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![[Post New]](/s/i/i.gif) 2011/11/28 11:52:54
Subject: Deeping Striking onto Ruins
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Bonkers Buggy Driver with Rockets
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May a unit deep stike directly onto a second, third, etc. storey of a ruin?
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Paul Cornelius
Thundering Jove |
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![[Post New]](/s/i/i.gif) 2011/11/28 12:18:00
Subject: Deeping Striking onto Ruins
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Decrepit Dakkanaut
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No, as explicitly stated in the deepstrike rules and ruins. They only ever hit the ground floor.
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![[Post New]](/s/i/i.gif) 2011/11/28 14:09:24
Subject: Re:Deeping Striking onto Ruins
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Gimlet-Eyed Inquisitorial Acolyte
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Aren't ruins difficult terrian, therefore causing Deep Strike misshap if you try to DS inside them?
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![[Post New]](/s/i/i.gif) 2011/11/28 14:13:10
Subject: Re:Deeping Striking onto Ruins
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Long-Range Land Speeder Pilot
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Herr Dexter wrote:Aren't ruins difficult terrian, therefore causing Deep Strike misshap if you try to DS inside them?
They take dangerous tests. Mishap is for IMPASSABLE or off the table.
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You are not free whose liberty is won by the rigour of other, more righteous souls. Your are merely protected. Your freedom is parasitic, you suck the honourable man dry and offer nothing in return. You who have enjoyed freedom, who have done nothing to earn it, your time has come. This time you will stand alone and fight for yourselves. Now you will pay for your freedom in the currency of honest toil and human blood. |
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![[Post New]](/s/i/i.gif) 2011/11/28 14:29:55
Subject: Re:Deeping Striking onto Ruins
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Painlord Titan Princeps of Slaanesh
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Herr Dexter wrote:Aren't ruins difficult terrian, therefore causing Deep Strike misshap if you try to DS inside them?
Not sure why so many people think this. You only mishap for landing in impassible terrain, off the board edge, within 1" of an enemy or on your own troops. (ohh right and within 12" of a warpquaking squad).
Otherwise, landing in terrain is a Dangerous Terrain test.
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![[Post New]](/s/i/i.gif) 2011/11/28 14:59:13
Subject: Deeping Striking onto Ruins
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Battle-tested Knight Castellan Pilot
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I had been told that a deep striking drop pod would land on the top story of the building, rather than move to the side of it (as per the inertial guidance system rule)
I'd be interested to find the right way to play this.
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Stick to the shadows - Strike from the darkness - Victorus aut Mortis - Ravenguard 1st Company |
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![[Post New]](/s/i/i.gif) 2011/11/28 15:26:10
Subject: Deeping Striking onto Ruins
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Boosting Black Templar Biker
California
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s.j.mccartney wrote:I had been told that a deep striking drop pod would land on the top story of the building, rather than move to the side of it (as per the inertial guidance system rule)
I'd be interested to find the right way to play this.
The inertial guidance will only avoid impassable terrain, not difficult (see ruins). And as the rules for DS say ground floor the pod would land on the bottom floor.
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![[Post New]](/s/i/i.gif) 2011/11/28 17:20:03
Subject: Re:Deeping Striking onto Ruins
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Gimlet-Eyed Inquisitorial Acolyte
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Ok, thats surprising, tought I got rules right but obviously I was wrong
Good to know. I do wanted to DS into ruins to be LOS.
One question tho, do all the models in unit take dangerous terrain test or only ones who actually are in contact with ruins? (if part of unit is inside and part outside and it was not your intention to hit ruins, it was a scatter)
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![[Post New]](/s/i/i.gif) 2011/11/28 17:44:54
Subject: Deeping Striking onto Ruins
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Decrepit Dakkanaut
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Only the ones actually in the difficult (counts as dangerous) terrain take the tests, as per the usual rules for difficult and dangerous terrain tests
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![[Post New]](/s/i/i.gif) 2011/11/28 17:49:29
Subject: Re:Deeping Striking onto Ruins
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Fixture of Dakka
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I believe you can't do it on purpose, however a simple stroke of bad luck requires a DT test
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2011/11/28 17:50:31
Subject: Deeping Striking onto Ruins
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Huge Bone Giant
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s.j.mccartney wrote:I had been told that a deep striking drop pod would land on the top story of the building, rather than move to the side of it (as per the inertial guidance system rule) I'd be interested to find the right way to play this.
