Switch Theme:

2500 Khorne killy mechy army  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Rogue





this is to fight a foot slogging guard army (only 3 tanks) lots of guard

battle will be pitched with one objective each

my list

HQ= Kharn the betrayer in rhino with twin linked bolter = 205

elites= 10 termies all with power fists and combi plasma have mark of khorne and are in a land raider with twin linked bolter and extra Armour = 720

dreadnought with extra Armour twin linked las and missile launcher= 140

troops= 5 squads of khorne bezerkers with 2 plasma pistols and 4 squads in rhinos with twin linked bolters= 1360

heavy's =1 obliterator= 75

=2500

I want to beat the living out of this army so kharn will take a rhino into his command squad the termies and land raider will deal with the tanks while one foot slogging squad of bezerkers hold the objective on my side the rest of the bezerkers will do what they do best kill the out of them ing sons of



"I'm making a Tau army in Warhammer 40k, is this a good idea?" No tau army's a good idea
 
   
Made in gb
Longtime Dakkanaut





Norwich

Hmm.
Is the guard army your facing using blob squads? (I presume it is, unless its full of heavy weapon teams...)

Few things here that are wrong/could do with improving:

10 Termies can't fit inside a Land Raider (if you didn't know that). Also, 10 PFs seems rather pointless, especially against infantry. If your really set on using 10 Terminators, take a mix of duel LCs and PF/CFs. Combi-plasmas are a nice touch.

Dread seems a bit out of place, as does the lone Obliterator.

You haven't said how many Zerkers in each squad, but plasma pistols are pointless on Zerkers really. If your facing infantry, take PWs on champs maybe melta bombs just incase. You don't need to be giving your Rhinos an extra TL bolter either, if anything you want a combi-melta or Havoc launcher.

Your not going to beat the living anything out of any army with this list to be honest, i'm probably sounding a bit harsh, but your list isn't written that well, your list isn't going to work very well in practise unless the Guard your facing is terrible.

You've got the right idea though, Zerkers in rhinos are going to rip apart Guardsmen. Try and get multi-assaults off, take PW in each squad.
Maybe drop the Land Raiders and some Terminators (or just some Terminators) and take more Oblits, or a couple of Vindicators. The blast weapons would be pretty useful.


Also, Kharn can't take a Rhino.
And a squad of Zerkers holding an objective on your side is a complete waste and a poor tactical decision.

This message was edited 1 time. Last update was at 2011/11/26 13:27:18


DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
 
Forum Index » 40K Army Lists
Go to: