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Made in ru
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Big Mek w/ kustom mega-blasta, kustom force field, 'eavy armor = 105

Weirdboy w/ warphead = 85

Deff dread w/ armor plates, big shoota, rokkit launcha = 100

11 Ork boyz w/ shootas, rokkit launcha, 'ard boyz = 120
Trukk w/ armor plates = 45

11 Ork boyz w/ shootas, rokkit launcha, 'ard boyz = 120
Trukk w/ armor plates = 45

3 Warbuggies w/ armor plates = 120

Looted wagon w/ boomgun, 'ard case, armor plates, big shoota = 130

Looted wagon w/ boomgun, 'ard case, armor plates, big shoota = 130


1000 p.

I'm rather new to orkz, so want you to tell me of main disadvantages and will-be difficultes of this list.

"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © 
   
Made in us
Been Around the Block




Fresno, CA

If you want Dakka then drop the weirdboy and the dread, then pick up 12 lootas instead.

The weirdboy is fun but unpredictable and his truck won't last to turn 3 (that is being optimistic)
The Dread is better used an assault platform. His BS stinks and you can find better ways to get 3 str5 and 1 str8 shots for 100 pts.
You are down to 2 troops at this point so you have to ask yourself if this is enough or do you drop something else.
   
Made in gb
Freaky Flayed One




Hi.

If you was going for a shooty list I would recommend using a Shok Attack Gun for your Big Mek over your current loadout as it's much more killy.

The Deff Dread is better at Close Combat rather than shooting so I would gear it to that if anything (3 Close Combat Weapons, Skorcha).

You can't have 2 'Ard Boyz mobs in the same army so one of those mobs would have to lose thier 4+.

As for the other bits I've nevr played with them but I have seen buggies in a lot of lists, and I am a fan on the Looted Wagon. In 1k 2 troops should be enough but you can never have too many boyz. If you have the models I would say some Killa Kans would be a good edition, I use them with either Big Shootas or Rokkit Launchas and 99% of the time they're great 'cos they can threaten so many things.

Orks orks orks orks.......and so on 
   
Made in ru
Navigator





My bad 'bout 'ard boyz.

I've plaed 5 or 6 games with Shok Attack Gun, and in EVERY game by turn 2 or 3 it rolled double , so I prefer not to get into that.

As for Lootas, i'm just not a fan of them. Just thought of adding a squad of bikers/burna boyz on looted wagon with lots of guns instead of dread and dropping the warphead off weirdboy - how would that work?

"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © 
   
Made in us
Longtime Dakkanaut






Vexler wrote:
Big Mek w/ kustom mega-blasta, kustom force field, 'eavy armor = 105
He can not take a Kustom mega blasta, as you have to drop the slugga to take the KFF.
Weirdboy w/ warphead = 85
Never a fan of the wierdboys. Personal thing.
Deff dread w/ armor plates, big shoota, rokkit launcha = 100
Why do you have 2 different types of guns on this. I would go with double BShootas. Cheap and can be effective.
11 Ork boyz w/ shootas, rokkit launcha, 'ard boyz = 120
Trukk w/ armor plates = 45

11 Ork boyz w/ shootas, rokkit launcha, 'ard boyz = 120
Trukk w/ armor plates = 45
As allready said no double ard boys. I wouldln't put rokkits in here. Where is your Nob? The trukks should only have one upgrade and that is Ram.
3 Warbuggies w/ armor plates = 120
These need Rokkits. Armor plates are useless in squadrons. Squadron rules they have Armor plates built in anyways. So waste of points. I also prefer trakks.
Looted wagon w/ boomgun, 'ard case, armor plates, big shoota = 130

Looted wagon w/ boomgun, 'ard case, armor plates, big shoota = 130
These are hit and miss with most Ork players. They don't find them very competitive, but fun to play.

1000 p.

I'm rather new to orkz, so want you to tell me of main disadvantages and will-be difficultes of this list.


I think you honestly coukld use another squad of boys in a trukk. Drop the Dread as it really doesn't help your lilst out. Some bikes for alittle mobile fire support would be nice I thinkk in this list. Anyways hope this helps.

