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Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

What do you all think of this list?

-Vect + Haemy goes in the Incubi's Raider (mini-death star)

-Darklight spam (trueborn/ravager/Warrior+blaster) to crack vehicles

-Razorwing+Venoms serves anti-infantry duty

HQ: Asdrubael Vect
1 Asdrubael Vect

HQ: Haemonculus
1 Haemonculus, Liquifier Gun x1

Elite: Incubi
4 Incubi, Incubus Warsuit; Klaive
1 Klaivex Demiklaives; Onslaught
1 Raider Dark Lance x1; Flickerfield

Elite: Kabalite Trueborn
3 Kabalite Trueborn, Kabalite Armour; Blaster x3
1 Raider Dark Lance x1; Flickerfield

Elite: Kabalite Trueborn
3 Kabalite Trueborn, Kabalite Armour; Blaster x3
1 Raider Dark Lance x1; Flickerfield

Troops #1: Wracks
2 Wracks, Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2
1 Acothyst Poisoned Weapon (4+) x2; Hexrifle
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #2: Wracks
2 Wracks, Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2
1 Acothyst Poisoned Weapon (4+) x2; Hexrifle
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #3: Wracks
2 Wracks, Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2
1 Acothyst Poisoned Weapon (4+) x2; Hexrifle
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #4: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #5: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #6: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Heavy Support: Ravager
1 Ravager, Dark Lance x3; Night Shields; Flickerfield

Heavy Support: Ravager
1 Ravager, Dark Lance x3; Night Shields; Flickerfield

Heavy Support: Razorwing Jetfighter
1 Razorwing Jetfighter,Monoscythe Missile x4; Disintegrator Cannon x2; Splinter Cannon x1; Night Shields; Flickerfield

Live Ork, Be Ork. or D'Ork!


 
   
Made in fi
Honored Helliarch on Hypex




I'm not a big fan of Wracks or Jetfighters, but I don't see anything glaringly wrong with this list. The only real comment I have for you is to tell you to seriously look at Hexrifles. Examine their odds of honestly killing what they shoot at.

(It's really quite poor.)

Liquifier guns are always a sound investment. ^^

This message was edited 1 time. Last update was at 2011/11/21 22:32:07


 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

@Corollax Thanks for the input... I wanted to make a TAC list with the model that I have...

As to the Hexrifle, I wanted to give that unit something to plink with at range. It's just a sniper weapon as I look at it and if the secondary ability kicks in... groovy.

The Razorwing is purely there for anti-infantry vs Marines and Termies.

Vect+Incubi's are for CC... I tried Wyches... but, they tend to tarpit more than being killy. I'm seeing lots of Grey Knights in foot in my neck of the woods and I wanted some AP2 shots (dissy) and power weapons (incubi + vect).

This message was edited 1 time. Last update was at 2011/11/21 22:40:00


Live Ork, Be Ork. or D'Ork!


 
   
Made in fi
Honored Helliarch on Hypex




The problem is that Hexrifles aren't very effective at "plinking at range," either. With BS4, 1/3 your shots miss off the bat. Another half will fail to wound. This means that even in the best of circumstances, a Hexrifle will only kill 1/3 of a model per turn.

That's pretty abysmal.

Now when you consider that they're only AP4 and half the codices in the game are MEQ...

This message was edited 1 time. Last update was at 2011/11/21 23:08:23


 
   
Made in us
Sinewy Scourge




Grand ol US of A

whembly wrote:
What do you all think of this list?

-Vect + Haemy goes in the Incubi's Raider (mini-death star)

-Darklight spam (trueborn/ravager/Warrior+blaster) to crack vehicles

-Razorwing+Venoms serves anti-infantry duty

HQ: Asdrubael Vect
1 Asdrubael Vect

He's good and the backbone of this list so I really won't comment other to say thanks for not taking the Dias!

whembly wrote:
HQ: Haemonculus
1 Haemonculus, Liquifier Gun x1

Tis good.

whembly wrote:
Elite: Incubi
4 Incubi, Incubus Warsuit; Klaive
1 Klaivex Demiklaives; Onslaught
1 Raider Dark Lance x1; Flickerfield

So 5 guys or 4? It looks like 5 so I'll critique that. 5 dudes with vect is going to destroy whatever it hits so I would be careful and realize you will most likely just get boltered to death. Either way though I wouldn't take a Klaivex and definently not his weapon or power as it is just to many points IMO. The raider fits and looks good.

whembly wrote:
Elite: Kabalite Trueborn
3 Kabalite Trueborn, Kabalite Armour; Blaster x3
1 Raider Dark Lance x1; Flickerfield

So I would drop the raider for a venom and add in another body with another blaster. 2 SC can hose infantry and 4 blasters is the same anti-tank shots. The 18" range of the blasters doesn't mesh well with the 36" range of the DL. With a venom you can move up and shoot infantry like longfangs.

whembly wrote:
Elite: Kabalite Trueborn
3 Kabalite Trueborn, Kabalite Armour; Blaster x3
1 Raider Dark Lance x1; Flickerfield

Same, but I will say this. You can drop the blasters for 2 Dark Lances. Not really my thing but it is a possibility.

whembly wrote:
Troops #1: Wracks
2 Wracks, Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2
1 Acothyst Poisoned Weapon (4+) x2; Hexrifle
1 Venom
Splinter Cannons (x2); Flickerfield

Honestly I have never ever been able to stand wracks. DE don't hold objectives the whole game. They steal them on the last turn or two of the game. Honestly 5 warriors with a blaster in the same transport I think gets you much more milage as you increase the number of AT guns in the army. If you do want wracks give them liquifiers over hexrifles as you have a much better chance to kill with a liquifier.

whembly wrote:
Troops #2: Wracks
2 Wracks, Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2
1 Acothyst Poisoned Weapon (4+) x2; Hexrifle
1 Venom
Splinter Cannons (x2); Flickerfield

Same...never like wracks.

whembly wrote:
Troops #3: Wracks
2 Wracks, Altered Physique; Gnarlskin; Poisoned Weapon (4+) x2
1 Acothyst Poisoned Weapon (4+) x2; Hexrifle
1 Venom
Splinter Cannons (x2); Flickerfield

Same

whembly wrote:
Troops #4: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

That is a good troops choice...you do know that I don't need to know that they have a rifle, kabalite armor, or that the venom has a FF right?

whembly wrote:
Troops #5: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Same...it's good so run more.

whembly wrote:
Troops #6: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Yup its still good.

whembly wrote:
Heavy Support: Ravager
1 Ravager, Dark Lance x3; Night Shields; Flickerfield

Drop the NS. Anything that can hurt your ravager will be in range to hit you if you are in range to hit them. Conisder a Lascannon (48)... Railgun (72). With a range of 36" you might as well save those points.

whembly wrote:
Heavy Support: Ravager
1 Ravager, Dark Lance x3; Night Shields; Flickerfield

Same...kick the NS to the curb.

whembly wrote:
Heavy Support: Razorwing Jetfighter
1 Razorwing Jetfighter,Monoscythe Missile x4; Disintegrator Cannon x2; Splinter Cannon x1; Night Shields; Flickerfield

Drop the NS and you have a nasty infantry killer, but if you run 8+ venoms even marines will roll ones and twos. I don't think you need infantry killing. If you a deathly afraid of termis charging something then throw the incubi at them or fire at them with blasters, either way that should kill the termis fast.

Honestly without wyches and if you drop wracks then the heamy has little point anymore, besides FNP for an already killy squad that can easily become too killy.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

@Akroma06: Thanks for the input... after chewing on this list for bit... I'm not going with wracks any more. What do you think of the next two lists?

List #2 (With Vect)
HQ: Asdrubael Vect
1 Asdrubael Vect

HQ: Baron Sathypants
1 Baron Sathonyx

Elite: Incubi
4 Incubi, Incubus Warsuit; Klaive
1 Venom
Splinter Cannons (x2); Flickerfield

Elite: Kabalite Trueborn
4 Kabalite Trueborn, Kabalite Armour; Blaster x4
1 Raider Dark Lance x1; Flickerfield

Elite: Kabalite Trueborn
4 Kabalite Trueborn, Kabalite Armour; Blaster x4
1 Raider Dark Lance x1; Flickerfield

