Lord of the Fleet
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Okay, so, where to begin...
First, you have far too many upgrades that just aren't doing anything.
Secondly, squadrons should be avoided (exception being sentinels [not armoured] because they're so cheap, and Hydras).
You have a couple of bad units that won't do anything, namely the conscripts plus chenkov and the Punisher.
You don't have nearly enough useful bodies to score with and do damage with.
You need to match your heavy weapons with your special weapons, or take only heavy weapons or special weapons in a squad. Squads that can take multiple special weapons should always max out on them with one type (4x flamers for example). Things like camo-netting and hunter killer missiles aren't good uses of points, and don't mix and match weapon loadouts in a squadron. If you're going to take a sentinel squadron, give both sentinels the same weapons. Mixing them is detrimental.
Anyways, I could go into detail as to what to remove and what to add, but it'd be long. The list would remain mostly unchanged in principle, it just has A LOT of fat to be trimmed and a lot of pieces aligned properly so that units function in a specific way efficiently.
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Member of a Lodge? I Can't Say
WI
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Yeah, Black is giving you a good start. 2,500 points is pretty high, almost to much for Guard to still be effective. I say this because you just flat run out of slots. Ask your Nid friend to play some 1500-2000 point games instead of something like this, which is actually to his advantage to fit in all of those MCs. I do have to question some of your weapon selections, since you have said your not new to Guard. Plain old playing experience should tell you what works and what doesn't.
Since your doing a foot list, I think I can really help you. First of all, I will make a list for you, then I will explain some tactics/mentality behind the selections afterwards.
CCS - 355pts
LC, 2x Plasma guns, Camo Cloaks, MoO, Astropath, Creed, Kell
CCS - 130pts
LC, 2x Plasma guns, MoO
Marbro - 65pts
Stormtroopers - 105pts
2x Melta guns (I suggest Airbourn Assault)
Stormtroopers - 105pts
2x Melta guns (I suggest Airbourn Assault)
PCS - 57pts (in Vendetta)
4x Flamers, Melta bomb, bolt pistol
PIS - 130pts (blob 1)
Commissar, 2x PW, Melta gun, Melta bomb, AC
PIS - 85pts (blob 1)
PW, Melta gun, Melta bomb, AC
PIS - 85pts (blob 1)
PW, Melta gun, Melta bomb, AC
LC HWS - 105pts
3x LCs
LC HWS - 105pts
3x LCs
PCS - 57pts (in Vendetta)
4x Flamers, Melta bomb, bolt pistol
PIS - 130pts (blob 2)
Commissar, 2x PW, Melta gun, Melta bomb, AC
PIS - 85pts (blob 2)
PW, Melta gun, Melta bomb, AC
PIS - 85pts (blob 2)
PW, Melta gun, Melta bomb, AC
Vendetta - 130pts
Vendetta - 130pts
Manticore - 160pts
Manticore - 160pts
Hydra Battery - 150pts
2x Hydras
2499pts
Made a gunline list for you. Effectivily you sit back and just unload fire on the enemy, forcing them to march across the field to you. You have 14 LCs with up to 6 targets and all of them can be twin linked (or are, like the Vendettas). The Vendettas allow you to late game go out to get late game objectives (if they live that long), but the troops inside of them are cheap (I used the last 15pts on the two PCSs, so the odd costs). You have your two MoOs (that can be twin linked if you have the CCS give itself 'Bring it Down!') if you target a vehicle. Combine that with two Manticores and your dropping a ton of shots on the back. On top of that you have two hydras squadroned up for 8 AC shots down range on a target as well as the blobs with their ACs giving you 12 more AC shots at two more targets. Perfect for troop fire or concentrated fire on a transport if you don't want to waste a LC on it. If you run into your Nid-zilla buddy, those AC shots from the blobs can be made twin linked to pretty much take out 2 MCs a turn. You have to totally fail or your buddy has to roll out of his arse. Note... make sure you use Creed and Kell to give Orders to the HWSs, as Kell uses 'Listen up Maggots!' and uses Creed's Ld 10 for the Orders.
On top of all of that fire, I have 3 DSers coming in for surgical strikes. These units are suicide troops, but with all of the indirect fire make sure you shoot them first so you don't accidently blow them up. If your not a fan of the suicide troops, drop them for either more HWSs or PISs to increase the size of your blobs. Switch out the Astropath for a OotF if you go down to just Marbro or anything less then 3. Remember also the 15 extra points from the PCSs if you do swap them out.
Yeah, the list is lacking AV 14, but LRBTs are attacking vehicles, not defensive. The general rule is a LRBT that isn't moving is a dead LRBT.
Hope this helps or gives you a better idea of what to do. I will say at 2500pts you could makes one heck of a Mech list, as the more expensive melta vets in chimeras means you can field more (since a Chimera list is a mech hoard list). Good luck!
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