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Made in gb
Bush? No, Eldar Ranger





I have a friend who has been collecting necrons for years and I could never beat him. Now the new codex is out I am being whoosy because I don't want the embarresment of getting absolutely wiped by turn 2-3!
Anyway I was wondering if anyone had advice on beating those 'crons with my BA? PLEASE HELP
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

DauntedFungus123 wrote:I have a friend who has been collecting necrons for years and I could never beat him. Now the new codex is out I am being whoosy because I don't want the embarresment of getting absolutely wiped by turn 2-3!
Anyway I was wondering if anyone had advice on beating those 'crons with my BA? PLEASE HELP

Well, if you gave us an idea of what your friend normally uses, I might be able to help. But generally, kill his vehicles first (If you use decent of angels, that is quite easy to do).



 
   
Made in us
Regular Dakkanaut




also would be nice to know what kind of lists you run or play the most. then we should be able to better help you out.

however id suggest not to get too worried about the shinny new toys. it affects your game play
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

You shouldn't need to fight them. Haven't you read the new Necron Codex? Necrons are friendly and peaceful now.
They are your friends.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Tail-spinning Tomb Blade Pilot





DauntedFungus123 wrote:I have a friend who has been collecting necrons for years and I could never beat him. Now the new codex is out I am being whoosy because I don't want the embarresment of getting absolutely wiped by turn 2-3!
Anyway I was wondering if anyone had advice on beating those 'crons with my BA? PLEASE HELP
Outside of scarabs, CCB overlords, and lance crypteks we really don't have a whole lot of anti-tank. If you play mech BA take a vindicator or two and stick them as far away as possible. First turn drop both blasts on any scarabs you can. Since you're doubling their toughness every hit will kill 2 bases of scarabs. Once the scarabs are out of the way, focus on any CCB overlords. These things WILL ruin your day. Just pop them with either melta, or las cannons. All you're really looking for is a few immobilized results on it (in order for it to continue to function the overlord needs to take wounds). Since you're vehicles are all fast you can just kind of keep moving outside of the 24" bubble and picking off stuff until he just has infantry left.

If you run DoA BA, field mass infantry with a dev squad or two for support. Missile launchers still destroy necrons. Also, necrons (outside of a few select units) do absolutely horrible in close combat. Take vanguard vets and lock him into melee. Just stay away from things like lychguard or lords with mindshackle sccarabs.

W/L/D: 9/4/8 Under Construction 
   
Made in us
Rough Rider with Boomstick




USA

Furisio dread vs. 20-30 scarabs.... Furisio wins! If your still worry about scarabs, field 1 or 2 flame baals. Even with night fight, you want to close the distance on necrons fast, take out their transports, tie up the scarabs, and slaughter their infantry. Mephiston owns c'tan and any other necron IC and close c/c troops, but if Mephiston get caught by scarabs too early then that is bad.
   
Made in us
Tail-spinning Tomb Blade Pilot





The issue with using Mephiston is if he gets tagged by an OL with mindshackle... I've seen him literally kill himself with his own force weapon before he even got to swing on something.

W/L/D: 9/4/8 Under Construction 
   
Made in gb
Bush? No, Eldar Ranger





I usually play librarian, 3-5 man assault marines, stormraven , a few razorbacks and dread
He usually has a bunch of lords and destroyers but he was telling me that there was a guy that can ressurect himself instead of a lord which sounds scary, especially since he has so many lords.

Also he has 50 necron warriors
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Kill the in CC! Cut 'em up in CC!

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in gb
Bush? No, Eldar Ranger





yes but constant fnp is annoying! (yes, it's constant 'cos of so many ressurection lords!) I feel he may just survive and survive and slowly whittle me down. Also are metal boxes a good idea?( Do they have many anti-vehicle weapons)
Also, WHY ARE WARRIORS ONLY 13 POINTS! they have become better than before and are cheaper! how do I take out elites and so on when my entire army is focusing on taking out MASSIVE numbers of troops!
   
