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Made in us
Lone Wolf Sentinel Pilot




San Diego Ca

A unit that will actually make the Aegis Defence kit useful for something more than Rifleman Dreadnought conversions.
Automated Sentry Posts (Space Marines).
BS4, AV: 12, 12, 12 (IG version is BS3).
Firing Arc: 360 turret.
Twin Linked Autocannon x2, Searchlight, Smoke Launcher.
25-30 pts
Heavy Support choice. May purchase up to 2 additional sentry posts for (25-30) points each (does not count as a squadron).
Immobile. Independent units.
Replace 2 T/L Autocannon for 2 T/L Heavy Bolters: Free
Replace 2 T/L Autocannon for 2 T/L Heavy Flamer: Free
Replace 2 T/L Autocannon for 2 T/L LasCannons: 25 pts
Replace 2 T/L Autocannon for 2 Plasma Cannons: 10 pts
Replace 2 T/L Autocannon for 2 Assault Cannons: 10 pts
Replace 2 T/L Autocannon for 2 Typhoon Missile Launchers: Free

Automated Sentry Posts are placed in the players deployment zone as part of the normal deployment rules REGARDLESS of mission type (ie: in DoW missions you may place your sentry posts as well as 2 troop and 1 HQ). Sentry Posts may Never be held in reserve. Each individual Sentry Posts is a seperate KP. Sentry posts may not hold or contest objectives.
Base size: 60mm (dreadnought).

As modeled your basically using the Aegis Defence Kit gun emplacement (not the barrier shields, although you could model them on the base for esthetics) for the standard version. Pretty much any 8 year old kid should be able to kit-bash any of the other weapons options in place of the Autocannons.

(EDIT) Points cost was real sketchy based essentially on the differences between a Rhino and Razorback along with Dreadnought weapon upgrades. I could see a cost as high as 50 pts ea being reasonable, but not too much more.

This message was edited 1 time. Last update was at 2011/11/29 05:20:45


Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
 
   
Made in us
Fresh-Faced New User




If we hold the posts to be player controlled, then we need to modify things a bit in terms of point cost and function.

Sentry post: 25 points

For each HQ in your army, you may choose to field one defensive sentry post. Sentry posts are defensive structures that may be placed in your deployment zone to aid in defense, or to represent a fortified shooting position out of a ruin or a terrain feature.

Sentry posts have the following profile:

BS2 F10 S10 R10

Defensive position: The sentry post is immobile, and may not count towards controlling or contesting any objectives. If the Sentry post takes a glancing or penetrating hit, it is immediately wrecked.


Well Hidden: Sentry Posts must deployed alongside any infiltrating forces, as though they had the infiltrate special rule. Sentry posts may not be held in reserve. They must be placed in the controlling player's deployment zone.

The Sentry Post is armed by default with two twin-linked autocannons.

Replace T/L autocannons with one T/L lascannon: 25 points

Replace T/L autocannons with one Plasma Cannon: 15 pts

Replace T/L Autocannons with 2 Twin-Linked Hurricane Bolters: 10 pts

Foxholes* 25 points
Fortified Postion: The sentry post is surrounded by low barricades, trenches or a shimmering force field. Friendly non-vehicle units within 6" are given a 5+ cover save.

[b]This is my best guess as to how current codexes might handle this from a game perspective, without creating tons of strange new rules.[b]
   
Made in ca
Trustworthy Shas'vre




Forgeworld has some defensive turret types systems for Guard and for Tau. The latter are definitely automated.

Might be worth having a look at the rules for them.

Tau and Space Wolves since 5th Edition. 
   
 
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