If we hold the posts to be player controlled, then we need to modify things a bit in terms of point cost and function.
Sentry post: 25 points
For each HQ in your army, you may choose to field one defensive sentry post. Sentry posts are defensive structures that may be placed in your deployment zone to aid in defense, or to represent a fortified shooting position out of a ruin or a terrain feature.
Sentry posts have the following profile:
BS2 F10 S10 R10
Defensive position: The sentry post is immobile, and may not count towards controlling or contesting any objectives. If the Sentry post takes a glancing or penetrating hit, it is immediately wrecked.
Well Hidden: Sentry Posts must deployed alongside any infiltrating forces, as though they had the infiltrate special rule. Sentry posts may not be held in reserve. They must be placed in the controlling player's deployment zone.
The Sentry Post is armed by default with two twin-linked autocannons.
Replace T/L autocannons with one T/L lascannon: 25 points
Replace T/L autocannons with one Plasma Cannon: 15 pts
Replace T/L Autocannons with 2 Twin-Linked Hurricane Bolters: 10 pts
Foxholes* 25 points
Fortified Postion: The sentry post is surrounded by low barricades, trenches or a shimmering force field. Friendly non-vehicle units within 6" are given a 5+ cover save.
[b]This is my best guess as to how current codexes might handle this from a game perspective, without creating tons of strange new rules.[b]
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