If you meant to ask about hitting the top story of a ruin, the rest have it. You actually asked about the top of a building, that is very different. Buildings are impassible, generally speaking. (Main rules, pages 78-79) Which means that if you somehow (deliberately?) Deepstrike a drop pod onto a building, it mishaps.
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This message was edited 1 time. Last update was at 2011/11/28 17:50:49
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/11/28 19:49:04
Subject: Re:Deeping Striking onto Ruins
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[MOD]
Making Stuff
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BlapBlapBlap wrote:I believe you can't do it on purpose, however a simple stroke of bad luck requires a DT test
Why wouldn't you be able to do it on purpose? Units can always choose to move into Dangerous Terrain. Deep Striking is no exception.
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![[Post New]](/s/i/i.gif) 2011/11/28 19:56:02
Subject: Deeping Striking onto Ruins
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The Hive Mind
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kirsanth wrote:s.j.mccartney wrote:I had been told that a deep striking drop pod would land on the top story of the building, rather than move to the side of it (as per the inertial guidance system rule)
I'd be interested to find the right way to play this.
If you meant to ask about hitting the top story of a ruin, the rest have it.
You actually asked about the top of a building, that is very different. Buildings are impassible, generally speaking. (Main rules, pages 78-79)
Which means that if you somehow (deliberately?) Deepstrike a drop pod onto a building, it mishaps.
Page 78 says that "if it is possible to physically place models on top of an impassable building, jump infantry, ... are allowed to end their move there, treating it as dangerous terrain." I'd say a drop pod could land there too - but you'd have to talk it over with the opponent beforehand.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/11/28 20:00:55
Subject: Deeping Striking onto Ruins
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Powerful Phoenix Lord
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Though how would they get down?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2011/11/28 20:01:36
Subject: Deeping Striking onto Ruins
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Huge Bone Giant
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rigeld2 wrote:Page 78 says that "if it is possible to physically place models on top of an impassable building, jump infantry, ... are allowed to end their move there, treating it as dangerous terrain." I'd say a drop pod could land there too - but you'd have to talk it over with the opponent beforehand.
Pods are not skimmers, and vehicles are not on the list.
You are within your rights to ask, but its not the actual rules - which I think should be mentioned if you do.
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"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2011/11/28 20:11:28
Subject: Deeping Striking onto Ruins
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The Hive Mind
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kirsanth wrote:rigeld2 wrote:Page 78 says that "if it is possible to physically place models on top of an impassable building, jump infantry, ... are allowed to end their move there, treating it as dangerous terrain." I'd say a drop pod could land there too - but you'd have to talk it over with the opponent beforehand.
Pods are not skimmers, and vehicles are not on the list.
You are within your rights to ask, but its not the actual rules - which I think should be mentioned if you do.
I'll give you that - when I first remembered that little rule I didn't remember the unit restriction, but still wanted to post it.
Happyjew wrote:Though how would they get down?
The same way a Thunderfire cannon or other vehicle gets down after deploying on the top floor of some Ruins.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/11/28 20:17:24
Subject: Re:Deeping Striking onto Ruins
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Fixture of Dakka
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insaniak wrote:BlapBlapBlap wrote:I believe you can't do it on purpose, however a simple stroke of bad luck requires a DT test
Why wouldn't you be able to do it on purpose? Units can always choose to move into Dangerous Terrain. Deep Striking is no exception.
This is because doing it on purpose causes a mishap. Check your BGB. I'm almost certain this is true. Can't really tell as someone stole mine.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2011/11/28 20:21:20
Subject: Deeping Striking onto Ruins
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The Hive Mind
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You're 100% wrong. The only things that cause mishaps are impassable terrain, other units (friendly or enemy) or the table edge.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/11/28 20:22:42
Subject: Re:Deeping Striking onto Ruins
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[MOD]
Making Stuff
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BlapBlapBlap wrote:This is because doing it on purpose causes a mishap. Check your BGB. I'm almost certain this is true. Can't really tell as someone stole mine.
It has already been explained in this thread that Deep Striking into difficult terrain does not cause a mishap.
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![[Post New]](/s/i/i.gif) 2011/11/28 20:25:59
Subject: Re:Deeping Striking onto Ruins
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Fixture of Dakka
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As I said, I personally cannot check this as my BGB is stolen.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2011/11/28 20:32:44
Subject: Deeping Striking onto Ruins
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[MOD]
Making Stuff
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Then I would recommend against wandering into rules discussions where the issue has already been resolved and posting a contrary opinion on the rule in question until you once again have the ability to check that rule first...
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