Made in gb
Fixture of Dakka






Dorset, Southern England

Death Company! We need Death Company... Not only will you have FNP, you'll have furious charge, 4 attacks on the charge per model and WS 5.

Plus, don't forget if you get DC you can have DC Dreadnoughts, which are troops...


Automatically Appended Next Post:
Also, what sort of metal boxes were you planning on using?

This message was edited 1 time. Last update was at 2011/11/29 10:24:22


BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Tail-spinning Tomb Blade Pilot





2 things... Warriors are worse than before (they have a 4+ save instead of a 3+ save from the old codex).

Secondly, RP is not FNP. It's far easier to mess with RP than it is with FNP. All you need to do is force fall back rolls and all his tokens go away. Also, its stupidly easy to sweep a unit of warriors. I'd wager even a 5man assault squad could manage it with reasonable success.

W/L/D: 9/4/8 Under Construction 
   
Made in us
Loyal Necron Lychguard






WanderingFox wrote:
DauntedFungus123 wrote:I have a friend who has been collecting necrons for years and I could never beat him. Now the new codex is out I am being whoosy because I don't want the embarresment of getting absolutely wiped by turn 2-3!
Anyway I was wondering if anyone had advice on beating those 'crons with my BA? PLEASE HELP
Outside of scarabs, CCB overlords, and lance crypteks we really don't have a whole lot of anti-tank. If you play mech BA take a vindicator or two and stick them as far away as possible. First turn drop both blasts on any scarabs you can. Since you're doubling their toughness every hit will kill 2 bases of scarabs. Once the scarabs are out of the way, focus on any CCB overlords. These things WILL ruin your day. Just pop them with either melta, or las cannons. All you're really looking for is a few immobilized results on it (in order for it to continue to function the overlord needs to take wounds). Since you're vehicles are all fast you can just kind of keep moving outside of the 24" bubble and picking off stuff until he just has infantry left.

If you run DoA BA, field mass infantry with a dev squad or two for support. Missile launchers still destroy necrons. Also, necrons (outside of a few select units) do absolutely horrible in close combat. Take vanguard vets and lock him into melee. Just stay away from things like lychguard or lords with mindshackle sccarabs.


Not a lot of anti-tank? Doomsday ark, Gauss weapons (for disruption if nothing else), heavy destroyers, praetorians with voidblades, wraiths, tomb spyders, triarch stalker, C'Tan Shards...just the ones I can think of right now that you didn't mention.

To say we don't have anti-tank is ridiculous. Heck, don't forget about the lord that can control an enemy tank as well.
   
Made in us
Regular Dakkanaut




i play necrons everyday with my entirely sanguinary guard army and it works like a charm I haven't lost yet. My brother runs a few squads of warriors with veiled warriors. monoliths, and scarabs along with imotekh and praetorians, a lot of old necron players have those models but he might not be playing that but anyway just use all of the fast tanks like vindicators and the flame storm cannons (anyway they are the baal predator ones if i got the name wrong, both work wonders on scarabs) and if you play doa or large squads just sweep him every time, 2 initiative is a very large weakness that needs exploiting

This message was edited 1 time. Last update was at 2011/11/30 22:05:51


 
   
Made in us
Tail-spinning Tomb Blade Pilot





Kevin949 wrote:
WanderingFox wrote:
DauntedFungus123 wrote:I have a friend who has been collecting necrons for years and I could never beat him. Now the new codex is out I am being whoosy because I don't want the embarresment of getting absolutely wiped by turn 2-3!
Anyway I was wondering if anyone had advice on beating those 'crons with my BA? PLEASE HELP
Outside of scarabs, CCB overlords, and lance crypteks we really don't have a whole lot of anti-tank. If you play mech BA take a vindicator or two and stick them as far away as possible. First turn drop both blasts on any scarabs you can. Since you're doubling their toughness every hit will kill 2 bases of scarabs. Once the scarabs are out of the way, focus on any CCB overlords. These things WILL ruin your day. Just pop them with either melta, or las cannons. All you're really looking for is a few immobilized results on it (in order for it to continue to function the overlord needs to take wounds). Since you're vehicles are all fast you can just kind of keep moving outside of the 24" bubble and picking off stuff until he just has infantry left.

If you run DoA BA, field mass infantry with a dev squad or two for support. Missile launchers still destroy necrons. Also, necrons (outside of a few select units) do absolutely horrible in close combat. Take vanguard vets and lock him into melee. Just stay away from things like lychguard or lords with mindshackle sccarabs.


Not a lot of anti-tank? Doomsday ark, Gauss weapons (for disruption if nothing else), heavy destroyers, praetorians with voidblades, wraiths, tomb spyders, triarch stalker, C'Tan Shards...just the ones I can think of right now that you didn't mention.

To say we don't have anti-tank is ridiculous. Heck, don't forget about the lord that can control an enemy tank as well.


And how much of that is viable? Scarabs, Heavy Destroyers, Triarch Stalkers (situational since its only a 12" melta range on a slow unit, but I will concede it as viable) and a few mish-mash abilities here and there (tachyon arrows a few C'Tan powers etc.)

Praetorians explode before they get into range. Gauss is horribly unreliable, the doomsday ark is an infantry killer. It only needs to scatter 2inches or so to become completely ineffective at killing vehicles (half-strength if center dot is not on vehicle = S4 = Glancing on a 6). Wraiths are standard S6 melee strikes on a vehicle... Cannot deal with AV13. Transdimensional beamer can't hit vehicles, particle caster can't hurt AV13 either. Spyders are all sorts of slow, and while they have the ability to drop tanks, they are hardly ever in a position to do so unless you're taking a ton of them.


I suppose I should have prefaced that with 'viable vs. blood angels' anti-tank. While I agree that necrons have a lot of anti-tank weaponry, very little of it can actually get into range and still do damage to the massive amount of fast vehicles that blood angels can field.

W/L/D: 9/4/8 Under Construction 
   
Made in us
Loyal Necron Lychguard






If you're smart with the praetorians they won't get shredded. Wraiths can absolutely deal with AV 13/14. I didn't mention the TD Beamer and p.caster for a reason.

But you're thinking too linear, yes some stuff is slow but that's why you use transports or the lith teleporting function to get units across the board if you need it. Or teleport with the veil(s).

While I don't know blood angels specifically, I'm not nearly as worried with parking lot armies as I was before. Heck, even the tesla destructor is viable (a little bit anyway) against vehicles. Ya, it's AP - but it can at least shake/stun "relatively" easy.

Plus, maybe those vehicles took a few entropic strike hits prior to getting hit with other weapons. From the harp of dissonance perhaps or maybe a few lucky scarabs that made it to melee range.

I didn't even get into the death scythe either, a nice Str 10 weapon.

Yes, the doomsday ark could scatter off the target but that's a 66% chance of getting an arrow on the roll and around 50% you'll roll a 7+ on the 2d6 for the scatter result (minus the 4 BS). I'll take those odds.

This message was edited 1 time. Last update was at 2011/12/01 03:07:35


 
   
Made in us
Blood-Raging Khorne Berserker




South Chicago burbs

WanderingFox wrote:
Kevin949 wrote:
WanderingFox wrote:
DauntedFungus123 wrote:I have a friend who has been collecting necrons for years and I could never beat him. Now the new codex is out I am being whoosy because I don't want the embarresment of getting absolutely wiped by turn 2-3!
Anyway I was wondering if anyone had advice on beating those 'crons with my BA? PLEASE HELP
Outside of scarabs, CCB overlords, and lance crypteks we really don't have a whole lot of anti-tank. If you play mech BA take a vindicator or two and stick them as far away as possible. First turn drop both blasts on any scarabs you can. Since you're doubling their toughness every hit will kill 2 bases of scarabs. Once the scarabs are out of the way, focus on any CCB overlords. These things WILL ruin your day. Just pop them with either melta, or las cannons. All you're really looking for is a few immobilized results on it (in order for it to continue to function the overlord needs to take wounds). Since you're vehicles are all fast you can just kind of keep moving outside of the 24" bubble and picking off stuff until he just has infantry left.