This message was edited 1 time. Last update was at 2011/11/24 15:26:34


 
   
Made in ru
Navigator





Well, taking the advices, tle list is somewhat like that:

Big Mek w/ kustom force field, 'eavy armor = 90

Weirdboy = 55

12 Ork boyz w/ shootas, big shoota = 77
Trukk w/ armor plates = 45

12 Ork boyz w/ shootas, big shoota = 77
Trukk w/ armor plates = 45

11 ork boyz w/ shootas, big shoota, 'ard boyz = 115 (bunker for weirdboy)

trukk w/ armor plates = 45

3 Warbuggies w/ rokkit launchas = 105


Looted wagon w/ boomgun, 'ard case, armor plates, big shoota = 130

Looted wagon w/ boomgun, 'ard case, armor plates, big shoota = 130


Total of 914 p.

Too little for bikers, so thinking 'bout some burna boyz/tankbustaz to accompany mek.

This message was edited 1 time. Last update was at 2011/11/24 16:40:36


"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © 
   
Made in us
Longtime Dakkanaut






Still where are your nob is the squads? Nob with PK, boss pole is a must. The Mek should be in a tukk as well. Drop a boy to fit him in there. I like shootas but I think trukk boys are better suited as sluggas.
   
Made in ru
Navigator





balsak_da_mighty, the point is I want to make a somewhat mobile gunline orks, so in this case I don't think nobz will be useful, and I'm really curious 'bout weirdboy.

This message was edited 1 time. Last update was at 2011/11/25 05:28:26


"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © 
   
Made in ca
Nasty Nob





Canada

Mobile gunline orks? I think this list is extremely specialized. You might have a lot of uphill games with this list.

Stomped

To Be Stomped
No One
My vision of how 40k ends: http://www.fanfiction.net/s/5937830/1/Time-of-Ending-the-40k-Finale  
   
Made in us
Longtime Dakkanaut






Ok, the problem is the shootas are going to be stuck not shooting at all for most of the game. If the trukk gets stunned or shaken then the people inside the transports can't fire.

You would almost be better of with BW's but at 1k that wouldn't be alot. And same thing could happen.

The Nobs are really needed for 1 they can get a boss pole. Very much needed in small squads like you have. I am one of the few people that will tell you they are not needed always. In this lilst I think they are very much needed. The nob also can take tht BShoota you have in the squad and effectively give you an extra shoota.(if taken with PK) Which brings me to numbe 2 the PK. They are really a handy thing. They will give you alittle AT help and its nice to have those 4 attacks in CC that ignore saves. With this type of list it is a pretty good chance that you will have to get into CC or die.

The wierdboy can be a fun thing to play for sure. I however really don't think it fits in here. There is nothing about him that helps with mobile gunline what so ever. What happens if you have to teleport? That is actually more harmful then helpful for your theme. I would leave him home for now.

The looted wagons really arn't mobile. So they really don't fit either. Again BW's would be helpful here.

I hope this helps.
   
Made in gb
Longtime Dakkanaut




Choose a different codex for what you are looking for.

You can build a list around 9 kannons and tons of lootas if you want to shoot.

Weirdboys need to be warphead to have a reasonable chance at being useful.
6 more buggies would be better than the looted tanks.
Nobz are very much needed for you squads. The squads are not going to be really able to out shoot every enemy unit, however they will be in 18'' to shoot then they can get charged and then they'll die.
   
Made in ru
Navigator





So, I've experimented a little with list and now it's something like that:

Big Mek w/ kustom force field, 'eavy armor = 90

12 Burna boyz = 180
Looted wagon w/ 2 big shootas, armor plates = 55

12 Tank bustaz = 180
Looted wagon w/ 2 rokkit launchas, armor plates = 65

11 Ork boyz w/ shootas, big shoota = 71
Trukk w/ armor plates = 45

12 ork boyz w/ sluggas and choppas, nob, powerclaw, bosspole 'ard boyz = 160
Trukk w/ armor plates = 45

Looted wagon w/ boomgun = 105


Total of 996 points. So how is it now?

"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © 
   
Made in au
Bounding Assault Marine







Okay
1) Trukks are a bad idea. When their payload gets out, they take 1 casualty and can start running off the board.
2) I don't know what your putting with the first mob of boyz, but it needs a BP
3) Ard Boys... Orks aren't meant to have saves. Really. Thats what boyz are. Maybe give the Nob Eavy Armour, but not all the boyz. Get more boyz and lose the Trukks.
4) Tankbustas are meh. Maybe get a couple of Deffkoptas with TL Rokkits.
Thats about it. Burna Boyz are a good idea, maybe give them a trukk or an open topped vehicle so they can do, a drive by. If wagons are Open Topped, I apologise.

