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![[Post New]](/s/i/i.gif) 2011/11/30 02:14:23
Subject: Revised 2K Crons (Comptetive), C&C appreciated
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Regular Dakkanaut
Alton, Hampshire
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HQ Overlord (Warscythe) on CC Barge-180 1 Harbinger of Destruction (Solar Pulse)-55 Overlord (Warscythe) on CC Barge-180 1 Harbinger of Destruction (Solar Pulse)-55 Elites Triarch Stalker-150 Triarch Stalker-150 Troops 8 Warriors with Ghost Ark-219 7 Warriors with Ghost Ark-206 7 Warriors with Ghost Ark-206 Fast Attack 4 Wraiths (2 Whip Coils)-160 4 Wraiths (2 Whip Coils)-160 Heavy Support Annihilation Barge-90 Annihilation Barge-90 Annihilation Barge-90 Total:2000 10 AV13 hulls, 22 scoring bodies, 17 KP, AT spread across every unit I've tried particularly hard to cram in enough AT in this list as the codex generally is deficient in cheap or practical AT. The mass gauss from the warriors and arks should be enough to stun a good number of tanks. I've got anti infantry covered with wraiths and 104 gauss shots (with TL if need be from the stalkers) and annihilation barges. Stalkers, Wraiths and mass gauss I think should cover high AV's. While I would like another ark's worth of warriors from my test games there have been enough other threats to draw away from the warriors and their arks. Any constructive criticism would be awesome as I'm sure there's still some tweaking to be done. Tell me your thoughts hammerit.
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This message was edited 8 times. Last update was at 2011/12/22 04:32:29
Dark Eldar: 3k
Space Wolves : 1k
Orks: 2.5k
Necrons: Vassal
Fafnir on the topic of marbo "All I know is that when he manages to kill 500 points on his own in one game, I get a rush that is not unlike that of injecting heroin directly into the folds of my scrotum." |
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![[Post New]](/s/i/i.gif) 2011/11/30 03:51:50
Subject: Revised 2K Crons (Comptetive), C&C appreciated
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Tail-spinning Tomb Blade Pilot
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With only 3 troops I'd swap out one arc for night sythe and reserve it to try to have it come in late game to score. Combine scarabs into 1 squad, that's just fewer kp that way. Looks decent other than that.
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This message was edited 1 time. Last update was at 2011/11/30 03:52:11
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![[Post New]](/s/i/i.gif) 2011/11/30 13:01:26
Subject: Revised 2K Crons (Comptetive), C&C appreciated
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Dakka Veteran
Reading - UK
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Interested to know how your Scarab swarms did in test play? As the previous poster stated the squads look too small to be effective and could be killed with relative ease.
Any reason why you wouldnt take whip coils for all of your Wraiths?
Troops look low but survivability clearly increased with the Arks.
How are the Annihilation Barge's fairing in your games?
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This message was edited 1 time. Last update was at 2011/11/30 13:01:43
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![[Post New]](/s/i/i.gif) 2011/11/30 13:50:24
Subject: Re:Revised 2K Crons (Comptetive), C&C appreciated
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Regular Dakkanaut
Alton, Hampshire
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Interested to know how your Scarab swarms did in test play? As the previous poster stated the squads look too small to be effective and could be killed with relative ease.
Any reason why you wouldnt take whip coils for all of your Wraiths?
Troops look low but survivability clearly increased with the Arks.
How are the Annihilation Barge's fairing in your games?
I've only had 3 games with the list so far (on Vassal), and while my opponents lists weren't super competitive I've quite easily won all 3. I've found that my opponents simply couldn't kill enough of my vehicles, though the DoA list I played had a good go at it.
I would love to take coils on all my wraiths but I simply can't afford it, at least they're somewhat diversified as a result (would still rather have all coils).
I have yet to lose a warriors squad, not saying that they're invulnerable at all, but I have a lot of other threats presented. I've found keeping (especially in C&C) an ark back on objective behind cover makes it insanely hard for most people to kill.
The scarabs so far have worked amazingly. I usually keep them in cover (for the 3+) or out of LOS entirely (most good table have some sort of centrally placed piece of LOS blocking terrain they can hide behind). So far I've had 5 of them kill a Libby Furioso dread, a LR and 3 drop pods. They're also great even in small numbers for blocking your opponents movement; I used them a couple of games ago to block some TH/ SS for another turn, then had the stalker TL everything at them. I don't really want to take larger squads because it's harder to claim cover and hide, and also the things that can reliably kill 5 in cover (S6 spam Mechdar, GK Psybacks and GK generally) will kill larger squads easily, they're somewhat of a cheap investment that pays off against most armies and tbh most armies lack the s6 at range to kill even 5 in cover that easily.
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Dark Eldar: 3k
Space Wolves : 1k
Orks: 2.5k
Necrons: Vassal
Fafnir on the topic of marbo "All I know is that when he manages to kill 500 points on his own in one game, I get a rush that is not unlike that of injecting heroin directly into the folds of my scrotum." |
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![[Post New]](/s/i/i.gif) 2011/11/30 14:29:23
Subject: Revised 2K Crons (Comptetive), C&C appreciated
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Tower of Power
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Not a bad list, and not too far from my own. My only concern is the low amount of troop models and low amount in the scarab swarms, particularly as you do not have spyders. I would combine them together so they have more impact on a target and can survive longer, it's not hard to kill 5 scarab swarms.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/11/30 14:35:03
Subject: Re:Revised 2K Crons (Comptetive), C&C appreciated
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Regular Dakkanaut
Alton, Hampshire
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I would combine them together so they have more impact on a target and can survive longer, it's not hard to kill 5 scarab swarms.
