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![[Post New]](/s/i/i.gif) 2011/11/21 01:51:01
Subject: Snikrot and Grostsnik Combo
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Growlin' Guntrukk Driver with Killacannon
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I have tried to use the Mad Dok in the past, and his Med Pack rule has forced me to lump a sacrificial Mob with him. Even leaving him in Reserve with a Trukk Boy Mob in order to have SOME control over him still meant he was getting into the fight late and had to cross the table in a Paper Mache vehicle. And as much as I like the idea of Snikrot's Ambush rule, I have had little success against tougher targets because his Blood Axe Mob does not have a Power Klaw, and the Boyz have normal 6+ armour saves. Even joining a different IC doesn't really increase the survivability of the Mob. They just become at least a 125 point conveyance, and more if you want to become more expensive fodder. Then it came to me! Have Snikrot and 15 Cyborked Kommandoz accompany the good Doktor to the back door of enemy resistance. Power Klaw, 'Urty Syringe, da Teef o' Mork, a couple a Burnas, and 20 5+ invul wounds with Feel No Pain! I tried this out on Thursday against some Mech IG and yesterday on some Vanilla Space Marines. Crushing victories in my favor. Thoughts? Anybody else ever use this?
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![[Post New]](/s/i/i.gif) 2011/11/21 14:00:27
Subject: Snikrot and Grostsnik Combo
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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It's probably better than the falsely praised Ghazghkull+Snikrot combo, for the reasons you mentioned. I would skip on the cybork though, 15 points for a regular boy makes them way to expensive in my opinion. FNP and fearless should be enough to keep them around till they've dealt enough damage.
As I don't own Grotznik (yet), I can't speak from experience though.
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This message was edited 2 times. Last update was at 2011/11/21 14:01:15
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2011/11/21 14:22:36
Subject: Re:Snikrot and Grostsnik Combo
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Mekboy on Kustom Deth Kopta
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its one of my favorite combos. though think of them as a stall unit which WILL attract bucket loads of attention (attention not being paid to the rest of your force). VS some armies (think Tau/guard) you have a crippling force. I really like the combination, I recommend giving the cybork upgrade, really helps you tar pit. Come in, shoot out 2 flamers, get in a good multi-assault and tie stuff up 5++ w/ fnp on 15 komandoes plus snikrot and mad dok pricey but effective
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![[Post New]](/s/i/i.gif) 2011/11/21 20:21:15
Subject: Re:Snikrot and Grostsnik Combo
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Sneaky Kommando
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Correct me if I'm wrong but the 5+ Cybork(invul) save does not trigger FNP. Only armor saves do correct?
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![[Post New]](/s/i/i.gif) 2011/11/21 20:21:48
Subject: Snikrot and Grostsnik Combo
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Growlin' Guntrukk Driver with Killacannon
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They are great if I am playing a static army, or one with static units on the back line. For a mobile army like Dark Eldar, I Infiltrate the Kommandoz and deploy Grotsnik with the rest of my forces.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2011/11/21 20:32:44
Subject: Re:Snikrot and Grostsnik Combo
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Mekboy on Kustom Deth Kopta
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Grots R OP wrote:Correct me if I'm wrong but the 5+ Cybork(invul) save does not trigger FNP. Only armor saves do correct?
you can take fnp vs any non instant death non power weapon, ap1 or ap 2 fire.
the wording says vs an unsaved wound, not vs an unsaved armour save
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![[Post New]](/s/i/i.gif) 2011/11/21 21:55:52
Subject: Snikrot and Grostsnik Combo
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Growlin' Guntrukk Driver with Killacannon
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For Orks, Feel No Pain can only be used by models in a unit with a Painboy, like Doc Grotsnik. FNP can be taken against any wound caused by a hit that an armour save CAN be taken against (AP3 or better) even if you cannot take your armour save against it. You cannot take FNP against Power Weapons, AP1 or 2, Instant Death causing hits or weapons, hits that are 2 times or greater than your toughness, etc. The upgrade Cybork Body gives the model a 5+ invulnerable save, which can be taken against any wound of any kind, unless specifically stated otherwise.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2011/11/21 22:47:58
Subject: Re:Snikrot and Grostsnik Combo
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Freaky Flayed One
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That is genius! I can well see that ruining so many peoples days. I think I might try it this weekend
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Orks orks orks orks.......and so on |
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![[Post New]](/s/i/i.gif) 2011/11/22 03:59:22
Subject: Re:Snikrot and Grostsnik Combo
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Sneaky Kommando
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G00fySmiley wrote:Grots R OP wrote:Correct me if I'm wrong but the 5+ Cybork(invul) save does not trigger FNP. Only armor saves do correct?
you can take fnp vs any non instant death non power weapon, ap1 or ap 2 fire.
the wording says vs an unsaved wound, not vs an unsaved armour save
Thanks for pointing that out, I had someone in another thread that had convinced me otherwise, after reading it myself I believe the Cybork would since it is a "save". It does not say "armor save" it is "save". This makes grotsnik+ 30 'ard boyz or with the commandos a very real option. It also makes 15 burnas+warboss+grotsnik+Cybork something to look at lol.
