Just managed to acquired the majority of the models needed for this list.
The list's "gimmick" is map control. With three large units of boyz spread across the table (when appropriate) to force the enemy to focus fire/charge down a single portion. Ideally, once they've committed to their attack the Kommandos units come in and join the counter-attack. Snikrot will always come down where I want him to, the other two units have ~66% chance to come down where I want them to. Ghaz is used as the hammer in Snikrot's unit, and his uber-Waaagh! helps the rest of my army get into position for a timely counter-attack. Stormboyz feel out of place, and I would be open to suggestions for what I could replace them with. As of now they play a supporting role, staying in reserve or hiding behind BLOS terrain until another Power Klaw is needed somewhere on the battlefield, . Gretchin stay back to hold objectives, otherwise they're my
KFF.
The obvious weaknesses I see in the list are the lack of
KFF, and lack of ranged/mobile
AT (deffrolla, rokkits). The army that might be the greatest challenge to face would be fast, skimmer based lists, as they would be able to ignore my "Blokade O' Boyz" and abuse the relatively static nature of the army (especially in the later turns after Waaagh! has been used and the Kommandos are deployed).
I'd love to hear any feedback you might have concerning the list. What weaknesses have I overlooked? How might I overcome those weaknesses tactically?