Switch Theme:

allocating wounds, having trouble understanding  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Strangely Beautiful Daemonette of Slaanesh





Hi guys, I need help figuring out how to allocate wounds. I have a lot of trouble with this even though I'm looking at the rule book on the right pages... I just still don't get it.

Just a couple of questions to clear things up for me

Page 25 BRB devastator squad.




Here's my take on this example.
there are 5 space marines. they suffer 10 wounds and 1 armor penetrating wound totally 11 wounds. The Space Marine player allocates them so everyone in the squad has two wounds. (Two rocket marines, two bolter marines, and one veteran sergeant). Since everyone has 10 wounds he allocates the armor penetrating wound on a space marine with a bolter.

Okay heres where i get lost.

So that would mean 3 wounds on ONE bolter marine (one he cannot save) and two Wounds on the other. That means he only roles 4 times because he cannot take an armor save for the armor penetrating wound. In this instance He fails two more wounds, so that means theres a total of 3 failed wounds for 2 guys. And that extra wound is discarded? Isn't that unfair to the opposing player?
Then the rest save themselves. But what would happen if the two rocket marines failed all their wounds? would they not carry over to the Veteran totaling 6 wounds the Sergeant would have to pass?

-------------------------------------------------------------------------------------------------------------------------


I have another question about this example

Lets say there isn't 10 wounds but 4. Which marines get the wounds? does the Space Marine player decide?


----------------------------------------------------------------------------------------------------------------------

My interpretation of allocating wounds Please correct my mistakes

Let's say 10 Imperial Guardsmen with lasguns shoot at 10 Dark Eldar Kabilites. The Dark Eldar have a blaster, a dark lance, and a Sybarite (who has 4+ armor save from ghost armor). The Guardsmen total 10 wounds (they're pretty good shots). So one wound per model. Thus the Dark Eldar Player would role to save his 7 normally equipped Kabilites, then role 1 a piece for his special weapons (I'm guessing if they fail both saves they automatically lose their dark lance and blaster Kabilites and the player cannot remove a normal kabilite in their place) and another save for his Sybarite.

I always thought that the player receiving the wounds could pick which models were destroyed.


For all the slaaneshy's out there

http://www.dakkadakka.com/dakkaforum/posts/list/417579.page
2500pts 1500pts 600pts 600pts
 
   
Made in gb
Decrepit Dakkanaut




You allocate wounds evenly, at this point you dont care what the wounds are (well, you do, but the rules dont)

You then group models, and the wounds that have been allocated to them, into groups of identical models, and the wounds become a "pool" of wounds attachd to that group of models

You then take saves, or not, as appropriate within each group, and remove models from within that group.

So the two bolter marines take a total of 4 wounds, plus one they dont get a save against, making 5. One marine dies, leaving the other bolter marine to take 4 saves - if he fails 1 or 4, he dies.
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





So the wounds never carry over? hmm I can kind of see that as unfair. All a player has to do is switch up weapons in a squad and that will make it harder for the entire unit to die.

For all the slaaneshy's out there

http://www.dakkadakka.com/dakkaforum/posts/list/417579.page
2500pts 1500pts 600pts 600pts
 
   
Made in us
Sinewy Scourge





Long Island, New York, USA

shadowsnip wrote:All a player has to do is switch up weapons in a squad and that will make it harder for the entire unit to die.


True. Ork players do this quite often with a squad of Nobz equipping each Nob differently.

It is within the rules. The challenge to you as their opponent is developing a strategy that will counter their tactic.

I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
 
   
Made in gb
Decrepit Dakkanaut




It even tells you this in the example - the plasma wound killing the marine, "wasting" the other wounds
   
Made in us
Regular Dakkanaut




I understand the confusion, since I had it too. Let me try to explain it the way I understood it.

There are 10 wounds that allow an armor save and 1 that does not that have to be allocated on 5 models.

This means each model gets 2 wounds and then 1 model must get 1 more wound.

Once you have allocated wounds to the models, you no longer care about individual models. You care about groups. You have a group of 2 bolter marines, a group of 2 missile launcher marines, and a group of 1 sergeant. Each group then has a chance to make it's saves.

In the example:
They allocated 2 wounds to each bolter marine plus the extra so there are 5 wounds on the bolter marines, only 4 of them allowing an armor save. So you roll 4 dice and add the unsaved wounds to the 1 unsaved wound you are forced to take (unless you have a cover or invulnerable save). In the example, there were 2 failed armor saves so a total of 3 unsaved wounds. That kills the 2 bolter marines. The excess unsaved wounds can't kill anyone else, because they hit bolter marines. I guess we will just say that 2 shots hit the same bolter marine.
The missile launcher marines now have to take their 4 armor saves, they fail 1 so one missile launcher marine dies.
Now the sergeant, who makes 2 saves, so he stays.

All in all, 2 bolter marines and 1 missile launcher marine die.
If all of the guys were the same, 5 bolter marines for example, then they would have rolled 10 dice, for the 10 shots that allow an armor save, and then add 1 more for the AP1 shot that doesn't. In this case they failed 3 armor saves total plus the 1 AP1 shot so 4 marines die.

So, as you can see, outfitting your guys differently is an advantage.

DS:70S++G+MB-IPw40k10#+D++++A+/aWD-R+T(D)DM+ 
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





Does this effect guys with regular wargear?

I equipped half of my CSM squad with pistols and chainswords the rest I equipped with bolters. Would this still have an effect? or is it just for special weapons?

For all the slaaneshy's out there

http://www.dakkadakka.com/dakkaforum/posts/list/417579.page
2500pts 1500pts 600pts 600pts
 
   
Made in gb
Decrepit Dakkanaut




Assuming you mean Chaos Space Marines, it is the equipment that have in the book, not the model, that matters. As they ALL have bolter, pistol and CCW they are ALL identical.

It is also not just weapons, but wargear and statlines. So an aspiring champion would be seperate even if he has just BP, pistol and CCW
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





this is kind of off topic but I always figured you could only take A bolter or a pistol and CCW for individual models. So you're saying the Chaos marines can switch weapons whenever it suits them since it's in their wargear?

This message was edited 1 time. Last update was at 2011/11/29 15:23:37


For all the slaaneshy's out there

http://www.dakkadakka.com/dakkaforum/posts/list/417579.page
2500pts 1500pts 600pts 600pts
 
   
Made in us
The Hive Mind





Yes - each model has the wargear listed in the army listing - and that's the wargear that wound allocation cares about.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Strangely Beautiful Daemonette of Slaanesh





thanks for clearing this up everyone I really appreciate your time

For all the slaaneshy's out there

http://www.dakkadakka.com/dakkaforum/posts/list/417579.page
2500pts 1500pts 600pts 600pts
 
   
 
Forum Index » 40K You Make Da Call
Go to: