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Made in nl
Flashy Flashgitz






So,

i'm a Ork player . Quite new to the game. I played about 10 1.5k point battles so far, 8 against SM and 2 against Tyranids.
Thus far my tactic against SM had been as followed.

Since the enemy knows im coming for him, i do charge towards him, making use of cover and LOS to do this as most cost effectivly as possible.I'm looking for some new ways to Stomp em flat.


In the first 3 turns i manage to keep up or even getting the upper hand on the SM's. Then it starts going bad. My rokkits usualy manage to take out some tactical marines and/or a dreadnought with a flamer/DCCW and a assault cannon/twl las cannon. Once i get to close combat, where i should keep up with SM/Overtake them, i do quite some damage as well on the first turn with Furious charge. After the first assault turn however the SM's manage to break me up almost all the time. And then my Boys/Nobz start running.

I do notice that rokkits can do some good dmg on tactical marines and glance/penetrate armor. It just seems i dont have enough for them.
I just love Boomguns as they can really chew em up big time.

What i like less is,

My warboss seems less effective than my Meganobs while he should be able to chew up opponents as well. ( i do give eavy armor and Cybork Body/attack squig and power Klaw)
My warbuggy should be looted for parts as well, in all those games he managed to do nearly nothing. While my stormboys are good for getting to the enemy fast, they do seem to be able to do nothing against a SM in CC.

Now i usualy field the following.

Warboss. Squig/twl shoota/pwr Klaw. Eavy Armor Cybork Body.
Big Mek. KFF
20 Boyz. Not upgraded.
10 Shoota Boyz. Eavy Armor
5 Loota's.
2 Looted Wagons. Boomgun/ram/armor plates/grots/2 rokkits/red paint job.
5 Stormboyz.
3 Meganobz with Trukk. Usualy accompanied by my Warboss.
3-6 Deffkopta's.
10 Nobs. Painboy/cybork bodies/eavy armor/waagh banner. Sometimes Big coppa's.
Warbuggy.

My opponent usualy fields.

2 Dreadnoughts. 1 vehicle killer and 1 infantry killer.
30 tact marines. 3 mssl launchers and 3 flamers.
1 terminator Librarian/epistolary. (this guy is my worst problem)
5 Terminators.
5 scouts. 4 sniper rifles 1 mssl launcher.
Chapter master/Commander with relic blade.

Any strategy tips? I dont mind buying some new units. I was thinking of buying Killa kans.
I hope to hear from you!

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Made in us
Krazed Killa Kan






State of Jefferson

Stormboy unit seems too small... Increase it to the max or dump it.

I don't use looted wagons nor buggies but you seem to like the former or have good luck with them. So keep them, but I wouldn't.

I don't use MegaNobz either, but you simply have too few boys. I would either dump the 10 nobz or the MegaNobz or both.

500 pts should buy you 2 mobs of thirty boys, 6 rokits, and 2 nobz with powerklaws and boss poles. I think if you free up points by dumping the 'ard boys you could muster one up to 30 which would make them less likely to run after round two of CC.

I like lootas, but you have too few. Increase or dump.

My two teefs worth.
DrG
   
Made in us
Fresh-Faced New User




I'm not an ork player but a space marine player, a new one at that. So far I've lost most of my battles lol. What i've learned is that space marines get overwhelmed fairly easily. I'd say the main focus in the beginning is to destroy whatever hinders your mobility. Also, I don't know if orks can do this, but deep striking is a pain when it happens to me. Maybe send in some suicide orks to blow up the long range dakka? Good luck and happy gaming.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Waaghboss Grobnub wrote:
Warboss. Squig/twl shoota/pwr Klaw. Eavy Armor Cybork Body.
Big Mek. KFF
20 Boyz. Not upgraded.

Why not? A nob with a powerklaw and a boss pole is no less than absolutely mandatory for every boyz mob. You will find your mobs being much more killy, especially against marines. This is exactly the reason why you lose combat against them.

