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Made in us
Neophyte Undergoing Surgeries





Librarian, Null Zone, Gate of Infinity

Tac Squad x10, Missile Launcher, Melta Gun, Rhino
Tac Squad x10, Missile Launcher, Melta Gun, Rhino
Tac Squad x10, Missile Launcher, Melta Gun, Rhino

Land Speeder, Heavy Flamer, Multi-Melta
Land Speeder, Heavy Flamer, Multi-Melta

Predator, Autocannon, Heavy Bolter Sponspons
Predator, Autocannon, Heavy Bolter Sponspons
Predator, Autocannon, Heavy Bolter Sponspons

Dreadnought, 2x TL Autocannons
Dreadnought, 2x TL Autocannons
Dreadnought, 2x TL Autocannons


I'll run the Preds and Rhinos up front, probably popping smoke first turn, keeping the dreads in the back, and using the librarian for instant troop transport for my combat squaded tacticals for objectives. Plenty of autocannons should handle most light vehicles, and the meltas for anything heavier than AV 11. Heavy flamers on the land speeders are great for clearing out troops sitting on top of objectives.

Thoughts?



 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

You need tranport for every one of your Tac Squads?

The list is illegal, you cannot have 6 Heavy Support Choices. The limit is 3.

Here are a few suggestions:

1) Cut heavy flamers from your land speeders. Once you get into range so you can use it, you have a major problem with assaults on the following turn.
2) You have to cut three heavy support choices out. Spend the points left over on some AT.
3) A strong combo for Tac squads is a flamer and ML. Melta guns are incredibly short ranged, and you get little out of them.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Regular Dakkanaut





"meltas are incredibly short range" and you saying swap for flamers, you list is fine , not illegal just wrote wrong , dreadnoughts are Elites not heavy support.
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Fine.

Meltas = short range and 1 shot
Flamers = short range, hits everything under template

Heavy Flamer on speeders are going to get assaulted if they are in range.
Get a set of Lacannon for a really long range AT weapon. Short range works fine, but you may find yourself overwhelmed by necrons, orks, tau and eldar.

Sorry about the Dreadnought mixup. I read somewhere that they are HS and I also believed this due to the BA codex.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Fixture of Dakka





Los Angeles

BlapBlapBlap wrote:Meltas = short range and 1 shot
Flamers = short range, hits everything under template
BBB, in a game where Mech holds sway, the meltas are more in demand, and this is a SM list, so getting up close ain't so bad.
BlapBlapBlap wrote:Get a set of Lacannon for a really long range AT weapon. Short range works fine, but you may find yourself overwhelmed by necrons, orks, tau and eldar.
Lumping those 4 together is like lumping apples, oranges, meat-pies and baseballs. None are really the same.

Necrons and tau are shooty and want no business in h2h, so Meltas are a big plus, especially since Tau Dispods don't work under meltagun range. Ork BWagons need blowing up, and 14 AV needs a melta. Eldar ... they do everything well, and since all but one unit in eldar can make armor saves versus a flamer, I'd rather have the melta to cook the tanks (and yeah, I know about WaveS 'Energy Fields'. ).

@nwalker85
GoI seems really oughta place, even given your plan to hop to an objective. SM strategy is not about taking objectives, but sitting on them with their tongues doing this:

I'd take a more offensive toy for the Libby. Avenger. Other than that, a reasonable looking SM list.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Longtime Dakkanaut






I think the list is a workable list as I think I am seeing why he made it so. He might suicide those land speeders to take out a horde or a vehicle. Otherwise I would get rid of the Heavy flamers.


Adam's Motto: Paint, Create, Play, but above all, have fun. -and for something silly below-

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You must recite every rule of Dakka Dakka. BACKWARDS.
 
   
Made in us
Longtime Dakkanaut






I think TMl on your speeders woukld be a better choice. Give you long range support and you can still have a melta on it if need be. Of course that is more points. Not sure here to get them from.

Its a pretty straight forward Marine list and will work.
   
Made in us
Drone without a Controller




USA

A lot of spamming is present in this list... you're fried if the table is too big though. I'd take away the missile launchers immediately, as I assume you'll be moving around. This means that you can't fire heavy weapons in the transport. Also, I'd give something heavier to those dreadnoughts, or turn at least one into an ironclad, give it a drop pod, and take out any tanks that are threatening the transports. Or was this list geared toward a specific army, like 'nids or Orks?

The Weyland-Yutani Corporation
Building Better Worlds by housetraining deadly man-eating aliens.
 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Brothererekose wrote:
BlapBlapBlap wrote:Meltas = short range and 1 shot
Flamers = short range, hits everything under template
BBB, in a game where Mech holds sway, the meltas are more in demand, and this is a SM list, so getting up close ain't so bad.
BlapBlapBlap wrote:Get a set of Lacannon for a really long range AT weapon. Short range works fine, but you may find yourself overwhelmed by necrons, orks, tau and eldar.
Lumping those 4 together is like lumping apples, oranges, meat-pies and baseballs. None are really the same.