So far it's worked out all right, but I'll run them as a squad of 10 next game and see how they do.
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Dark Eldar: 3k
Space Wolves : 1k
Orks: 2.5k
Necrons: Vassal
Fafnir on the topic of marbo "All I know is that when he manages to kill 500 points on his own in one game, I get a rush that is not unlike that of injecting heroin directly into the folds of my scrotum." |
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![[Post New]](/s/i/i.gif) 2011/11/30 14:52:33
Subject: Revised 2K Crons (Comptetive), C&C appreciated
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Tower of Power
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I am not going to say it doesn't work because builds greatly depend on who you play against. Where and who I play against there's lots of mech, which means lots of high strength weapons, so those swarms will get instagibbed pretty quickly. When I build a list I think can this list tackle mech Guard well, even a unit of 10 Scarabs will be dead pretty quick, a unit of 5, at least against mech Guard would be taken out by 2 units alone.
How are they doing in combat? Are they just degrading armour or knocking tanks out? I've had Scarabs knock out tanks straight from the entropic strike and had them drop the tank down to av4 and then just rip through it.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/11/30 14:59:47
Subject: Re:Revised 2K Crons (Comptetive), C&C appreciated
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Regular Dakkanaut
Alton, Hampshire
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Aye, it's always wise to plan for the worst. I usually play against heavy mech lists as well, but I've found that with cover I can normally get in and kill a tank before they all die (entropic strike and then their attacks is just too good) (the solar pulses also help massively). As I said earlier there's some armies that will kill your scarabs regardless of how many you bring, and I want to keep them cheap. I'm still play-testing though tbh.
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Dark Eldar: 3k
Space Wolves : 1k
Orks: 2.5k
Necrons: Vassal
Fafnir on the topic of marbo "All I know is that when he manages to kill 500 points on his own in one game, I get a rush that is not unlike that of injecting heroin directly into the folds of my scrotum." |
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![[Post New]](/s/i/i.gif) 2011/11/30 15:02:09
Subject: Re:Revised 2K Crons (Comptetive), C&C appreciated
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Fresh-Faced New User
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I would say drop one overlord and boost the troops up to 9 and add more scarabs to each group. At 2k, 5 scarab bases will get blown up before they get to do anything. From my experience, you only need the solar pusle for the first turn, after that you should be close enough to your enemy. I really think you need to focusing on boosting your troops. Possibly even droping the cryptek for lords w/ res orb to make your troops more resilient. Also think about adding a destroyer lord to escort your wraiths with punch.
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![[Post New]](/s/i/i.gif) 2011/11/30 15:43:15
Subject: Re:Revised 2K Crons (Comptetive), C&C appreciated
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Tower of Power
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Archibald_ Buggerfingers wrote:Aye, it's always wise to plan for the worst. I usually play against heavy mech lists as well, but I've found that with cover I can normally get in and kill a tank before they all die (entropic strike and then their attacks is just too good) (the solar pulses also help massively). As I said earlier there's some armies that will kill your scarabs regardless of how many you bring, and I want to keep them cheap. I'm still play-testing though tbh.
The stealth rule is pretty cool, shame they do not have move through cover as well  . I guess in theory against a tank which has moved you will hit 12.5 times (25 attacks on the charge) which will take the tank armour down to say av4 (6 will cause entropic strike and on the rear armour), Scarabs only then need a 1+ to glance!
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/11/30 15:51:34
Subject: Re:Revised 2K Crons (Comptetive), C&C appreciated
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Regular Dakkanaut
Alton, Hampshire
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The stealth rule is pretty cool, shame they do not have move through cover as well . I guess in theory against a tank which has moved you will hit 12.5 times (25 attacks on the charge) which will take the tank armour down to say av4 (6 will cause entropic strike and on the rear armour), Scarabs only then need a 1+ to glance!
It's awesome, they're such a cool unit. I immobolised a LR a few games past and had both squads gang up on int (only thing in charge range)... I took off 22 points of AV
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Dark Eldar: 3k
Space Wolves : 1k
Orks: 2.5k
Necrons: Vassal
Fafnir on the topic of marbo "All I know is that when he manages to kill 500 points on his own in one game, I get a rush that is not unlike that of injecting heroin directly into the folds of my scrotum." |
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![[Post New]](/s/i/i.gif) 2011/11/30 16:12:18
Subject: Revised 2K Crons (Comptetive), C&C appreciated
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Tower of Power
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Awesome! Most I've done is take off 16, that was on a Razorback
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/11/30 16:16:55
Subject: Re:Revised 2K Crons (Comptetive), C&C appreciated
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Regular Dakkanaut
Alton, Hampshire
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There's no kill like overkill Automatically Appended Next Post: I just had a thought, what are peoples opinions on me dropping the scarabs and cutting a wraith to fit in 2 squads of 4 (with the excess points buying a couple more warriors). Tbh Wraiths are near enough as good at AT, but also far more durable and one of the better CC units in the game; the switch would seem to make sense.
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This message was edited 3 times. Last update was at 2011/11/30 19:32:52
Dark Eldar: 3k
Space Wolves : 1k
Orks: 2.5k
Necrons: Vassal
Fafnir on the topic of marbo "All I know is that when he manages to kill 500 points on his own in one game, I get a rush that is not unlike that of injecting heroin directly into the folds of my scrotum." |
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