Switch Theme:

Reforms (What is the "centre point"?) and Units (can they be 1 wide and X deep?)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in lv
Camouflaged Zero





Where the sun crosses the field of blood.

So, two questions.
First, when reforming, it states that: "Keeping the centre point of the unit the same, arrange the unit into a new formation of as many ranks as you please, facing whichever direction you wish."
Does this mean that, when reforming, will it "grow" both forwards and backwards, or only backwards? I.e., is the "centre point" the centre of the first rank, or the absolute middle of the unit?
Visual example: (Unit is X, ground is - )
Before reforming:
- - -
- - -
- - -
xxx
xxx
xxx
- - -
- - -
- - -

After reforming, does it become:
- - -
- - -
- - -
xx
xx
xx
xx
x
- - -
Or:
- - -
- - -
xx
xx
xx
xx
x
- - -
- - -


Second question:
My friend states that a unit needs to be 3 man wide at least, yet I can find no rule for this. Quick confirmation of whom is right would be nice. Would it be posssible to have a 1 man wide unit?

(If you want to know, the reason is a little trick i figured out with VC. 1st turn, big unit of whatever. Free reform into a long line, gaining about 15" ground if they grow both forwards and backwards, then move 4", and then Danse for another 8", giving Skeletons among else a threat range of 27" first turn... Though they'll only be 1 man wide, but they're unbreakable anyways. Perhaps stick a Lord or Hero in front of them.)


Automatically Appended Next Post:
Oh, just noted that models cannot reform to move more than twice their Mov value, so a skeleton cannot win 15" ground with this - only 8.
So instead, skeletons gain max 8" by reform, 4 by move, 8" by danse , for a total of 20". Still potent for a surprise I think, especially if your opponent had first turn.
However, this makes it all the more interesting for, let's say... Black Knights. They will be able to gain 14" or 16" (not barded or barded) by reform, then 7" or 8" from movement, and finally 8" from Danse, for a total of 29" or 32" first turn threat range.

This message was edited 2 times. Last update was at 2011/11/22 22:53:25


 
   
Made in gb
Camouflaged Ariadna Scout





Norwich, Norfolk

To the first question, it is the second diagram that is right.
To the second question, Yes you can have a unit that is 1 wide, thats when rat darts become very annoying to warmachines.

 
   
Made in us
Fixture of Dakka





Isn't there a restriction on how far individual models can move in a reform?

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in bg
Cosmic Joe





Bulgaria

Vulcan wrote:Isn't there a restriction on how far individual models can move in a reform?

Yes up to Mx2, which still dosen't stop walking after a swift reform though, weird


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in se
Camouflaged Zero





Where the sun crosses the field of blood.

So, you are able to move Mx2 with a reform, then a normal move... Excellent.

 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

You have to be careful to do it correctly though. When doing something like this, i'd point out to your opponent where the center of your unit is, just for reference, then show how you are reforming the unit. After unit is reformed, then move the unit.

Makes it easier for both sides to know what's going on. I've seen a few folks just say "So I'll end up 1" wide, and right here, after my move, so I'll just save time and set the models up this way". This of course negates annoying things like the back end of a unit being off the table after the reform, or in a building, or passing through another unit.

Take your time to explain something like this maneuver to your opponent, and you'll get more game.)

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in bg
Cosmic Joe





Bulgaria

And even then it's hard to get any one model to move Mx3.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: