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![[Post New]](/s/i/i.gif) 2011/11/29 04:02:17
Subject: 2000 Raven Guard
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Swift Swooping Hawk
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Shrike...................195
5 Scouts...............115 (go in land speeder storm)
Combat blades and sergeant with power weapon and combi-melta and teleport
10 Tactical Marines...............200 (combat squaded; meltagun and powerwep in razorback
Meltagun, lascannon, & power weapon
Razorback................75
TL Assault Cannon
7 Assault Termeez.............280
4 x TH SS 3 x Lightening claws
Godhammer Landraider......................265
Extra Armour
Land Speeder Storm.....................65
Multi-Melta
10 Vanguard w/ jump packs.........435
3 power weps, 2 storm shields, 2 power fists
8 Space Bike Squad....................400 (shrike goes here)
2 melta guns & power wep
Predator................................120
Lascannon sponsons & Autocannon
Total: 2000
I hope its not too random. The vanguard are going to deep strike and heroic intervention. There might be something saying that you can't put a jump pack independent character with bikes but I didn't see anything that said you couldn't so right now, i'm going to infiltrate my bikes:].
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2011/11/29 05:58:10
Subject: 2000 Raven Guard
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Longtime Dakkanaut
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There is nothign that says you can't join bikes with and IC that is wearing a JP. The only rules is you would have to move at the slowest models movement. Which isn't a problem here. Its an interesting idea. My question is do you think it is necessary? I get the idea infiltrate in with meltas ge a early shot on them. I am just not so sure it is going to be worth all the effort. I could be wrong of course.
I might almost infiltrate the terms.
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![[Post New]](/s/i/i.gif) 2011/11/29 08:10:23
Subject: Re:2000 Raven Guard
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Neophyte Undergoing Surgeries
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how do you wan't to put 10x men sqad in razorback if he can transport only 6 man
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![[Post New]](/s/i/i.gif) 2011/11/29 08:54:19
Subject: 2000 Raven Guard
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Water-Caste Negotiator
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Are you sure you want to put 1/4 of your army into vanguard using heroic intervention? The chance of them deep striking into assault range is very slim since they can't run in the shooting phase. Perhaps playing them on the board and hiding them behind terrain/tanks would be safer.
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![[Post New]](/s/i/i.gif) 2011/11/29 22:05:27
Subject: 2000 Raven Guard
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Swift Swooping Hawk
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The ten man squad is combat squading so only 5 guys including the melta and the sarge with the power wep are going in the razor back. The other 5 with the lascannon are going to sit on an objective and shoot.
@ceku That is a good point. I'll have to see how each plays out so I can decide
Thanks for the comments keep them coming.
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2011/11/30 01:19:25
Subject: 2000 Raven Guard
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Stalwart Space Marine
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In your VV squad did you consider taking a Relic blade on your Sgt as opposed to another pw (same points cost)?
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![[Post New]](/s/i/i.gif) 2011/11/30 01:27:29
Subject: Re:2000 Raven Guard
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Water-Caste Negotiator
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I think if raven guard got their own codex they should have a universal rule for ALL of their marines to be able to assault after coming out of a drop pod.
And have special FAST skimmers with half the codex having the hit and run special rule with poisoned weapons.
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THE ARMIES I PLAY!
Tau
Space Wolves
Eldar
Orks
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![[Post New]](/s/i/i.gif) 2011/11/30 03:18:29
Subject: 2000 Raven Guard
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Swift Swooping Hawk
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Since the sarge comes with a power wep i'd rather have another power weapon. I like more armour save ignoring attacks.
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2011/11/30 13:18:54
Subject: 2000 Raven Guard
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Stalwart Space Marine
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Well if you are putting SS on 2 of your guys that drops the 1 attack bonus from having 2 cc weapons. I suppose my argument is put the ss on the sgt and then give him a str 6 weapon that will never allow for that bonus so either way it isn't costing you that attack. But if throwing more attacks that ignore armor is your goal then yeah go with the extra power weapon.
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![[Post New]](/s/i/i.gif) 2011/11/30 23:48:32
Subject: 2000 Raven Guard
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Swift Swooping Hawk
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The storm shields are going on the powerfists.
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  Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
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![[Post New]](/s/i/i.gif) 2011/12/01 00:00:44
Subject: 2000 Raven Guard
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Wicked Canoptek Wraith
Where you least expect me
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ceku wrote:Are you sure you want to put 1/4 of your army into vanguard using heroic intervention? The chance of them deep striking into assault range is very slim since they can't run in the shooting phase. Perhaps playing them on the board and hiding them behind terrain/tanks would be safer.
it depends on what army you are playing against. then there is also what models you are attacking. ork boiz, you can kill like......... poof
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![[Post New]](/s/i/i.gif) 2011/12/01 00:53:24
Subject: 2000 Raven Guard
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Longtime Dakkanaut
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Necron123 wrote:ceku wrote:Are you sure you want to put 1/4 of your army into vanguard using heroic intervention? The chance of them deep striking into assault range is very slim since they can't run in the shooting phase. Perhaps playing them on the board and hiding them behind terrain/tanks would be safer.
it depends on what army you are playing against. then there is also what models you are attacking. ork boiz, you can kill like......... poof
The rules for landing do not change.
In the expensive squad above Vanguard can offer 26 attacks, orks can handle worse.
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