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![[Post New]](/s/i/i.gif) 2011/11/29 23:39:46
Subject: Nids 2k, the swarmlord cometh
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Tough Tyrant Guard
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Love the idea of the swarmlord, really want to find a way to get an army to play around him. Not competitively, but trying to make a strong list that won't fall at the first hurdle. Swarmlord 280 2 x TG, boneswords, 150 Tervigon, AG, tox, catalyst 195 Venomthrope x 2 110 HG x 3 150 Zoan x 3 180 10 stealers, tox 170 10 stealers, tox, 170 Gargoyles x 15 90 tfex x 2 500 Or swap the 2 tfexes for 2 x cfexes with 2 x tl devs and add on 15 tox hormagaunts. Thoughts? I've tried to put together something that supports the swarmlord, providing him with cover, target saturation, close fire support, and a rapid unit to tie up the enemy until he arrives (gargs). Everything is tailored to moving forward as one, nothing is for holding back. Risky perhaps, but I feel that if he's ever to get into h2h, he'll need all the help he can get as he's not the quickest. I;d rather not have a forward and rear element, as easy as it is to sit back with a couple of tervigons and camp the home objectives.
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This message was edited 1 time. Last update was at 2011/11/29 23:41:07
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![[Post New]](/s/i/i.gif) 2011/11/29 23:41:21
Subject: Nids 2k, the swarmlord cometh
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The Hive Mind
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Reanimator wrote:
Tervigon, AG, tox, catalyst 195
You're missing either Scything Talons or Crushing Claws - they aren't optional.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/11/29 23:50:13
Subject: Nids 2k, the swarmlord cometh
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Tough Tyrant Guard
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It just says take, not must take. I read that as optional. I can see how it might seem compulsory, but the rest of the options are all preceeded by the same and I know I don't need to take catalyst or onslaught unless I want to, so why not the same for these two. Thye do come with claws and teeth afterall.
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![[Post New]](/s/i/i.gif) 2011/11/30 01:32:51
Subject: Nids 2k, the swarmlord cometh
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The Hive Mind
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I ... I may have had a lot of cough medicine today, on top of a bug in the software I use to build lists and some other things... I completely misread that rule.
Sorry for any confusion I caused.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2011/11/30 02:43:09
Subject: Nids 2k, the swarmlord cometh
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On a Canoptek Spyder's Waiting List
Aurora, IL
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I like it, though I would exchange boneswords for the lash whip. Swarmlord is a CC character, and to reap all the benefits of him, including his guard able to strike before the enemy because of the lash whip, is very awesome. I like the tyrannofex idea as well! If you use those, how will you model them??? I have seen many different conversions for it but nothing too interesting.
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![[Post New]](/s/i/i.gif) 2011/11/30 04:14:17
Subject: Nids 2k, the swarmlord cometh
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Raging Ravener
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except for the speed they provide. you wont need your Gargs, Regular Gaunts instead will still give your Swarmlord cover saves because of his Guards being the majority of the unit.
If you get regular gaunts instead of Gargs your tervi can go Troop choice for added scroing, plus you will have a stronger screen when your gaunts get AG and toxin from tervi.
Lastly I think FNP from a tervi will save more Genestealers than saturation, i would combine the 2 squads.
Also i agree with the Above on the lash whips. They're almost like assault grenades, that work every turn!
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Umbra Sentinels (codex SM) - 3400 pts
Tyranids - 3100 pts
Purple Necrons - 2000 pts
Craftworld Eldar - 2400 pts |
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![[Post New]](/s/i/i.gif) 2011/11/30 08:08:57
Subject: Nids 2k, the swarmlord cometh
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Tough Tyrant Guard
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The gargs aren't there so much for cover saves, thats the venomthropes role, the gargs are mostly for rushing forward and getting into h2h so that faster units can't get the charge, or tie up a shooty unit for a turn or 2 so that the big guys can get to work. I see your point about horms though, not quite as fast, but they might actually do some damage when they get there (plus of course, the higher cover save.
Reference the boneswords, I wanted the tyrant guard to be able to do some harm too, lashwhips are cool, but the swarmlord is initiative 7, 8 if I give the unit furious charge, which is normally more than enough. I appreicate the comments though- sometimes grenades or equivalent are highly useful- maybe something I could swap in or out based on the table/opponent etc.
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![[Post New]](/s/i/i.gif) 2011/11/30 08:59:35
Subject: Re:Nids 2k, the swarmlord cometh
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Tunneling Trygon
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I'd like to see at least one lashwhip on those tyrant guard in case you have to assault into cover, for example.
Gargs don't really seem to fit the list. They have 12" move but need to stay in synapse range to work.
Tfexs I am not a fan of, but if you are taking them then the rupture cannon is the best option. AI is generally not an issue for Nids, but lack of AV is.
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"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson |
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![[Post New]](/s/i/i.gif) 2011/11/30 17:14:00
Subject: Nids 2k, the swarmlord cometh
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Tough Tyrant Guard
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Ah, do the tg not have to be armed the same? I must have misread that, a lashwhip in there would then be even more feasible.
As for the rupture cannons, I've found them to be a bit underwhelming. My experience has not been great, and I'd like to try it with the templates to see the difference. Besides, s6 isn't exactly terrible, but not quite a s10 as you've said.
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