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![[Post New]](/s/i/i.gif) 2011/11/21 23:22:43
Subject: 2.5k guard by a non guard player
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Stabbin' Skarboy
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(2497pts)
2500pt Imperial Guard 5th Ed (2009) Roster (Standard)
Selections:
HQ (105pts)
Company Command Squad (105pts)
Carapace Armour , Medi Pack , Vox Caster
Company Commander
Close Combat Weapon, Laspistol
Troops (1867pts)
Melta Platoon - Infantry Platoon (925pts)
Melta Infantry - Infantry Squad (160pts)
Meltagun
Chimera
Heavy Bolter, Multi-laser
Commissar
Bolt Pistol, Plasma Pistol
Sergeant
Close Combat Weapon, Laspistol
Melta Infantry - Infantry Squad (160pts)
Meltagun
Chimera
Heavy Bolter, Multi-laser
Commissar
Bolt Pistol, Plasma Pistol
Sergeant
Close Combat Weapon, Laspistol
Melta Infantry - Infantry Squad (160pts)
Meltagun
Chimera
Heavy Bolter, Multi-laser
Commissar
Bolt Pistol, Plasma Pistol
Sergeant
Close Combat Weapon, Laspistol
Melta Infantry - Infantry Squad (160pts)
Meltagun
Chimera
Heavy Bolter, Multi-laser
Commissar
Bolt Pistol, Plasma Pistol
Sergeant
Close Combat Weapon, Laspistol
Melta Infantry - Infantry Squad (160pts)
Meltagun
Chimera
Heavy Bolter, Multi-laser
Commissar
Bolt Pistol, Plasma Pistol
Sergeant
Close Combat Weapon, Laspistol
Melta Command - Platoon Command Squad (125pts)
Medi Pack , 3x Meltagun
Commissar
Bolt Pistol, Close Combat Weapon
Platoon Commander
Close Combat Weapon, Laspistol
Defense Platoon - Infantry Platoon (942pts)
Heavy Weapons Squad (90pts)
3x Missile Launcher
Heavy Weapons Squad (90pts)
3x Missile Launcher
Heavy Weapons Squad (90pts)
3x Missile Launcher
Heavy Weapons Squad (90pts)
3x Missile Launcher
Heavy Weapons Squad (90pts)
3x Missile Launcher
Infantry Squad (105pts)
Missile Launcher , Vox Caster
Commissar
Bolt Pistol, Close Combat Weapon
Sergeant
Close Combat Weapon, Laspistol
Infantry Squad (105pts)
Missile Launcher , Vox Caster
Commissar
Bolt Pistol, Close Combat Weapon
Sergeant
Close Combat Weapon, Laspistol
Infantry Squad (105pts)
Missile Launcher , Vox Caster
Commissar
Bolt Pistol, Close Combat Weapon
Sergeant
Close Combat Weapon, Laspistol
Infantry Squad (105pts)
Missile Launcher , Vox Caster
Commissar
Bolt Pistol, Close Combat Weapon
Sergeant
Close Combat Weapon, Laspistol
Platoon Command Squad (72pts)
Vox Caster
Commissar
Bolt Pistol, Close Combat Weapon
Platoon Commander
Bolt Pistol , Close Combat Weapon
Heavy Support (525pts)
Deathstrike Missile Launcher (175pts)
Extra Armour, Heavy Bolter
Deathstrike Missile Launcher (175pts)
Extra Armour , Heavy Bolter
Deathstrike Missile Launcher (175pts)
Extra Armour , Heavy Bolter
Created with BattleScribe
K i know this list will likely confuse or piss of some guard players but keep in mind(im not a guard player i play tau and orks. I plan on using this in an "army switch game" against my good freind. This is what i imagine as an effective guard list from the outside.
6 units with chimeras meltas and commisars for hunting heavy tanks down.
15 missile launcher teams
4 full squads with a missile launcher
3 deathstrikes
The Melta Platoon charges forward to fry Battle wagons and hammerheads.
The defensive platoon missile spams crisis suits/trukks
The deathstrikes rape(seriously after turn 1 its 1/3 and i have 3. after turn 2 its 1/2 and i have 2. I dont expect them to work perfectly but 3 of them gives e a damn good chance at hurting something quite badly.)
So what do ya think
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/11/21 23:33:15
Subject: Re:2.5k guard by a non guard player
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Stalwart Veteran Guard Sergeant
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Deathstrikes and effective in the same post? I would never run more than one myself, of the two, I think the Manticore is far better suited for general use.
I like the idea of a massive melta spam, but for similar points, you could just have the defensive platoon then 5 squads of melta veterans, giving you far more melta for your money. A bare bones Melta vet squad (the way you'd want to run it) is only 155pts and for that you get 3 meltaguns in a chimera that are BS4, not 3. In total, that'd come to 775 points, leaving room in your list for something like a valkyrie or a hellhound squadron (since everything seems to be all about the anti-tank, some anti-infantry wouldn't go amiss).
I can see what you're going for, but an infantry platoon isn't the best way to get loads of special weapons out on the field.
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![[Post New]](/s/i/i.gif) 2011/11/21 23:37:13
Subject: 2.5k guard by a non guard player
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Stabbin' Skarboy
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hmm
never thought of vets
thx
although the defensive platoon has anti inf
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/11/21 23:41:14
Subject: Re:2.5k guard by a non guard player
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Stalwart Veteran Guard Sergeant
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Ah, that's true, those missile launchers will hit alot...
I was just suggesting where those spare points if you switch to vets might go and since the elites section of the codex isn't too amazing, fast attack is probably your best bet
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![[Post New]](/s/i/i.gif) 2011/11/21 23:43:51
Subject: 2.5k guard by a non guard player
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Stabbin' Skarboy
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may take some hellhounds
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/11/22 00:14:13
Subject: 2.5k guard by a non guard player
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Violent Enforcer
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I wouldn't take the heavy weapon teams. They're EXTREMELY vulnerable to strength 6+ attacks thanks to being a W2 T3 model.
For example, one standard assault cannon would typically be enough to force them into a leadership test(if they have no cover save it would kill 2 teams).
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![[Post New]](/s/i/i.gif) 2011/11/22 01:06:00
Subject: 2.5k guard by a non guard player
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Stabbin' Skarboy
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k
keep in mind this is vs tau/orks
I doubt plasma spam
hammerheads s6 ap4 will hurt but it will also hurt the rest of my army so meh
he can only bring 3 units of lootas so meh im happy if he wastes time on them
same with missile pods
besides rigging vets or squads with heavy guns is exxpensive
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/11/22 03:45:38
Subject: 2.5k guard by a non guard player
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Violent Enforcer
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Don't underestimate the firepower lootas can bring. They used to be my bread and butter unit before I sold my orks off. Typically, they'll be taken in groups of 15 to avoid unnecessary morale tests and keep them fearless. That'll mean 15 d3 shots, typically breaking down to 30 shots with bs 2, which is 10 hits at strength 7. In turn that's a little over 8 wounds. Even with cover, they're overkill. Without any ablative wounds to protect them, HW teams are easy pickings. And that's just what Lootas alone can do with average rolls.
If I were you, ESPECIALLY against orks, I'd look at the Hellhound and Valkyrie variants as a better point investment than 15 squishy HW teams.
In the end, field what you think you'd like to play with, but in my experience as both an IG player and someone who's faced them multiple times with different armies I can say with certainty that if your opponent is worth his salt, when he prioritizes his targets what should be at the dead top will be the easiest to kill and/or most damaging. In this case, that'll be your HW teams and your Deathstrikes.
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======End Dakka Geek Code======
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![[Post New]](/s/i/i.gif) 2011/11/22 04:29:32
Subject: 2.5k guard by a non guard player
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Stabbin' Skarboy
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I was leaning towards 45 lootas can target 3/5 squads.
