beat this army




2,000 6th Ed 1-0-0
2,000
1,750 
   
Made in us
Maddening Mutant Boss of Chaos





I think you should be more worried about CC, other then just BA... 10 Bloodbrides, with a pain token or 2, 3 with razorflails. Thats 4 attacks on the charge each, 12 of those rerolling hits and wounds and never mind if they get a lucky combat drug at the start of the game. They have 4 + dodge in CC, plus FNP, In a raider they have 12 inch move, 2 inch deploy, fleet, and 6 " assault.

A Unit of Thunderwolves, lead by a wolf lord on Thundermount, could wipe you also.

Not being Fearless any more will be the doom of you if you cannot dish out more then you take.

You could Def use more mind scarab things, if your gonna do deathstar CC, consider Nemesor and give the unit counter attack?




2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
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2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.



,  
   
Made in us
Devastating Dark Reaper






Tsilber wrote: I think you should be more worried about CC, other then just BA... 10 Bloodbrides, with a pain token or 2, 3 with razorflails. Thats 4 attacks on the charge each, 12 of those rerolling hits and wounds and never mind if they get a lucky combat drug at the start of the game. They have 4 + dodge in CC, plus FNP, In a raider they have 12 inch move, 2 inch deploy, fleet, and 6 " assault.

A Unit of Thunderwolves, lead by a wolf lord on Thundermount, could wipe you also.

Not being Fearless any more will be the doom of you if you cannot dish out more then you take.

You could Def use more mind scarab things, if your gonna do deathstar CC, consider Nemesor and give the unit counter attack?





I see what you mean about the bloodbrides, but consider that you aren't all going to be hitting my unit. Some will be hitting your own unit. FNP does nothing to help them. And I already have Nemesor for counter attack specifically.

DE might be a problem, but Thunderwolves I think will lose easily. Tesserract Labyrinths for them, plus the scarabs

2,000 6th Ed 1-0-0
2,000
1,750 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I looked at this list and I can honestly say I'm not afraid of it at all. My Daemons (favorite army) would tear it apart-and that's without tailoring a list to deal with it-just using my normal one. My princes and greater daemons would deal with immortals and warriors, sweep them and move on, and I'd have my flamers concentrate on your deathstar. It would be dead in a single turn. Chances are, one unit would have a deep strike mishap-thankfully, I run two units. Pretty good chances of landing on target and eating your deathstar. I realize they have a 3++, but they can only make so many out of 21 hits from flame templates that ignore armor. I'm using this as an example because daemons are considered by most to be a weak codex-and I know the daemons wouldn't break a sweat. I think the new Necrons are awesome, I just don't think they're built to utilize deathstars. You put too many points in the DS and you have too few units. Believe me, I've (and most others on here) have been there before.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in be
Deranged Necron Destroyer






bloodbrides would suck, seriously, half will hit there own, then they need to hit on 4+ and wound on 5+ against 2+ saves... good luck...

Nah, dont know what hth unit would do this in to maybe, deathcompany and it would still be uphill battle if you remove their furious charge, and mindshackle some of them.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Maddening Mutant Boss of Chaos





Only one of those necron lords, well 2 if you do it correctly. Will ever be in a single unit.

Those 2 force a LD on 3d6. a dark eldar player will be smart enough to make sure he can reroll those leader ship test.

When you attack back at Bloodbrides, they get a 4+ Dodge, and a Feel No pain against most of your attacks. (Remember you cant have more then 1 member from a royal court in a squad, 2 courts net you 2 lords with Scyths.)

Thunderwolves, I can see it being more of a challenge. But a Wolf Lord on T-mount is one of the most frightening things in the game. I guess a major part of your luck will be which random Cavalry model gets hit with scarabs. But when i run T-wolf cavalry, 1 guys gets Fist and SH, the rest get Storm Shields.

Running Nemesor is a great idea for this, along with Obryan. But Obryan not getting an invul save is tough. Bloodbride with Agonizer could end his participation in combat fast.

Over All i like what your trying to do, Kudos for making a melee heavy list, and I would be interested to see how it plays out.

3 wraiths with whip coils, will boost your Death star squad for sure, if you make it past the initial round of combat and can get the wraiths in.

2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.