Troops #1: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #2: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #3: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #4: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #5: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Fast Attack: Beastmasters
3 Beastmasters, Wychsuit; Skyboard; Close Combat Weapon x2; Splinter Pod x3; Venom Blade
2 Khymerae
4 Razorwing Flocks

Heavy Support: Ravager
1 Ravager, Dark Lance x3; Flickerfield

Heavy Support: Ravager
1 Ravager, Dark Lance x3; Flickerfield

Heavy Support: Razorwing Jetfighter
1 Razorwing Jetfighter,Monoscythe Missile x4; Disintegrator Cannon x2; Splinter Cannon x1; Flickerfield

I dropped the 6th troop slot, haemy and the Klavex for:
-Baron Sathypants
-small Beast squad
-swapped the wrack units for warrior+venom
-gave incubi venom instead of raide
-buff each trueborn to 4 man squads

Vect goes with incubi...

Baron goes with the animals..

Both HQs gives me a great chance of going first

I wanna try out the Razorwing... I've been on the recieving end of that too many time and it's anti-infantry is impressive (didn't believe it at first).

I'll post list #3 next...


Automatically Appended Next Post:
Okay... here's my idea with list #3:

List #3 (With basic Archon)
HQ: Archon
1 Archon, Huskblade, Soul-trap, Ghostplate Armour, Shadow Field, Haywire Grandes, Combat Drugs, Phantasm Grenade Launcher

HQ: Baron Sathypants
1 Baron Sathonyx

Elite: Incubi
4 Incubi, Incubus Warsuit; Klaive
1 Venom
Splinter Cannons (x2); Flickerfield

Elite: Kabalite Trueborn
4 Kabalite Trueborn, Kabalite Armour; Blaster x4
1 Raider Dark Lance x1; Flickerfield

Elite: Kabalite Trueborn
4 Kabalite Trueborn, Kabalite Armour; Blaster x4
1 Raider Dark Lance x1; Flickerfield

Troops #1: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #2: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #3: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #4: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Troops #5: Kabalite Warriors
5 Kabalite Warriors,Splinter Rifle x4; Kabalite Armour; Blaster x1
1 Venom
Splinter Cannons (x2); Flickerfield

Fast Attack: Beastmasters
3 Beastmasters, Wychsuit; Skyboard; Close Combat Weapon x2; Splinter Pod x3; Agonizer
5 Khymerae
4 Razorwing Flocks

Heavy Support: Ravager
1 Ravager, Dark Lance x3; Flickerfield

Heavy Support: Ravager
1 Ravager, Dark Lance x3; Flickerfield

Heavy Support: Razorwing Jetfighter
1 Razorwing Jetfighter,Monoscythe Missile x4; Disintegrator Cannon x2; Splinter Cannon x1; Flickerfield

-Archon goes with Incubi or goes Monsterous Creature/IC hunting...
-Baron goes with animals

step 1) Shoot...
step 2) Kill...
step 3) ????
step 4) PROFIT!!!

critique welcome...

This message was edited 2 times. Last update was at 2011/11/22 17:38:58


Live Ork, Be Ork. or D'Ork!


 
   
Made in us
Sinewy Scourge




Grand ol US of A

Personally I am very meh on Sathy. He works great in a hellion armys. The problem with putting him with beasts is that he cannot move 12" anymore just 6" also the beasts can no longer charge 12" because of Sathy just 6".

With that said. I like the first one better. If you are going to take an archon go for the top gun. 4 incubi makes them killy but not so killy that they win on your turn only to get boltered on your opponents turn. I would also drop the NS on the ravagers/razorwing I mean anything that you can hit that is going to pose a threat to your ravager will already be in range. All they really stop are rapid firing bolters. Now I would give the trueborn venoms with 2 cannons as they are cheaper but raiders aren't a bad choice. Venoms will kill marines...I promise they will.

The second list.

I'll skip baron critique, and go straight to the archon. I'm gald to see the PGL as there is not much worse than realizing that your incubi don't have plasmas and just charged through cover. Personally I would drop the huskbalde and the soul-trap for an agoniser, but it is perfectly viable either way. Ghostplate has saved me several times after my shadow field has gone down (back dreadnought for I can roll ) so don't let anyone tell you to drop it. Same on the NS.


Automatically Appended Next Post:
Oh btw its
1) Shoot
2) TORTURE
3) Kill
4) Profit!!!

This message was edited 1 time. Last update was at 2011/11/22 14:48:07


d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

Personally I am very meh on Sathy. He works great in a hellion armys. The problem with putting him with beasts is that he cannot move 12" anymore just 6" also the beasts can no longer charge 12" because of Sathy just 6".

I'm big on Sathypants for 3 reasons:
1) +1 to go first
2) 'nades to the Beast Unit
3) Stealth to Beast Unit
I'm at the point where if I ever field a Beast unit on the table, Sathypants goes with them as he's a "by definition" a force multiply for that unit.

With that said. I like the first one better. If you are going to take an archon go for the top gun. 4 incubi makes them killy but not so killy that they win on your turn only to get boltered on your opponents turn.

Good point... I'm a big fan of Vect. Although... going to play test both list.

I would also drop the NS on the ravagers/razorwing I mean anything that you can hit that is going to pose a threat to your ravager will already be in range. All they really stop are rapid firing bolters.

oops! I agreed with you the first time you said that... forgot to take it out of the list as there isn't enough points to have 'em anyways.

Now I would give the trueborn venoms with 2 cannons as they are cheaper but raiders aren't a bad choice. Venoms will kill marines...I promise they will.

1) Don't have two more... (already have 6 total)
2) Here's what I've found... it's the volume of shots that'll whittle down the marines, but at times, it doesn't kill quite fast enough... 'tis why I'm entertaining the idea of the razorwing+dissy.
3) If I can scrung moar $$, replacing them with 2 venoms may free up enough points to use else where... (tinkering time...)

The second list.

I'll skip baron critique, and go straight to the archon. I'm gald to see the PGL as there is not much worse than realizing that your incubi don't have plasmas and just charged through cover. Personally I would drop the huskbalde and the soul-trap for an agoniser, but it is perfectly viable either way. Ghostplate has saved me several times after my shadow field has gone down (back dreadnought for I can roll ) so don't let anyone tell you to drop it. Same on the NS.

Pondering on an agnonizer build for the Archon... intriguing... That many # of pw attacks wounding on 4+.....

Automatically Appended Next Post:
Oh btw its
1) Shoot
2) TORTURE
3) Kill
4) Profit!!!


Live Ork, Be Ork. or D'Ork!


 
   
Made in gb
Kabalite Conscript





I'd drop the jetfighter; you can never have too many DL.

Just remember, DL destroy vehicles, if the enemy's vehicle is destroyed, the chances are it won't destroy your fragile raiders

KABAL OF THE SOULLESS SILVER  
   
Made in us
Sinewy Scourge




Grand ol US of A

I get why you like sathy I just feel like I can hide beasts or I typically run them out of a portal. It's kinda hard to take a cover save when they have never shot at you before. Although the grenades could be handy...I guess I never realised that. The +1 to go first kinda gets a backseat with Vect.

4 Incubi + Vect is about the right amount of killy power to do some damage but not get caught in the open. I normally run 5 with a standard Archon.

Venoms are the backbone of my army though as it is called a venomspam. I think I run 7-8 venoms and 1-2 Raiders. If you kinda use venoms in psudeo-craftworld eldar manner then they work amazingly. Target only one squad and shoot it till its gone. But make sure nothing else can hit you next turn. If you have any of the old raiders (or can find them on e-bay) then there are some rather easy conversions with vypers (again e-bay), that could save you some money.

The Agoniser Archon (AA) is my prefered build since it doesn't rely on getting luck with a huskblade. Getting into base 2 base with some of the other ICs or MCs can be nerve racking. I mean a captain with a relic blade only needs one failed save and poof goes the archon. You would also need a 5+ to wound him. Where as him targeting the cpt's squad usually ends up with a dead squad and a cpt taking fearless wounds. It's a safer more conservitive play that saves points. BA are really the only lists that benefit with the husk/trap combo.

If you don't want to buy venoms go with DL trueborn and maybe some DL scourges too to help offset not having the third ravager, but then we are in a points issue.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
 
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