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Made in ca
Raging Ravener





HQ
Swarmlord + 2 Tyrant Guard - 400pts
Tyranid Prime, 2x Bone Swords, Deathspitter - 95pts
ELITES
2x Hive Guard - 100 pts
2x Hive Guard - 100 pts
1x Suicide Zoanthrope + Mycetic Spore with Cluster Spines - 110pts
TROOPS
30x Hormagaunts, Toxin Sacs - 240pts
20x Genestealers, Toxin Sacs - 340 pts
11x Termagaunts - 55pts
1x Tervigon, Catalyst - 175 points
HEAVY SUPPORT
2x Carnifex, 2x Twin-Linked Brainleech Devourers - 380pts
1x Trygon Prime - 240pts
1x Tyranofex, Rupture Cannon - 265pts

TOTAL - 2500 points

Reasoning behind alot of my choices.
- Tyranofex will have Tyranid Prime attached to it. Taking advantage of the shooting rules to allow the unit to take regular infantry style cover saves, and count as T6 vs shooting. Prime also adds some strong CC elements to save the fex from a common weakness.
- Swarmlord, because he's awesome. Furious charge to the Hormagaunts on assault turn. Add+1 to reserves and ensures genestealers end up on the proper table side.
- Tervigon with Catalyst, to produce extra scoring units to cap objectives without forcing valuable units to sit still. Catalyst on Hormagaunts to get them to combat.
- Suicide Zoanthrope, the novelty selection of the list. hopes to kill a tank, half the idea of the unit is with the gun on the Spore, it may add some target saturation to my TMC's, since my opponent may actually want to kill it or eat Str 5 large blasts every turn.
- Genestealers on the outflank because they are so nice in concert with swarmlord
- Hive guard because they meet my 2 per every 1k points personal requirment.
- Single Trygon prime, people often tell me not to run em solo, but mine after 4 2500 point games has yet to "die in 1 turn", it actually hasnt died at all...... yet...

love it or hate it, let me know what you think.

This message was edited 1 time. Last update was at 2011/11/28 20:56:59


Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in us
Sneaky Lictor





So many people have gone after my Swarmlord first I'd give him a third guard. Nice trick with the Prime and Tfex, let me know how it works I may have to implament that.

Tyranids 3000 points
Dark Angels 500 points
 
   
Made in gb
Tunneling Trygon






Single zoanthrope does nothing. Prefer another brood of hive guard here, or at least Doom in a pod.

Tervigon better with AG and toxin. If prime a bullet catcher then give him regen for 10 points.

HS choices seem a bit mixed up. like you're trying to take a bit of everything. At 2,5k a singly trygon rarely earns his points. Go dual or not at all.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in us
Sneaky Lictor





ruminator wrote:Single zoanthrope does nothing. Prefer another brood of hive guard here, or at least Doom in a pod.

Tervigon better with AG and toxin. If prime a bullet catcher then give him regen for 10 points.

HS choices seem a bit mixed up. like you're trying to take a bit of everything. At 2,5k a singly trygon rarely earns his points. Go dual or not at all.


A single Zoan is all you need to pop a landraider and a 2500 the landraiders will be coming out, I don't Spod 'em I walk them. Tervigon does need toxin sacs for sure. Prime isn't the bullet catcher he's there to give cover to MCs, pure genious! I like mixing HS I run Biovores, Fexes, and Tfexes. Now that I think about it his Synapse is a little light, I run 6. Karnac if you'd like I'd drop the Hormagants and make the changes (they'll out run your synapse).

Tyranids 3000 points
Dark Angels 500 points
 
   
Made in gb
Tunneling Trygon






broodstar wrote:
ruminator wrote:Single zoanthrope does nothing. Prefer another brood of hive guard here, or at least Doom in a pod.

Tervigon better with AG and toxin. If prime a bullet catcher then give him regen for 10 points.

HS choices seem a bit mixed up. like you're trying to take a bit of everything. At 2,5k a singly trygon rarely earns his points. Go dual or not at all.


A single Zoan is all you need to pop a landraider and a 2500 the landraiders will be coming out, I don't Spod 'em I walk them. Tervigon does need toxin sacs for sure. Prime isn't the bullet catcher he's there to give cover to MCs, pure genious! I like mixing HS I run Biovores, Fexes, and Tfexes. Now that I think about it his Synapse is a little light, I run 6. Karnac if you'd like I'd drop the Hormagants and make the changes (they'll out run your synapse).


Single zoan - psychic test, WS3 so 4 to hit then roll 3 to pen and damage table. Chances of single zoanthrope killing a tank is not that high at all. I am even having doubts of them as pairs at present.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in ca
Raging Ravener





broodstar wrote:
ruminator wrote:Single zoanthrope does nothing. Prefer another brood of hive guard here, or at least Doom in a pod.

Tervigon better with AG and toxin. If prime a bullet catcher then give him regen for 10 points.

HS choices seem a bit mixed up. like you're trying to take a bit of everything. At 2,5k a singly trygon rarely earns his points. Go dual or not at all.


A single Zoan is all you need to pop a landraider and a 2500 the landraiders will be coming out, I don't Spod 'em I walk them. Tervigon does need toxin sacs for sure. Prime isn't the bullet catcher he's there to give cover to MCs, pure genious! I like mixing HS I run Biovores, Fexes, and Tfexes. Now that I think about it his Synapse is a little light, I run 6. Karnac if you'd like I'd drop the Hormagants and make the changes (they'll out run your synapse).


Yeah i cant take credit for the MC attached to prime for cover save. I read it in the tactic archives, attaching two primes to two Daka fexes. gotta look up the exact rule to explain properly but it has to do with the rule of if 50% of the models in a unit are in cover, the entire unit confers a cover save. And with mixed toughness vs shooting if two T values ( in my case 5 and 6) are present in the unit in equal numbers, you use the higher T.

the gaunts will never run out of Synapse range i think, Swarmlord lacks range attacks so he's running every turn too. He's also got 18" synapse.

I might just footslog my Zoan, hiding behind the Carnifexes and use the Spod money to buy Toxins and AG's for my Tervi and elsewhere.

Yeah and as i mentioned, people keep saying 1 Trygon in a big game is bad, but it's never been the case for me, plus i only own the 1 model and like mixing my HS. Having a mix of scary units is a form of saturation in itself as the opponent doesnt have as clear cut a way to choose their targets. with 3 trygons it would be siimple "all guns on the nearest one". With my mix its: "do i kill the trygon that just popped out of the ground or kill that tyranofex before it gets more shots at my LR or kill those Carnifexes whom are about to unload 24 shots on my heavy weapon teams"


Automatically Appended Next Post:
broodstar wrote:So many people have gone after my Swarmlord first I'd give him a third guard. Nice trick with the Prime and Tfex, let me know how it works I may have to implament that.


One thing many Tyranid players overlooks it some of these (specifically gaining cover saves) works for a Tyrant with 1 or more guards, since the guard is an infantry class model and can easily gain cover. With the abundance of 4+ cover saves to my Guards either via terrain or the 30 hormagaunts right in front of them Swarmy with 2 guards is extremly durable.

Okay here's how it works.
Combine Tyranofex with a Tyranid Prime to make Primefex Unit. Gain following bonuses!

- Becuase the models are different, I can allocte the wounds to make them both last longer. < see pg 25 rulebook

- both models in the unit gain a cover save if the Prime is in cover. Pg 22 of Rulebook "If half or more of the models in a unit are in cover, the entire unit is deemed to be in cover and all of its models may take cover saves"

- When shooting at the unit even though the Fex is T6 and the prime is T5, all shooting counts as hitting T6 to in order to wound. Pg 19 of rulebook "To keep things simple, roll to wound using the toughness characteristic that is the majority in the target unit. If no majority exists, use the highest value in the unit."

This message was edited 2 times. Last update was at 2011/11/29 14:03:48


Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts 
   
Made in us
Fresh-Faced New User





Is there a special rule that lets the Tyranid Prime join a MC unit? I know you can do that with the Hive Tyrant and Guard but in general an IC cannot join a MC unit.
   
Made in us
The Hive Mind





Actually, an IC cannot join a unit that always consists of a single model. The trick works with Carnifexes because they can be a brood of 1-3. It will not work with Tyrannos, Tervigons, Trygons, etc.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Fresh-Faced New User





Ahh... Sneaky
   
Made in us
Dakka Veteran





As rig said, this can't happen. Tyrranofexes are always a unit of one model, making them inelligible for an IC to join.
   
 
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