10 Shoota Boyz. Eavy Armor

Same as above. In addition 'eavy armor is usually a waste of points. Why pay 50 points for armor, if you could get eight more boyz for those points? Boyz can shoot and fight in close combat, armor can not. Not to mention that many good anti-infantry weapons ignore 4+ armor anyways. 10 Boyz are also way to few. Unless they are riding in a trukk, mobs of boyz should always be 20 models or more.
5 Loota's.
2 Looted Wagons. Boomgun/ram/armor plates/grots/2 rokkits/red paint job.

The boomgun is great against marines, as you already pointed out. However, it is also an ordnance weapon, meaning you can't shoot those rokkits when you've shot the big gun. You can't shoot any of those if you are shaken, so armor plates are wasted, too. Once you got rid of the extra rokkits you'll find yourself not wanting to drive forward anymore, so you could drop red pain, grots and the ram as well. Now you pay 45 points less for almost the same firepower. You could add a 'ard case to make your boomguns a bit more durable if you want to.
5 Stormboyz.

As doktor_g said, 5 boyz are not going to do anything, especially if they don't have a nob with klaw with them.
3 Meganobz with Trukk. Usualy accompanied by my Warboss.

Your warboss does not belong here. 3 MANz are a great suicide missle to kill whatever you like, but you don't want to suicide your warboss. Rather put him with boyz or not field him at all. As you are fielding a footslogging army, this unit should always start in reserves.
3-6 Deffkopta's.
10 Nobs. Painboy/cybork bodies/eavy armor/waagh banner. Sometimes Big coppa's.

First of all, too many nobz and too few powerklaws. A nobz mob should always have 2-3 powerklaws, once you have that, you'll find that 10 nobz are way past overkill. 7-8 nobz are the maximum useful unit size.
Second, cybork or 'eavy armor, not both. There is hardly a point in spending 5 points per model to increase the save by 1. The consent is that cybork is better than 'eavy armor, as it still works against any attack that makes FNP useless.
Warbuggy.

I wouldn't loot it just yet. The big problem with it, is you only having a single one. They work best in units of three, so maybe shelf it until you got another two, or convert some of your koptaz into buggies.

Any strategy tips? I dont mind buying some new units. I was thinking of buying Killa kans.
I hope to hear from you!

As others have pointed out, the thing you are missing most right now is boyz. If you remove some of the things I pointed out and replace them with boyz, you'll find your army becoming much stronger already. In addition, make sure that you have enough powerklaws for all your units, they are the strongest weapon in our codex against marines. Kanz would be a good buy after you've done that.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Flashy Flashgitz






Ok thanks so far!

I do have a black reach set ready to set up so that should field me more boys. Im gonna try fielding the nobs with em. Makes sense now that you guys mention it.

Im already looking forward to the next battle =D


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Made in gb
Sergeant First Class






****! their above us!

seems to me like you are just having some bad luck. But i would say bumb up your lootas and stormboyz. 5 orks just won't survive and with lootas your geting more shots. I would also recommend more boyz
otherwise, you seem to doing ok

The day I surrender is the day the Tau get an update-40k rejects

orks-da mega stomperz (ex goffs and deathskulls)-2500pts
Black templars-1850
Vior'la sept tau-1500pts
No pity! no remorse! no fear! For the greater waaagh!

DS:90-SGMB--I+Pw40k07+D+++A++/fWD330R(M)DM+
'The longer the battle lasts,the more force we will have to use' Georgy Zhukov
'Ideas are more powerful than guns, We would not let our enemy have guns so why should we let them have ideas' Joseph Stalin 
   
Made in us
Unteroffizier






Overwhelm them with sheer numbers of boyz. I play both orks and Marines and I've learned that MEQ cannot produce the sheer firepower at 1,000 points to kill all the orks before an assault. Give your guys power klaws and get them in for a good stompin!

ww1 French (Imperial Guard) 1500pts
Crimson Fists 2,000 pts
Orks 1,000 pts  
   
Made in de
Ragin' Ork Dreadnought






Ingelheim am Rhein, Germany

I think if there is one universal rule for orks, its this:

IF YOU CAN BUY A PK FOR A MOB, DO IT! AND NEVER TAKE SMALL UNITS! (exept for deffkoptas)

LOOK!! a shameless self-promotion! (gasp!)
My ORK!-Blog here on dakka And if you need a good conversion or a paintjob... My commission blog

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Looking for Painting & Modelling advice? Click here! 
   