Necrons and tau are shooty and want no business in h2h, so Meltas are a big plus, especially since Tau Dispods don't work under meltagun range. Ork BWagons need blowing up, and 14 AV needs a melta. Eldar ... they do everything well, and since all but one unit in eldar can make armor saves versus a flamer, I'd rather have the melta to cook the tanks (and yeah, I know about WaveS 'Energy Fields'. ).

@nwalker85
GoI seems really oughta place, even given your plan to hop to an objective. SM strategy is not about taking objectives, but sitting on them with their tongues doing this:

I'd take a more offensive toy for the Libby. Avenger. Other than that, a reasonable looking SM list.


If you take it into consideration, all the armies I mentioned above have a lot of gun spam. The majority of the forces this appears to be geared up for is hordes and spam armies. Yes, I know there are tanks, but the amount of AT weaponary he has so far is quite staggering. And if you get in close enough range to destroy a transport you're gonna get mobbed.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Hellacious Havoc





Logan, Utah

This list looks like it would be okay at beating a light mech army like dark eldar but I have to say that this list presents little fun in a fun match. If it's for a tournament it would do okay. the rifleman dreads and the predators are a bit much though. I would drop one of each and take a different unit. Like Sturnguard in a pod or a devastator unit just to fluff things up a bit and not super spam.

 
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Indeed. This list is quite boring.

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in ca
Dangerous Duet






good list. I'm impress. Simple and efficient.

 
   
Made in us
Neophyte Undergoing Surgeries





Let me get this out of the way: I'm not going for a 'fun' list. I'm going for an effective list. Effective lists in 5e are, unfortunately, spammy and not 'fun'.

Either way, thanks for the feedback everyone.

I play against Tau, DE, Nids, Orks, Necrons, and Space Wolves, and all of them are highly mechanized (except nids of course, but monstrous creatures are just as bad). The idea behind the army is autocannon 'spam', as much as I hate that term. The autocannons can deal with just about every mech threat thrown at me, and the meltas are a 'just in case'.

I do typically suicide the speeders. They are cheap enough that I can usually turbo boost them to the back of the table, giving them a 3+ cover save, then pop any heavy tank with the melta or take out any horde threats with the flamers. The heavy flamers are a genestealer's nightmare ;-) I feel that at 70 points, the speeder is a versatile option.

This message was edited 2 times. Last update was at 2011/11/27 20:28:06


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Looks quite good. How do you field the Libby in a KP mission?

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Neophyte Undergoing Surgeries





We always build our lists first then roll for what mission it is, so I can't do an alternate build based on what mission it is. I personally feel that Null/Gate is the Librarian's best load out for any situation. Gate has saved me more times than I can count, and just about every army I face has some sort of invulnerable save, so null zone is my best friend.

 
   
Made in se
Fresh-Faced New User




nwalker85 wrote:I do typically suicide the speeders. They are cheap enough that I can usually turbo boost them to the back of the table, giving them a 3+ cover save, then pop any heavy tank with the melta or take out any horde threats with the flamers. The heavy flamers are a genestealer's nightmare ;-) I feel that at 70 points, the speeder is a versatile option.

Skimmers only get a 4+ cover save from boosting. (Unlike bikes.)

Also, who the hell do you play against that lets you take out an entire horde with a flamer? I find that the only benefit of having flamers is that the opponent have to spread out.

This message was edited 1 time. Last update was at 2011/11/27 21:27:41


 
   
Made in us
Neophyte Undergoing Surgeries





You are absolutely right, I had to double check the rulebook, skimmers only get 4+. Whomp whomp.

I've always had great luck with heavy flamers. If horde is a problem, I'll run both skimmers up, flank each side, and hit them with the flamer templates. I can reliably take out 3-5 units per shot. Depends on the player. Our ork player spreads his units out to the limit, but the nids player usually plays pretty close, especially with his genestealers. I'm not going to lie, 75% of the reason I bring the flamers is for genestealers.

This message was edited 1 time. Last update was at 2011/11/27 22:00:09


 
   
Made in us
Longtime Dakkanaut






nwalker85 wrote:I do typically suicide the speeders. They are cheap enough that I can usually turbo boost them to the back of the table, giving them a 3+ cover save, then pop any heavy tank with the melta or take out any horde threats with the flamers. The heavy flamers are a genestealer's nightmare ;-) I feel that at 70 points, the speeder is a versatile option.


You only get a 4+ cover save for turboing. So might want to rethink that tactic. PG. 71 BRB Shooting at skimmers, first pargraph.
   
 
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