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Made in us
Grovelin' Grot Rigger





Dayton, OH

I just found out today that my FLGS, Krystal Keep in Dayton, OH, is closing down at the end of the year :( Before they close they are having a Combat Patrol tournament on Dec 17th, and I wanted to get in on the action now that my Orks are finally starting to come together.

Heres a link to the rules for this tournament.

I am deciding between two lists at the moment. There's one catch, which is that I have two weekends until the tourney (can't count Thankgiving, will be out of town) and not all of these models are done. I insist on putting painted models on the table -- maybe not finished, but at least basecoated.

List 1: Kan Wall

17 Shoota + 2 Rokkit + 1 Nob PK BP 180
17 Shoota + 2 Rokkit + 1 Nob PK BP 180
3 Killa Kans with Grotzookas 135
495 TOTAL

I don't own the Kans -- would need to purchase, assemble, magnetize, prime, and paint in 2 weeks.


List 2: Trukks

KFF Mek 85
8 Slugga + 1 Rokkit + 1 Nob PK BP + Trukk RPJ RR Plank 160
8 Slugga + 1 Rokkit + 1 Nob PK BP + Trukk RPJ RR Plank 160
Deffkopta TL Rokkit 45
Deffkopta TL Rokkit 45
495 TOTAL

I own all these models, but the Mek and 1 trukk are primed but not painted and the 2nd trukk is still on sprue.



Which one should I go with? Any tweaks?

Edit: Fixed the link.

This message was edited 3 times. Last update was at 2011/11/21 06:35:31


 
   
Made in us
Longtime Dakkanaut






I would say if it is between one of these, I think the second list is a bit better.

I would use the Kan wall list, but I am baised. I do however think it could be alittle bit better. I think you really need the Mek with KFF in there. I also think grotzookas are not the best option here. Rokkits are better as the added BS is so powerful for them.

When I play combat patrol I use one of these two lists.

Mek: KFF,EA

Lootas: x5

Shootas: x15
-Nob: BShoota, PK, BP

Kans: x2
-Rokkits
Kans: x2
-Rokkits

Or

Mek: KFF

Shootas: x15
-Nob: PK,BP
Dread: x2 Bshootas

Kans: x2
-Rokkits
Kans: x2
-Rokkits


These are both very hard armies to deal with. These are just lists to help show you another option.

Good luck!

This message was edited 1 time. Last update was at 2011/11/21 07:02:32


 
   
Made in nz
Armored Iron Breaker





Karak-Carterton

I agree with Balsak... lol. The second list looks better. But if It was me I would try

Big Mek-KFF
30 Boys, Nob, Klawpole (Shootas or Choppas)
30 Boys, Nob, Klawpole (Shoota or Choppas)

I like Choppas

495 points... I think haveing 61 models on the board for a 500 point game seems quite intimadating (spelled wrong I think...). specially agianst MEQ's armies they will have trouble killing all them with 500 points

Lots
Dwarfs: Lots

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."

Check out my blog at: averydwarfishblog.blogspot.com 
   
Made in us
Grovelin' Grot Rigger





Dayton, OH

Ok, take-home point: KFF Mek is mandatory.


@ Balsak: The Deff Dread is illegal in this tourney, as it's 33 max armor. I don't have any lootas yet, and I don't think I could get lootas AND kans done before the tourney date. I think that getting a second box of Kans just for a 4th is a bit overkill for now too, plus my FLGS just has one on the shelf and won't be restocking, what with the going-out-of-business thing. But Kans + KFF is doable, I put together a list below.

ParatrooperSimon wrote:Big Mek-KFF
30 Boys, Nob, Klawpole (Shootas or Choppas)
30 Boys, Nob, Klawpole (Shoota or Choppas)

I like Choppas

495 points...


That's 525 points.

Here's all the models I have:

Spoiler:
1 Big Mek KFF
1 HQ Warboss PK
2 Trukks
18 Slugga boys
36 Shoota boys
2 Big Shoota boys
4 Rokkit Boys
5 Nobs PK BP
5 Nobs Choppas/Sluggas
2 Biker Nobs PK (BP or WAAAGH Banner optional)
2 Biker Nobs Big Choppas (BP or WAAAGH Banner optional)
3 Deff Koptas TL Rokkits



I could do something like this:

KFF Mek 85
26 Shootas, 3 Rokkit, 1 Nob PK BP 250
3 Kans with Rokkits
485 points total

I would take KMBs on the Kans, but there won't be any 2+ saves as 3+ is the best save you can have, so in-game it's exactly the same.


My Green tide list would look like this:

KFF Mek 85
26 shootas 3 rokkits 1 nob pk bp 250 (Unit of 30, 3 special weapons)
17 sluggas 1 rokkit 1 nob pk bp 170 (Unit of 19, 1 special weapon)
499 Points total

Best part of this list is the Mek is the only thing I haven't painted!


I haven't figured out a better way to make the Trukk list look any better, though.
   
Made in us
Longtime Dakkanaut






Yeah, opps sorry bout that. I saw it but totally forgot about the 33 armor requirement.

So new list for you.

Mek: KFF

Shootas x20: BShoota
-Nob: PK, BP, BShoota

Kopta: TL Rokkits, Buzzsaw

Kan: Rokkit
Kan: Rokkit
Kan: Rokkit

So here is the new list I did for you. Yes the Kans are all seperate squads. The Mek goes with boys of course and the kopta, sucides in hopes of killing a transport first turn.

Just another take on it.
   
Made in ca
Flashy Flashgitz





I'm also with the crowd. Without a Big Mek KFF the Kanwall isn't as good as your second list.
   
Made in us
Paingiver





KFF with no kanz is nice, it's a 5+ cover to your boyz mob(s). With kanz both the kanz and boyz get a 4+ making it much better. I love some grotzookas but the boyz are your anti infantry so stick with the rokkits. I like Balsak's last list, though that kopta could be 10 more boyz and 2 more Big Shootas.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Longtime Dakkanaut






Hargus56 wrote:KFF with no kanz is nice, it's a 5+ cover to your boyz mob(s). With kanz both the kanz and boyz get a 4+ making it much better. I love some grotzookas but the boyz are your anti infantry so stick with the rokkits. I like Balsak's last list, though that kopta could be 10 more boyz and 2 more Big Shootas.


Yeah you are right it could be 10 more Boys. Honestly I don't like alot of boys. It is a kan wall. Not a green tide. The kans should be the focal point in the list. I still think 20 boys getting 4+ saves is more then enough to deal with most. The kopta is a hit or miss I will say. But the potential to kill the other persons one and maybe only vehicle before it gets to do anything is priceless.

Edit: Besides having alot of boys means its hard to truely cover your boys behind the Kans. Smaller squads equal easier time to cover them. IMHO.

This message was edited 1 time. Last update was at 2011/11/22 05:48:48


 
   
Made in us
Grovelin' Grot Rigger





Dayton, OH

balsak_da_mighty wrote:Yeah, opps sorry bout that. I saw it but totally forgot about the 33 armor requirement.

So new list for you.

Mek: KFF

Shootas x20: BShoota
-Nob: PK, BP, BShoota

Kopta: TL Rokkits, Buzzsaw

Kan: Rokkit
Kan: Rokkit
Kan: Rokkit

So here is the new list I did for you. Yes the Kans are all seperate squads. The Mek goes with boys of course and the kopta, sucides in hopes of killing a transport first turn.

Just another take on it.


I like this list, it's very close. It's only 475 points and I'm not a big fan of Buzzsaws - 25 points for S7 on the charge is pretty meh (plus it'd be a conversion).

Nob would have a TL Shoota, Combi-rokkit, or Combi-skorcha, they can't take Big Shootas. Either way let's keep his gun upgrade for 5 points.

Let's drop the Buzzsaw. That gives us 50 points to work with. 1 BS to 2 rokkits is 15 points. 5 boys is 30 points. That's 495 total.

KFF Mek 85

Boys (25): 22 Shoota Boys, 2 Rokkit Boys, 1 Nob PK BP Gun Upgrade TBD 215

Kopta TL Rokkit 45

Kan Rokkit 50
Kan Rokkit 50
Kan Rokkit 50

TOTAL 495

There's room to trade the boys's rokkits for two big shootas and take two more shoota boys as well. 36" vs 24" might help on turn 1 or 2 if the boys don't want to run.


If I had the time to make a Skorcha I would do that too. I've fielded them in a couple games on Vassal and I am surprised how much of a threat they are.
   
Made in us
Longtime Dakkanaut






Um, the nob can not have a tl shoota, or combi weapons. That is only the nobs in the nob squad.

The nob can exchange his slugga to a bshoota as long as he is part of the every 10 prerequisite. After that then you can give the squd shootas there for giving him a BShoota and PK.

Why do you want rokkits in with the boys? I never liked that idea as you are trying to put AT guns in with an Anti infantry unit. Yes I do know it can kill marines. Honestly you will probably not hit with them for the most part. It also might make you want to shoot at tanks/transports with them, effectively losing the squads shooting. Thats just me though.

I also don't assault with my Orks, ,you seem to want to do that.

As far as the Kopta goes. Yes they are only Str 7, but you are going against the rear armor of 10. 3's to glance with auto hits is pretty darn good if you ask me. If you are not going to use the buzzsaw then you might just want to turn it into a trakk or buiggie. If you have one that is.

good luck!

This message was edited 1 time. Last update was at 2011/11/22 06:34:55


 
   
Made in us
Paingiver





Balsak is correct here for further proof see page 88 of our codex and you'll see a nob with PK and big shoota. The only real advantage to having the nob be the big shoota is if your boyz mob gets whittled down to only a few you have a 2 wound model that can take a wound win combat then use the big shoota in subsequent turns, having said that since there is no extra point cost or downside you may as well use it.

I would probably advocate the kopta too having thought about it, it's a slim chance but it can pop transports, taking 3 would reliably. However even if there isn't a juicy transport to pop you could focus on holding up a unit for a turn.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Grovelin' Grot Rigger





Dayton, OH

balsak_da_mighty wrote:Um, the nob can not have a tl shoota, or combi weapons. That is only the nobs in the nob squad.

The nob can exchange his slugga to a bshoota as long as he is part of the every 10 prerequisite. After that then you can give the squd shootas there for giving him a BShoota and PK.


Oh man... DEEEERP! I gotta stop trying to read my codex after midnight. Ugly things happen.

balsak_da_mighty wrote:Why do you want rokkits in with the boys? I never liked that idea as you are trying to put AT guns in with an Anti infantry unit. Yes I do know it can kill marines. Honestly you will probably not hit with them for the most part. It also might make you want to shoot at tanks/transports with them, effectively losing the squads shooting. Thats just me though.

I also don't assault with my Orks, ,you seem to want to do that.


I do like them vs MEQ. I just think it's a little more versatile than a big shoota. Mathhammer says that vs MEQ a big shoota equals .22 dead MEQ and a rokkit equals .28 dead MEQ. 5 more points may not be worth .06 of an MEQ per shot, but I think it's nice to be able to attack armor with it in the event that the boys don't have anything better to shoot at. I wouldn't go glory hogs with them or anything. And yes, I am aware that rokkits can be streakier than a big shoota because it only gets 1/3 the shots, I'm ok with that. People always add meltas to tac marines, and they'll have lots of useless bolters attached to it if they actually use the melta vs AV.

And I do love assaulting with my boys. I will be a gentleman and not bring your Orkiness into question in front of all these witnesses. After getting a few games under my belt I am starting to get a better idea of what is good to assault and what isn't, and I'm sure that with time I will have a very good understanding of what a mob of boys can take on and what is probably suicide.

balsak_da_mighty wrote:As far as the Kopta goes. Yes they are only Str 7, but you are going against the rear armor of 10. 3's to glance with auto hits is pretty darn good if you ask me. If you are not going to use the buzzsaw then you might just want to turn it into a trakk or buiggie. If you have one that is.

good luck!


Hm, you make a good case for the buzzsaw. Really only land raiders, monoliths, and walkers are not going to be hit on armor 10. Auto-hit is only really true if you get to go first, if you go on the bottom of 1 then you will have to roll to hit. And you can always try to Hit and Run if it fails -- I had forgotten about that rule.

When you do an Initiative test for Hit and Run on the charge do you do it against a 3 or a 2?

Still not sure if I like it for 25 points, though, because after all that it is still just for when you have turn 1 and then it gets useless pretty quick.

Buggies/Trakks/Skorchas are really growing on me lately as I've been using them in Vassal. I used to think of them as cost prohibitive but I do want to pick up a box or two in the future. Won't make it by the tournament though, I don't think.

Hargus56 wrote:Balsak is correct here for further proof see page 88 of our codex and you'll see a nob with PK and big shoota. The only real advantage to having the nob be the big shoota is if your boyz mob gets whittled down to only a few you have a 2 wound model that can take a wound win combat then use the big shoota in subsequent turns, having said that since there is no extra point cost or downside you may as well use it.

I would probably advocate the kopta too having thought about it, it's a slim chance but it can pop transports, taking 3 would reliably. However even if there isn't a juicy transport to pop you could focus on holding up a unit for a turn.


Thanks for pointing out the illustration

Could you explain how it could hold up a unit for a turn? I can't really picture a unit that wouldn't kill a single kopta on the turn it charged in, except maybe for shooty elites in small numbers. Maybe if you had a squadron of 3 koptas you could survive, but I think they would do better shooting rokkits every turn and trying to draw fire, which would also sacrifice the koptas to tie up a unit for that turn.
   
Made in us
Longtime Dakkanaut






Well I don't really think in mathhammer. I honestly hate when people bring that up. I know abouit statistics but it really holds no meaning to me. Especially with me playing a shooty ork army. Which Orks like load shooty weapons so its freally ok. Ask the Boss.

Well the great thing is if you don't get first turn you can always put it in reserve and outflank with it. Then hopefully you can get a rear shot with you rokkit and hopefully blow it up then. I do understadn your "fear" I guess with the koptas. I myself have not had much luck with them. I do however feel they are worth it still. That is of course if I have space in "fasts" and points left over to be able to take them.

Honestly I do prefer trakks probably more to the koptas. But I still think they do have a place.

What he mean is you can assault a unit of devastators or long fnags and have a good chance to stick around in CC with them for a turn or 2, stopping them from shooting. Most of those type squads don't have PW/PF's to kill the kopta and with your T5 it helps as they can't wound as easy. You also have 2 wounds. So that helps you stick around as well. With the buzzsaw you will almost always kill at least one model. Hopefully winning CC and maybe even wiping them out when/if they fall back. This is of course the best scenerio.

I also like the Nob with the BShoota as you don't really lose anything. He couldn't get an extra attack from any weapon he can take anyways. Not to mention this way the boy thta would have had the BShoota now gains a shoota so I end up with 1-3 more shootas in the squad. So really its win, win. If you are taking shootas. Honestly it works for sluggas as well, you have that extra slugga/choppa combo so you end up with 4 more attacks in CC.

Well Good Luck!
   
Made in us
Grovelin' Grot Rigger





Dayton, OH

balsak_da_mighty wrote:Well I don't really think in mathhammer. I honestly hate when people bring that up. I know abouit statistics but it really holds no meaning to me. Especially with me playing a shooty ork army. Which Orks like load shooty weapons so its freally ok. Ask the Boss.


I usually don't either. Sometimes when it comes down to some of the little details, like which 5-point gun upgrade to use, it's worth a go. Honestly, sometimes I mathhammer because I like to use spreadsheets. I'm such a nerd

Winning or losing on the table almost never comes down to mathhammer. There's Bigger Things to worry about!

balsak_da_mighty wrote:Well the great thing is if you don't get first turn you can always put it in reserve and outflank with it. Then hopefully you can get a rear shot with you rokkit and hopefully blow it up then. I do understadn your "fear" I guess with the koptas. I myself have not had much luck with them. I do however feel they are worth it still. That is of course if I have space in "fasts" and points left over to be able to take them.

Honestly I do prefer trakks probably more to the koptas. But I still think they do have a place.


Excellent point about the outflank. The Kopta is a versatile little unit. A lot of it does come down to luck though, since you don't get to roll the dice many times with koptas, unlike 20 or 30 boys with shootas.

I agree that buggies are probably a bit more useful because they are armored, so they give a lot of saturation when they are next to kans or trukks. I will be fielding koptas on the table for a while though, as I have bigger holes to fill in my list than fast attack, but I will field buggies on Vassal.

balsak_da_mighty wrote:What he mean is you can assault a unit of devastators or long fnags and have a good chance to stick around in CC with them for a turn or 2, stopping them from shooting. Most of those type squads don't have PW/PF's to kill the kopta and with your T5 it helps as they can't wound as easy. You also have 2 wounds. So that helps you stick around as well. With the buzzsaw you will almost always kill at least one model. Hopefully winning CC and maybe even wiping them out when/if they fall back. This is of course the best scenerio.

I also like the Nob with the BShoota as you don't really lose anything. He couldn't get an extra attack from any weapon he can take anyways. Not to mention this way the boy thta would have had the BShoota now gains a shoota so I end up with 1-3 more shootas in the squad. So really its win, win. If you are taking shootas. Honestly it works for sluggas as well, you have that extra slugga/choppa combo so you end up with 4 more attacks in CC.

Well Good Luck!


Ah, makes sense. Have to pick your targets though. A buddy of mine is also getting into the game and he's going Space Wolves, it will be nice to pick on his Long Fangs.

I've already assembled my nobs with sluggas :/ Not painted yet, though.. I wonder if I have time to go hack off a couple arms and shoulder pads?

Thanks for all the advice!
   
Made in us
Longtime Dakkanaut






Hey, no problem. I am always gald to help. Any more questions just post them. I always look for ork help first and foremost.
   
Made in us
Sneaky Kommando





nicksavage wrote:I just found out today that my FLGS, Krystal Keep in Dayton, OH, is closing down at the end of the year :( Before they close they are having a Combat Patrol tournament on Dec 17th, and I wanted to get in on the action now that my Orks are finally starting to come together.

Heres a link to the rules for this tournament.

I am deciding between two lists at the moment. There's one catch, which is that I have two weekends until the tourney (can't count Thankgiving, will be out of town) and not all of these models are done. I insist on putting painted models on the table -- maybe not finished, but at least basecoated.

List 1: Kan Wall

17 Shoota + 2 Rokkit + 1 Nob PK BP 180
17 Shoota + 2 Rokkit + 1 Nob PK BP 180
3 Killa Kans with Grotzookas 135
495 TOTAL

I don't own the Kans -- would need to purchase, assemble, magnetize, prime, and paint in 2 weeks.


List 2: Trukks

KFF Mek 85
8 Slugga + 1 Rokkit + 1 Nob PK BP + Trukk RPJ RR Plank 160
8 Slugga + 1 Rokkit + 1 Nob PK BP + Trukk RPJ RR Plank 160
Deffkopta TL Rokkit 45
Deffkopta TL Rokkit 45
495 TOTAL
Edit: Fixed the link.


Im a very new player, but because of my noobness, I of course have only played 500 point games to date lol. Point is, I have run alot of different setups at 500 points just trying to figure out what I like and what works. I am sure you can tweak or tune it a little for your local Meta, but the store I play at has alot of DE,Nids, and IG. It has also basically wrecked every SM player I have played at 500(they have a hard time at 500 imo). Again my exp is very limited, but I can tell you I like your first list better. The second list will get anihilated by a good nids player, and you definitely don't need 2 Koptas at 500 points.

HQ Warboss,PK(25), Eavy Armor(5), Cybork body(10), attack squig(15)/Combi scorcha(5) 120
Troop 1 21 Shoota boyz 'Ard boyz/Nob/PK/BP/Rokkit 260
Troop 2 10 Grots+RH 40
Elite 1 Lootas x5 75



   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

500 pt patrol mission force:

Trukk w red paint and big shoota.
11 boyz + nob with Klaw and Pole (152)
x 2 (304)
2 x 5 man loota boyz (150) 454
1 Slaver and 12 grotz. (46)

Grotz to protect the loota boyz and sit on an objective.
Two trukks to race out there and kill whatevery stuff the enemy throws at you.


2000
2000
WIP
3000
8000 
   
 
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