Lootas are scary but there are allot of targets for them.
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/11/22 07:27:49
Subject: 2.5k guard by a non guard player
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Member of a Lodge? I Can't Say
WI
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Yeah, you rarily see more than 2 mobs of lootas. If they destroy a HWS each turn, the Guard player wins, as his other HWSs are taking care of those 15 Orks, even if they get a KFF save. Course, if the Lootas or Tau are not destroying two Deathstrikes first turn when it can't do anything, the player is kinda being silly.
I know your not a Guard player, but your claiming to be a experienced WH40k player (Tau and Ork at least). No excuse to waste points on dumb things or poor equipment because you have no idea how it works. You just do not have 2500pts of Guard lying around and not bother to crack open the codex to look at the weapons. If your willing to throw away $5000 bucks on a army and not look at the book, you can toss that money to me to actually put it to use.
15pts a Missile Launcher on a BS 3 troop that can't hurt AV 14 at range is a waste. There are only two heavy weapon choices for Guard... Lascannons or Autocannons. LCs for AV 12+ and ACs for everything else, including troops.
Special weapons on BS 3 are probably flamers or melta guns (you can look at sniper rifles and GLs for special purpose troops). BS 4 should have Melta or Plasma.
Just because you have the option on your software to buy a Commissar or Medic doesn't mean you should. You think a 5-6 man squad with 3s for all of their stats will survive against Tau shooting or Orks in CC, even with Stubborn or FNP (for 65pts!)?? I mean, if you just want to screw your buddy over so you can mud-stomp him with your Orks and Tau, that is your business. But if your actually trying to make a decent list for him... come on man...
Your buying Voxs for a billion units. Your list can issue 4 Orders a turn. Have you read the Order rules? Foot Guard run on Orders. Mech guard are a hoard list.
2500pts of Guard, not one special character? Eight vehicles and really poor choices at that. No LRBTs or real Artillery that can, you know, fire every turn? You sure your not trying to make a paper tiger list to screw over your friend? Really? I think 1500pts of Tau or Orks can crush that list... You /know/ what Orks and Tau can deal with, what in there would make a Tau or Ork player scared? What would you not want to face?
Buy the Codex, not some free software on line and actually read the stuff.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/11/22 08:11:07
Subject: 2.5k guard by a non guard player
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Stabbin' Skarboy
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Ok jackass you don't need to be condescending
1 I should have said but this is a game by proxy so no money is being spent
2 I have read the codex but some things are from expeiriance on the other side of the table(vox caster)
3 missile pods deal damage to vehicles decently. Melta does it better. I have both. You speak like I have none.
4 missile pods are also PREFERABLE because they can blast infantry hordes. It's called. Being versatile. Autocannons are great for pooping a rhino but terrible for trukks because trukks hold enough guys that auto cannons just don't have enough VOF.
5 have you ever read death strike rules? Would you want to be hit by that.
6 do you play on a billards table? I don't. I will work to protect them and hide them.
7 I am trying something different. That's kind of the point of these games.
8 you could have decent advice but instead you choose to act like a witch. All the previous posters gave actual advice Ina proper maker and suggested things that may Acctually help but you wanted to wave your big ol dick and try to make fun of some random dude online for thinking outside of your tiny little box. Classy dude
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/11/22 09:04:11
Subject: 2.5k guard by a non guard player
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Member of a Lodge? I Can't Say
WI
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docbrown wrote:Ok jackass you don't need to be condescending
1 I should have said but this is a game by proxy so no money is being spent
2 I have read the codex but some things are from expeiriance on the other side of the table(vox caster)
3 missile pods deal damage to vehicles decently. Melta does it better. I have both. You speak like I have none.
4 missile pods are also PREFERABLE because they can blast infantry hordes. It's called. Being versatile. Autocannons are great for pooping a rhino but terrible for trukks because trukks hold enough guys that auto cannons just don't have enough VOF.