1350 points
200 points I think 
   
Made in us
Longtime Dakkanaut






Hellwolf wrote:Okay
1) Trukks are a bad idea. When their payload gets out, they take 1 casualty and can start running off the board.
How are trukks a bad idea? Trukks are a grea tidea to get your boys up there fast and into CC. If there is 12 boys in a squad it takes 4 kill to start LD test. With a Boss pole you can mitigatge that by being able to re roll your LD test.
2) I don't know what your putting with the first mob of boyz, but it needs a BP
Agree!
3) Ard Boys... Orks aren't meant to have saves. Really. Thats what boyz are. Maybe give the Nob Eavy Armour, but not all the boyz. Get more boyz and lose the Trukks.
Agree and disagree. There are places for Ard boys to be. Maybe not is a squad of trukks but they can be useful from time to time. Nobs having Ea is really a waste, don't do it.
4) Tankbustas are meh. Maybe get a couple of Deffkoptas with TL Rokkits.
I haven't found a use for Tank bustas either but I prefer Rokkit trakks to Koptas anyday. If a Tank busta squad could take a transport of there own then maybe would feel better about them. But not a fan.
Thats about it. Burna Boyz are a good idea, maybe give them a trukk or an open topped vehicle so they can do, a drive by. If wagons are Open Topped, I apologise.
Burnas can't take a trukk so mute point here. Looted wagons really are not that grat of a tranport and take a heavy alos. Best bet would be a battle wagon for the burnas if you wanted them. yes they can be very effective while you do a drive by, but they really are a huge target so you have to cover them well to even be worth it.


These are my opinions on the matter.

   
Made in ru
Navigator





So after all it's something like this:

Big Mek w/ kustom force field, 'eavy armor = 90

12 Burna boyz = 180
Battlewagon w/ kilkannon, deff rolla, armor plates, red paint job, 4 rokkit launchas, kannon = 235

12 Ork boyz w/ shootas, big shoota, nob, 'eavy armor, bosspole = 97
Trukk w/ armor plates = 45

12 Ork boyz w/ shootas, big shoota, nob, 'eavy armor, bosspole = 97
Trukk w/ armor plates = 45

11 Ork boyz w/ shootas, rokkit launcha, nob, power klaw, bosspole 'ard boyz = 160
Trukk w/ rokkit launcha, armor plates = 50


999 points

"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © 
   
Made in us
Longtime Dakkanaut






Vexler wrote:So after all it's something like this:

Big Mek w/ kustom force field, 'eavy armor = 90

12 Burna boyz = 180
Battlewagon w/ kilkannon, deff rolla, armor plates, red paint job, 4 rokkit launchas, kannon = 235

12 Ork boyz w/ shootas, big shoota, nob, 'eavy armor, bosspole = 97
Trukk w/ armor plates = 45

12 Ork boyz w/ shootas, big shoota, nob, 'eavy armor, bosspole = 97
Trukk w/ armor plates = 45

11 Ork boyz w/ shootas, rokkit launcha, nob, power klaw, bosspole 'ard boyz = 160
Trukk w/ rokkit launcha, armor plates = 50


999 points


Again the list is not that great. Its better, but not great. Your BW is sooooo expensive. It doesn't need 4 rokkits on it. They are never all going to fire as you want to keep the thing moving. You also don't need a killkannon on the BW. Wow, and a kannon! Here is a list I built with your idea in mind.

Mek: KFF, Burna

Burnas x12

Shootas/Sluggas x12
-Nob: PK, BP
-Trukk: Ram
Shootas/Sluggas x12
-Nob: PK, BP
-Trukk: Ram
Shootas/Sluggas x12
-Nob: PK, BP
-Trukk: Ram

Trakk: Rokkit
Trakk: Rokkit
Trakk: Rokkit

BW: Rolla, Bshoota, Kannon, Armor Plates (Mek and Burnas goes here)

996pts.
   
Made in us
Regular Dakkanaut



Antioch CA

Balsak list is quite good for 1k, that is a standard looking competitive list.
It may have moved from your original idea, but you either learn by your losses or learn from somebody elses losses.
You should see some of my starting armies (Ohh they were very very bad).
Now I play a list like Balsak's wrote, or a Kan wall
You will see there are mulitple things you can change within the core of these such lists.
But all Ork lists need a core, Balsak has given a good idea for a good core

ALL YOUR BASE ARE BELONG TO US 
   
 
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