broodstar wrote:ruminator wrote:Single zoanthrope does nothing. Prefer another brood of hive guard here, or at least Doom in a pod.
Tervigon better with AG and toxin. If prime a bullet catcher then give him regen for 10 points.
HS choices seem a bit mixed up. like you're trying to take a bit of everything. At 2,5k a singly trygon rarely earns his points. Go dual or not at all.
A single Zoan is all you need to pop a landraider and a 2500 the landraiders will be coming out, I don't
Spod 'em I walk them. Tervigon does need toxin sacs for sure. Prime isn't the bullet catcher he's there to give cover to
MCs, pure genious! I like mixing
HS I run Biovores, Fexes, and Tfexes. Now that I think about it his Synapse is a little light, I run 6. Karnac if you'd like I'd drop the Hormagants and make the changes (they'll out run your synapse).
Yeah i cant take credit for the
MC attached to prime for cover save. I read it in the tactic archives, attaching two primes to two Daka fexes. gotta look up the exact rule to explain properly but it has to do with the rule of if 50% of the models in a unit are in cover, the entire unit confers a cover save. And with mixed toughness vs shooting if two T values ( in my case 5 and 6) are present in the unit in equal numbers, you use the higher T.
the gaunts will never run out of Synapse range i think, Swarmlord lacks range attacks so he's running every turn too. He's also got 18" synapse.
I might just footslog my Zoan, hiding behind the Carnifexes and use the
Spod money to buy Toxins and
AG's for my Tervi and elsewhere.
Yeah and as i mentioned, people keep saying 1 Trygon in a big game is bad, but it's never been the case for me, plus i only own the 1 model and like mixing my
HS. Having a mix of scary units is a form of saturation in itself as the opponent doesnt have as clear cut a way to choose their targets. with 3 trygons it would be siimple "all guns on the nearest one". With my mix its: "do i kill the trygon that just popped out of the ground or kill that tyranofex before it gets more shots at my
LR or kill those Carnifexes whom are about to unload 24 shots on my heavy weapon teams"
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broodstar wrote:So many people have gone after my Swarmlord first I'd give him a third guard. Nice trick with the Prime and Tfex, let me know how it works I may have to implament that.
One thing many Tyranid players overlooks it some of these (specifically gaining cover saves) works for a Tyrant with 1 or more guards, since the guard is an infantry class model and can easily gain cover. With the abundance of 4+ cover saves to my Guards either via terrain or the 30 hormagaunts right in front of them Swarmy with 2 guards is extremly durable.
Okay here's how it works.
Combine Tyranofex with a Tyranid Prime to make Primefex Unit. Gain following bonuses!
- Becuase the models are different, I can allocte the wounds to make them both last longer. < see
pg 25 rulebook
- both models in the unit gain a cover save if the Prime is in cover.
Pg 22 of Rulebook "If half or more of the models in a unit are in cover, the entire unit is deemed to be in cover and all of its models may take cover saves"
- When shooting at the unit even though the Fex is T6 and the prime is T5, all shooting counts as hitting T6 to in order to wound.
Pg 19 of rulebook "To keep things simple, roll to wound using the toughness characteristic that is the majority in the target unit. If no majority exists, use the highest value in the unit."