5 have you ever read death strike rules? Would you want to be hit by that.
6 do you play on a billards table? I don't. I will work to protect them and hide them.
7 I am trying something different. That's kind of the point of these games.
8 you could have decent advice but instead you choose to act like a witch. All the previous posters gave actual advice Ina proper maker and suggested things that may Acctually help but you wanted to wave your big ol dick and try to make fun of some random dude online for thinking outside of your tiny little box. Classy dude
I am not here to sugur coat things. Lets break down your reasons further...
1 - Thank God then it is proxies.
2 - Vox only allows a re-roll on a failed Order if both units have them. Their range is 12" or 24", depending on if you have Creed or a standard PCS/ CCS.
3 - MLs are Str 8 Krak, so you end up firing on AV 12 or less vehicles anyway, with a single shot for 5pts more than a AC. AC wins there. You run your Orks base to base? No. You run troops 2" apart so a small marker only hits 2.5 guys at most, if you hit (your actually worse off on hitting now due to having to use the scatter dice vs the BS 3 of the gunner). Str 4 means your wounding 1.5 guys (if you do hit). At that rate the 2 shots from the AC will wound any targets that you do hit (due to Str 7). AC wounds the same number in the mobs that the frag does, for 5pts less. AC wins again.
4 - Killing 1 guy per frag or 'pooping' tranksports 50% of the time per shot for more points is not versatile. Not being able to touch a Battle Wagon is not versatile. Missle Launcher fires at the same targets that a AC ends up firing on, with fewer shots, for more points.
5 - Have /you/ read the Deathstrike rules? How many rounds will it take a 2500pt Tau list to fire on three AV 12 targets and take them out? How far can Orks move in 2-3 turns on foot, much less in vehicles? Far enough to be in close combat before those things launch. Even with one Loota mob, you should be taking 1 out a turn. You need a 6 turn 1, 5-6 turn 2, 4-6 turn 3 if they are untouched. And a weapon destroyed check means you can't fire turn 1 as you can't roll a 7. If your serious on using them, and I mean serious, drop the Extra armor for Camo Netting and throw them in a woods. Just do not be shocked if the Tau shoot them all dead before they launch or Orks are in close combat with your entire list so your killing yourself as well as the Orks.
6 - I play on a 4 x 6 table. If your using proxies, LoS will be a... arguement.
7 - 2500pts to try something different? Interesting.
8 - You said your were expecting to generate agro, you got it, and you could not handle it. Don't whine when it comes or don't bother posting. Your calling me names and then saying I have no class? Take a look in the mirror, boy. You claim to know Orks and Tau, I am calling you out on that list since /you know/ Tau or Orks will be going against it. The /only/ thing those lists will be worried about will be your Deathstrikes, and Deathstrikes suck because they never live long enough to fire.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2011/11/22 12:46:43
Subject: Re:2.5k guard by a non guard player
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Tunneling Trygon
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Agree on the above. For heavy weapons go autocannon or lascannon. Missiles suffer from 1 less S than lascannon and 1 less shot than autocannon. Marines can cope with missiles as a jack of all trades as they have BS4.
3 manticores is always going to be better than 3 deathstrikes.
10 man infantry squad on foot is never going to last. As 2,5k they proabbly need to be about 30 strong to take any shooting aimed in their direction. You only then need 1 vox/blobbed squad as well.
Using only 1 HQ at 2,5k is a waste - take another CCS or a Lord Commissar to babysit those HWS.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/11/22 22:09:41
Subject: 2.5k guard by a non guard player
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Stabbin' Skarboy
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id just like to thank everyone else who is not a piss ant for their respectful advice
i plan to rework this to make the melta squads cheaper
i will keep the deathstrikes(since noone ever gives them a chance why not try them.)
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The tide is coming
http://alt40k.blogspot.com/ |
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