If you run DoA BA, field mass infantry with a dev squad or two for support. Missile launchers still destroy necrons. Also, necrons (outside of a few select units) do absolutely horrible in close combat. Take vanguard vets and lock him into melee. Just stay away from things like lychguard or lords with mindshackle sccarabs.


Not a lot of anti-tank? Doomsday ark, Gauss weapons (for disruption if nothing else), heavy destroyers, praetorians with voidblades, wraiths, tomb spyders, triarch stalker, C'Tan Shards...just the ones I can think of right now that you didn't mention.

To say we don't have anti-tank is ridiculous. Heck, don't forget about the lord that can control an enemy tank as well.


And how much of that is viable? Scarabs, Heavy Destroyers, Triarch Stalkers (situational since its only a 12" melta range on a slow unit, but I will concede it as viable) and a few mish-mash abilities here and there (tachyon arrows a few C'Tan powers etc.)

Praetorians explode before they get into range. Gauss is horribly unreliable, the doomsday ark is an infantry killer. It only needs to scatter 2inches or so to become completely ineffective at killing vehicles (half-strength if center dot is not on vehicle = S4 = Glancing on a 6). Wraiths are standard S6 melee strikes on a vehicle... Cannot deal with AV13. Transdimensional beamer can't hit vehicles, particle caster can't hurt AV13 either. Spyders are all sorts of slow, and while they have the ability to drop tanks, they are hardly ever in a position to do so unless you're taking a ton of them.


I suppose I should have prefaced that with 'viable vs. blood angels' anti-tank. While I agree that necrons have a lot of anti-tank weaponry, very little of it can actually get into range and still do damage to the massive amount of fast vehicles that blood angels can field.


i completely disagree with the bolded part.

wraiths are S6 and have rending. 6+6+3=15

with 4 attacks on the charge your going to get a few 6's, and each 6 has 1/3 chance to glance and 2/3 to pen. armor 13 wont hold up to a wraith assault.

insaniak wrote:
YMDC has plenty of room for discussion veering away from the RAW, particularly in cases like this where what is being put forward as the RAW is absurd.

11k
4K
4k
 
   
Made in us
Tail-spinning Tomb Blade Pilot





How are you getting a S6 model to hit on AV13? They aren't MCs they only get +1D6 to armor pen vs vehicles. The best they can do is glance AV12.

I can concede that if you can keep the praetorians alive that they'll be viable, but Ive not had that happen once in 4 games with them vs vanilla marines (cover hopping and all).

The odds of destroying an av 13 vehicle with a doomsday ark is something like 15%... It really is designed as our anti heavy infantry vehicle...

If you look at the CCB lord with a scythe you ALWAYS get 3 attacks on it, and at least 1 will connect on average... you then need to only roll a combined total of 7 to pen AV 13 (~58% chance). On top of that if you don't move more than 12" on that sweep you can then disembark the lord and charge the tank for another 4 S7 +2D6 strikes.

Again, my initial response was tailored to BA specifically and a lot of stuff that we'd use normally just can't get into range fast enough before being pelted.

edit:
They do indeed have rending. I've yet to play with them (lack of suitable proxies), and as such when I looked over the unit profile I did not see the rule (Why the hell is it listed as phase attacks and not just rending...)

I'll retract that statement, Wraiths would work just fine.

