Hellwolf wrote:Okay thanks. The general consensus is 1/40 of a human size.
No.
That is not the consensus in any way shape or form. I've been wargaming for a bit under 20 years and have never heard 1/40th as a consensus for
40k size. The general consensus is that
40k is (or at leasts pretends do be) roughly 28mm scale. 28mm (or any
mm scale) refers to the distance from the sole of the model to it's eye level. The general consensus is that 28mm is about 1/58 or 1/56. Several companies have begun marketing figures and vehicles in "1/56" for this reason.
See this usefull chart for more clarity.
http://theminiaturespage.com/ref/scales.html
As has been mentioned above, this is not a perfect measurement as the "heroic" (read overly muscular and fat) dimensions of
40k and many other figs mean that they are significantly wider than a true-scale model in 1/56 scale with thicker limbs, chunkier features and in many cases (especially
40k) rediculously huge weapons. Also due to scale creep over time, many
40k miniatures are now 30mm scale or greater.
This means that while a "heroic" 28mm figure might be said to be 1/56, it's large proportions and wide bulk (and plinth-like slotta base..) might result in it looking more appropriate next to a 1/48 scale vehicle or scenery kit.
As was said before, it's extremely relative, and when it comes to adapting model kits to sci-fi and fantasy wargaming, the best thing to do is often just to see what looks right. As an example, in my collection of post apocalyptic vehicles that I have converted for use with 28mm figures I have 1/35, 1/48, 1/43, and a mis-labled 1/35th vehicle that is probably actually 1/40th.
Hellwolf wrote: but when a miniature moves 1 inch, we move 40". The average move for most models is 6 inches, so that equals 480" or 1219.2 metres. That is equal to about 12 average human steps. That doesn't seem much for a 'normal move'.
Ground scale (game measurments compared to "real" measurments) for
40k has little basis in any real measurments and can't be compared to any realistic measurement of scale. The rediculously short weapons ranges are paired with rather long movement ranges the result being the rediculous amount of close combat (for a sci-fi game) that occurs in
40k.
Long and short of it is don't try to ratioalize ground scale and ranges in
40k. It doesn't work.