,  
   
Made in us
One Canoptek Scarab in a Swarm





Gus Indo wrote:But at the end of the day, 1 small unit can't fight the war alone. Massed fire will beat this army.


At 2,000 points you have -- right around 40 models on the table. Your idea isn't terrible in principal. You want to run a "Court Heavy" Deathstar unit. Ie, 800ish points in Court and HQ imho.

Honestly, I can offer you my advice how I'd tweak this list, but you could tone your elite crack squads down to something like this. Bear with me on this, I am getting someplace:

Varguard Obyron
Necron Lord, Warscythe, Phase Shifter, Sempiternal Weave, Mindshackle Scarabs
Necron Lord, Warscythe, Phase Shifter, Sempiternal Weave, Mindshackle Scarabs
Necron Lord, Warscythe, Phase Shifter, Sempiternal Weave, Mindshackle Scarabs
Necron Lord, Warscythe, Sempiternal Weave, Mindshackle Scarabs
Cryptek - Harbinger of Eternity, Timesplinter Cloak, Chronometreon

Take Nemesor Zahndrekh in your army and you now have an accurate Deep Striking scoring unit with super-veil. That being said I'd still put them in an Ark.

350 for Nemesor and his buddy, and then add in about 500 for the assorted Court and you have about 850 points spent in your HQ/Court - killier unit.

Oh and if you want to be maximum silly, just add Trazyn to the crew and you now have a scoring unit. I believe he also has mindshackles.

Just realize everyone is going to shoot at these guys because they are 1 wound models and they are gonna try to rought them up. But rest assured this unit is looking at a ton of Warscythe attacks on a charge, and 4 scarabs.

This squad should never be taking on a full unit of fresh CC if possible -- especially if its nasty stuff like brides, or Thunderwolves, etc. Necrons are shooty, and should shoot a CC unit to soften it up. If even by 1 or 2 models!

@ 800 points in Court/HQ this leaves you 1200 points at 2000 to build the rest of your army. I'd focus around things that soften up targets and getting yourself some anti-armor. Wraiths are also not a bad idea. Scarabs might be a giood add to a list like this since it gives your opponent something to consider shooting at. Like running a couple of scarab swarms, some spyders to create a credible threat.

If they don't shoot at the Deathstar, it goes hogwild. If they shoot at it, the scarabs are going to get their jobs done. Meantime maybe you can take some troops to scramble around and grab objectives, etc.

This message was edited 2 times. Last update was at 2011/11/19 00:43:21


 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Just this last weekend my friends and I did a large game in which I used a deathstar necron unit in my force, and I have to say, don't go with the royal court. Take the lychguard. After your upgrades, they're going to be cheaper, and you can still attach two lords with warscythes / shackles to the squad. Keep Obyron (For his ghost mantle) and Nemesor for his tactics. I also threw in a basic overlord with warscythe, weave, shackle, and phase shifter, all attached to 10 lychguard riding in a night scythe. It took on a full draigo / paladin squad in close combat, and messed with a wrack / grotesque dark eldar army. Nothing stopped it, and the shields + RP made shooting it near impossible. Just my two cents.
   
Made in us
One Canoptek Scarab in a Swarm





Amanax wrote:Just this last weekend my friends and I did a large game in which I used a deathstar necron unit in my force, and I have to say, don't go with the royal court. Take the lychguard. After your upgrades, they're going to be cheaper, and you can still attach two lords with warscythes / shackles to the squad. Keep Obyron (For his ghost mantle) and Nemesor for his tactics. I also threw in a basic overlord with warscythe, weave, shackle, and phase shifter, all attached to 10 lychguard riding in a night scythe. It took on a full draigo / paladin squad in close combat, and messed with a wrack / grotesque dark eldar army. Nothing stopped it, and the shields + RP made shooting it near impossible. Just my two cents.


P.S. I also think this is a solid idea. I'd do this:

10 x Lychguard w/ Shields
Varguard Obyron
Necron Lord w/ Warscythe, Rez Orb, Shackles
Necron Lord w/ Warscythe, Shackles

Wowsa, that unit is ugly. 770 points pretty much, but it is ugly business. Add on another Overlord and you're like 900 points -- which might be way overkill.
   
 
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