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Rune Priest Leading an Assault using multiple Psyker powers?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




Just wondering if anyone out there with a Space Wolf army has used a Rune Priest to lead an assault:

Rune Priest (HQ) (185)
WS BS S T W I A Ld SV INV
6* 4 4 4 2 4 2 10 2+ 5+**
Terminator Armor, Storm Bolter, Rune Weapon
Wolf Tail Talisman, Chooser of Slain, Wolf Tail Talisman

Rune Master, Psyker, IC, And They Shall Know No Fear, Acute Senses, Counter-Attack
Powers: Living lightning, Fury of the Wolf Spirits


I realize that he is an expensive model with only 2 wounds (and is super fluffy), but with the Rune Master and using Living Lightning and Fury of the Wolfs, he can make 5+D6 (a potential maximum of 11) psychic shoot attacks and then assault with a power sword. I realize the instant death capability isn't necessarily something to bank on, but it is still a power weapon. And all those psychic assault attacks (3x S5 AP-, 2x S4 AP2, and D6x S7 AP5) has to be fairly brutal (it is my understanding that the Rune Master special ability allows the model to use two psychic powers).

Just wondering if anyone has giving it a try?

This message was edited 1 time. Last update was at 2011/11/20 00:44:02


 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Master of Runes allows you to use 2 Psychic Powers, but you're still limited to 1 Psychic Shooting Attack per turn (BGB pg 50). You could, however, use Living Lightning and Stormcaller or Tempest's Wrath... which would suck. Honestly, just save your points, Master of Runes is terri-bad. Also, I'd rather use Murderous Hurricane if I was running an assault-Priest.

   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

Every attempt that I've made to use a Rune Priest aggressively has ended extremely poorly. Wolf Spirits is bad. Master of Runes is worse.

90% of the time, the best use I've found for a Rune Priest is lurking at the back of your midfield block Jaws sniping, or hanging out with a squad of Long Fangs, casting Living Lightning every round.

Putting one in a position where he's going to either assault or get assaulted tends to be bad. Burying him in a squad that's the same initiative even means his force weapon wounds (if he lives to inflict them), get Wound Allocated along with the ones from the Grey Hunters. Anything you'd want to Force Weapon will either kill him first, or should have been hit with Jaws before the combat.
   
 
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