Made in gb
Regular Dakkanaut



England


I Would say you obviously need more boyz, infact your not really kitted out for such large games without them. but for now, maybe try taking the stormboyz out, removing a few Nobz (putting PK nobz in the Mobs), lose the little guns on the looted wagons, give the buggy a rokkit. Ask your opponents to play at 1000 or maybe 1250 points instead. Until you get some more.

Then you can think about how you want to expand your army going fowards and which units you want to remove. A big nobz squad is going to need a battlewagon if it has any chance of getting anywhere, i know you have a mek but thats not enough with a single trukk as any weapon possible will be used slow it down turn 1.
What else you get will depend on what boyz you want, shootas or sluggas?
   
Made in us
Anointed Dark Priest of Chaos






Rokkits are best in abundance.

Commit to them or don't bother.

If I want rokkits I field a minimum of six buggies/trakks (and nine at 2000+) or six kans with them.

Units of three meganobz in trukks are cruise missiles: point in the direction and launch them full speed into the enemy. Give one a k. skorcha and one a k.rokkit so that all three have different gear: this allows you to maximize wound allocation shennanigans so that you don't lose one until you take four wounds (which can be a while with 2+ saves).

As far as LW w/ boomguns, If I decide to field them I rarely field one, two minimum and three in 2000+ games. If I don't anticipate going first I reserve them so that they can't be destroyed before they fire and can roll on and fire early-mid game when most of the action is mid-field or enemy has moved/deepstruck targets onto your half).

A properly kitted nobz mob joined by Warboss in a trukk is another cruise missile that hits like a freight train. If equiped correctly you can again play up wound allocation to your benefit ( no casualties until you take your seventh unsaved wound with 4+ save and FNP). Can be pricey, but it is a wrecking ball that has caused my opponents fit (and Warboss makes it a troop choice so it can take/hold a forward objective and be really hard to shift).


++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Sneaky Kommando





New Ork Player here myself. First word of advice is listen to jidmah! lol. I have had little problem with SM players so far(the nids are another story). Here's what I would say about your list.

Warboss. Squig/twl shoota/pwr Klaw. Eavy Armor Cybork Body. I really like Combi flamer, it is a game winner imo

Big Mek. KFF A great HQ but what is he doing?

20 Boyz. Not upgraded. MUST HAVE NOB BP AND PK. This will totally change CC as mentioned by others. MUST DO.

10 Shoota Boyz. Drop eavy armor and bring 30 of them AND NOB + BP + PK!!!

5 Loota's. Lootas are great.

2 Looted Wagons. Boomgun/ram/armor plates/grots/2 rokkits/red paint job. Drop the rokkits and RPJ and RAM, all wasted points as mentioned.

5 Stormboyz. Nearly pointless, they are going to do nothing. Bring 14 with Zaggstruk or drop them entirely preferably.

3 Meganobz with Trukk. Usualy accompanied by my Warboss. Boss goes with boyz not Manz. As Jidmah said play from reserves.

3-6 Deffkopta's. This is nearly pointless as well. especially if they don't have a Saw. Bring only one, give it a saw and rokkit. Make its scout move 24", on your first move turn, move 6 more inches, shoot side armor, then assault a vehicle that hasn't moved. you will get 3? S7 autohits on rear armor(non-walker)

10 Nobs. Painboy/cybork bodies/eavy armor/waagh banner. Sometimes Big coppa's. You basically are doing it wrong. Nobs are great but have to be built properly or they lose alot of what they are good for.(see below)

Warbuggy. As jidmah said, one warbuggy is ineffective, drop Kopters and bring 3 buggies instead.

