ArmageddonBorn wrote:So I'm putting together an evil sunz army which will be focused on mobility and precision strikes. I'm toying with the idea of adding a Deff Dread in the army so that I've got something that can stand up to land raiders.
2 Questions:
1) How would you integrate a Deff Dread into a highly mobile army? What tactics would you use, and what units would you have accompany the Deff Dread?
Real simple answer: Not at all. One of the most basic rules you have to obey to build a working ork army is never mix slow units with fast units. A deff dread is great support for a footslogging army, but nothing but a slow metal hunk in a mobile army.
2) Any other suggestions besides Deff Dreads to take care of land raiders?
-AB
In fast army, your warboss, a battlewagon or tankbustas in a transport will probably be your best bet. If you ever get the chance to catch it with your warboss while you are hitting on 4+, go for it. However, you will be much better off if you try to outplay the landraider and prevent it from being useful by dodging it. It's not like the landraider going to kill its worth in orks with those few weapons it has.