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![[Post New]](/s/i/i.gif) 2011/11/22 05:58:55
Subject: Snikrot and Grostsnik Combo
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Growlin' Guntrukk Driver with Killacannon
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I ran 15 Cyborked Burnas with a KFF PK Big Mek in a Battlewagon tonight against a 2000 point 39 model Deathwing Terminator army. Grotsnik was with 18 Cyborked 'Ard Boy Sluggas and a PK Nob in my other Battlewagon. I also had 2X30 Slugga Mobz, a 20 Shoota Mob, and 3 Grotzooka Killa Kanz. I did not want Grotsnik to overcome my Power Weapon toting Burnas, so i put him with some Boyz. I gave the Big Mek a Bosspole, CB, and a PK so that he could be the Nob for the Burnas. Both Cyborked units did awesome, but the Big Mek was killed in his first assault, and the Burnas broke with 7 left and couldn't regroup. The Sluggas wiped the Belial and Chaplain Squad in 3 rounds of combat. The 2 PKs were pretty formidable. I never got to use their 4+ Armour Save, but I didn't know who I would be fighting when I made the list. I'm not sure I would run the Cyborked Burnas again, as the 300 points for 15 wounds and 15 base 2 attack power weapon attacks did not seem as resilient as the 254 points for the 20 wound 19 base 3 attacks. I also don't know if I would put Grotsnik with 30 'Ard Boyz, since they can be kited much easier on foot than with 19 in a BW, it costs 165 points for 11 more Boyz. That's a whole other Mob. I would not put Grotsnik and another IC together, as I would rather be spreading my threats out between units.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2011/11/22 17:06:36
Subject: Re:Snikrot and Grostsnik Combo
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Sneaky Kommando
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30 Ard boyz with grots was recommended to me by a guy that runs green tide, it keeps grots from being kited so easily. Would have also been interesting to see grots w the burnas, but I understand the problem you are talking about, I think maybe the Urty Burny wagon possibly played from reserve might help. The Cybork+ FNP+fearless on the burnas might have saved them. Anyway, I hope it was fun, thanks for the post
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![[Post New]](/s/i/i.gif) 2011/11/23 14:21:37
Subject: Snikrot and Grostsnik Combo
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Ghenghis Jon wrote:I ran 15 Cyborked Burnas with a KFF PK Big Mek in a Battlewagon tonight against a 2000 point 39 model Deathwing Terminator army. Grotsnik was with 18 Cyborked 'Ard Boy Sluggas and a PK Nob in my other Battlewagon. I also had 2X30 Slugga Mobz, a 20 Shoota Mob, and 3 Grotzooka Killa Kanz. I did not want Grotsnik to overcome my Power Weapon toting Burnas, so i put him with some Boyz. I gave the Big Mek a Bosspole, CB, and a PK so that he could be the Nob for the Burnas. Both Cyborked units did awesome, but the Big Mek was killed in his first assault, and the Burnas broke with 7 left and couldn't regroup. The Sluggas wiped the Belial and Chaplain Squad in 3 rounds of combat. The 2 PKs were pretty formidable. I never got to use their 4+ Armour Save, but I didn't know who I would be fighting when I made the list. I'm not sure I would run the Cyborked Burnas again, as the 300 points for 15 wounds and 15 base 2 attack power weapon attacks did not seem as resilient as the 254 points for the 20 wound 19 base 3 attacks. I also don't know if I would put Grotsnik with 30 'Ard Boyz, since they can be kited much easier on foot than with 19 in a BW, it costs 165 points for 11 more Boyz. That's a whole other Mob. I would not put Grotsnik and another IC together, as I would rather be spreading my threats out between units.
This perfectly demonstrates why burnaz should always be lead by a warboss or thrakka
Other than that agree on the IC part, also both cybork and 'eavy armor are usually not worth their points. Keep in mind that you could have gotten an entire additional boyz mob for those points.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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