Your nob squad should look like this(or something close) All w cybork.
Painboy
PK, Waaagh! Banner, BP
PK, Shoota/Skorcha
PK
BC, Shoota/Skorcha
BC, TL-Shoota
BC
Shoota/Skorcha
TL-Shoota
Stock Nob


   
Made in nl
Flashy Flashgitz






Well!,

i completely stomped space marines in a 1k a 1.5k and a 2vs2 2k battle.

Upgraded Boyz (nob/pk) realy helped.

As usual my 2 looted wagons with boomguns chewed up the SM tactical squads!

My deffkopta's had great runs as well. Though they died quickly after taking out their primary targets. ( Predator/Dreadnoughts) Totaly worth it!

I dropped my warboss and used a Big Mek with KFF to either provide cover saves for my Boyz or when in need repair the boomguns =D. Though for anything else, hes quite useless.

I bought my Kanz yesterday so i hope they will provide some fun soon!

Thansk for the tips, most of em realy helped!


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Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

Greeting ya gits! It's time fer ya Education in da Orky ways!

As many of my collegues have mentioned you don't trust your boys enough, The KFF is amazing at protecting the ork boys as very little in the game cuts the cover saves in which it provides and if something actually 'can' cut it... Kill it....

The power of Orks isn't in our tanks, or our speed it's the ability to be the freaking incredible hulk in this game, yeah you can unload insane amounts of punishment my way... but I am coming to stomp you little man! Even though most people have gone over your list weaknesses with you I am going to go over again to make sure you know I harmonize on the important thing. I have NEVER had problems with any marine faction so allow me to help you either in here or private messages as I love fightin dem SPACE MARINES

YOUR LIST

Big Mek. KFF - PERFECT not much needs to be changed here, the Big Mek is so frail that his best role is to actually avoid combat at all costs as to not be picked out in assualt any other upgrades are a waste other than maybe Bosspole since you have no upgrades in your boys group

20 Boyz. Not upgraded. - Unaccceptable! If the boys are going to footslog (meaning no transport) then I highly suggest you max them out Nothing stands against the might of 30 boyz without having the proper tools to take it on and Marines are by no means an exception. I run my troop choices for orks the same as almost any ork player i think 30 boys, Nob powerklaw, bosspole and Maaaaaaaaybe eavy armor, this is your best tool for dealing with things like Dreadnoughts and tanks as when nobs charge they are strength 9 with 4 attacks that cut armor saves... No one laughs at that the other 29 boyz are his body shield bringing him there to do that

10 Shoota Boyz. Eavy Armor - I like ard boyz from time to time but only with Grotsnik... even then 10 is simply not enough this is a trash unit since it has no nob or numbers I highly suggest dropping it.

5 Loota's - while... decent by themselves they only need to suffer 2 deaths to start freaking out about morale... and leadership 7 means this squad will quickly flee if you don't take it seriously

2 Looted Wagons. Boomgun/ram/armor plates/grots/2 rokkits/red paint job. - I have never used looted wagons with the boom gun as orks mostly cause in my mind I can't talk myself around 11 armor on front and sides being WAY to easy to destroy. I have used them as transports for units that needed to get somewhere but that was about it, I'd suggest you drop these but i do know the ordanice must be nice if the marines are on foot

5 Stormboyz. - I might anger the ork community by saying this but... I HATE STORMBOYZ ... I love them fluff wise but can't stand buy 1 ork for the price of 2 knowing they will be shot down before the rest of my army... it just makes me cringe everytime i see it! I do love the stormboyz models but they are a really ALL OR NOTHING type of unit either you take 60 of them or the enemy is going to have a hayday with that small unit. Simply put I can't imagine this squad surviving even one squad shooting at it.