This message was edited 2 times. Last update was at 2011/12/01 03:33:42


W/L/D: 9/4/8 Under Construction 
   
Made in gb
Bush? No, Eldar Ranger





what do you suggest I buy next?
I have; mephiston(I use as a librarian)
15 unjump-packedassault marines
15 jump-packed assault squads
2 razorbacks, twin las, twin HB
20 tactical marines
Stromraven
furioso lib
Dante
5 sanguinary gaurds
(what will be most affective against 'dem 'crons )
   
Made in us
Wicked Canoptek Wraith






Ok, your friend is doing Infantry Swarm.

You do DoA and Sweep him.

The destroyers are a problem though, I would suggest auto-las preds to deal with that.

AP 4 will wreck him, so Autodreads are even better.

Ignore the warriors as much as you can, even with a full unit of 20 he can only kill (on average) 2.22 repeating marines. Assuming you have FNP.

You can, in the assault, with a ten man squad with just a PW kill (on average) 8.22 repeating warriors. Assuming he has a Warsythe lord, he does (on average) 1.66 repeating

If he passes his leadership (unlikely) he will only save 4 of those guys. Then you will outlast him in CC (just keep your priests safe).

You will catch and kill him if he runs (I5 vs. I2).

IF you can't kill the destroyers, then you run into a problem, as he may have enough firepower to kill a squad or two.

Ya, I play Crons, what about it?
Also, they are just shiny space zombies with guns.

6700 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Stavromueller Beta

I dealt with two headaches for BA when playing the new necrons. The Ctan ability that warps reality to increase difficult to dangerous terrain can be combined with a tremor stave on a Cryptek which makes you automatically move in difficult terrain.

You can see how this leads to jump pack troops always taking dangerous terrain tests and sometimes the tests fail on a one or a two. Read the ctan power and the tremor stave description and you can see what I mean.

Also, there is a character that allows the Necrons to deep strike right after I deep strike. It interrupts your turn so basically you deep strike an assault unit and he deepstrikes a shooty unit right next to it. You can't assault, but in his turn the necrons shoot you to pieces. This kind of forces you to have some shooty units like Tactical Termies or Sternguard to counter these selective deepstrikes
   
Made in us
Tail-spinning Tomb Blade Pilot





not quite right.

Almost all Deep Striking happens in the movement phase.

Ethereal Interception goes like this...

Your movement phase:
You deep strike something
Unit of Deathmarks deep strikes somewhere
Your shooting phase
Your assault phase


As it stands, at current, ethereal interception is almost completely useless. From what everyone can tell deep strike is being changed in 6th edition to allow you to shoot immediately upon deepstriking when it happens in an enemy's turn.

At current, what you suggest will just cause the deathmarks to bite it since they will deep strike in on the enemy turn and then immediately be shot at and assaulted before they can do anything.


To answer your question DauntedFungus, you really do want to go for the sweep. Crons (still) have piss poor initiative and can easily lose huge swaths of their army to very small units. For example, I had a squad of 6 Chaos Space Marine Raptors (which are essentially Assault Marines), eat 2 UNITS of immortals because they managed to lock into combat with them.

I would recommend some vanguard vets (deep strike and assault same turn). Deep strike is always going to be risky vs necrons due to our C'Tan powers, but that's a single build of an army. In any other situation the vets will obliterate a few units, and worst case are just as bad off as everything else in your codex.

This message was edited 3 times. Last update was at 2011/12/05 22:22:38


W/L/D: 9/4/8 Under Construction 
   
Made in us
Battlewagon Driver with Charged Engine





You could always have a tyranid player come in and then ally with your new necron friend!

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Brainy Zoanthrope





You could always have a tyranid player come in and then ally with your new necron friend!

i like this one it could be very helpful and fluffy
   
Made in gb
Bush? No, Eldar Ranger





You could always have a tyranid player come in and then ally with your new necron friend!

Lolz- I used to play 'nids but gave up (they were suckish, played 10 games with them only one two!) I would love to hack appart some 'nids once in a while- unfortunately no one collects nids 'cos they are pretty bad IMO.
A lot more people collect necrons!

Could I just use some assault marines as vets? I'm not planning on buying any soon as they don't fit in with my current list
   
 
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