3 Meganobz with Trukk. Usualy accompanied by my Warboss. - Not a bad selection here, the Meganobz and warboss can be very deadly... but if you are already using KFF big mek... you really don't need both. Use the KFF Big Mek as a launching pad for your trukk instead hide your trukk in cover advance the horde round 1 move the truk as far forward as it can while still being within range of the KFF (it helps to have other nasty distractions like more trukks, wagons or deff koptas at this point). The Next round go flat out no mattter the cost and get AS CLOSE AS POSSIBLE if the enemy shoots it down which is very likely your nobz should be able to survive till round 3 when they declare the waaagh

3-6 Deffkopta's. : You are burning SO MANY points here for a 1,500 pts game. pts which could be used for boyz, upgrades and proper wargear. I love deff koptas though as does most the ork community but you need to use them right please read this... http://www.dakkadakka.com/dakkaforum/posts/list/415487.page it will really help you with their tactics. Despite my previous posts the Deff Kopta is one of the only choices of the Ork Codex which THRIVES on being by itself or in small numbers. I suggest trying this out make 2 squads of single deff koptas give them TL-rokkits and Buzzsaws and watch the magic as they round 1 assualt select targets like transports, scouts ect

10 Nobs. Painboy/cybork bodies/eavy armor/waagh banner. Sometimes Big coppa's. - While I commend you on the use of nobs I suggest against heavy armor if you already took cybork bodies as most people have ways to cut armor and will normally use it against your nob squad in the first place. While I suggest big choppas I also suggest the might PK in this group as the ability to autokill that librarian that is giving you so much trouble trough one decent hit and a failed save is AMAZING!

Warbuggy. : can be useful in squads but if you only have one drop it for more points for the army.

The fundamentals of orks is to be able to outnumber your enemy immensely that anything they do won't influence the course of battle for you. That is done through many ways but the idea to most orks is simple game plans I'd say your primary fault here is wanting to have big nasty stompers like Meganobs but still have the tanks for a mek. here is my suggestion, you may want to look into the ork Tactic called "Kan Wall" it involves using a large number of walkers to shield your big mek and boys when i run it I normally have 11 walkers on the field 9 of which are Killa kans with grotzookas or rokkits depending on the circumstances of my enemy. It's a slower list but its one that grants 5+ or 4+ saves so very very often that it makes you feel like a Necron . The best part to this list is you could go variant and keep the tanks as rear artillery and have alot of fun.

Right now i think that is your main thing, you need to realize that orks don't work well unless maxed, you need to choose a theme to your list either meks being your largest punchers or boyz. Warbosses are beastly but IMO Big Mek Wins the day in our current Codex and I think you probably agree.

Now onto your enemy... He's a marine it means he prefers good statlines with QUALITY while your army prefers QUANTITY this is a perfect match up were no one has the real advantage normally speaking It seems like your friend/enemy has a good knowledge of how to fight you while you still don't though. One of the ork's biggest weaknesses IMO is Flame templates as it really messes up KFF and orky armor. You'll need to be aware that anytime you charge this guy he took those flamers knowing he could kill WAY MORE ORKS that way than through combat so make sure if you give him that advantage that you have a way of making him regret it.... like MORE BOYZ

The Dreadnoughts would be a real concern to me with your list because of the lack of Powerklaws on all but your most expensive models. If you get nobz with Power Klaws in your list your enemy won't be able to kill him he'll have to choose your boyz and then your nobz will tear it apart on a charge and move on.

Lol one of the funniest fators to me is that this marine actually outnumbers you right now or at least comes stupidly close to it, That is a math problem i can tell you is the main reason you find yourself in so much pain against him. Notice how his tact marines have MSSL? I bet all he does is spam rokkit frag shots on your 20 boy squad till they go away and if they don't he uses the flamer to finish them right?

The player's choice in terminators plays to your favor ... not sure the equipment as that is vital to know but even mighty termies can't pass a stupid amount of saves Normally i just charge them with no fear and wipe em since I have 30 boyz and a nob which reduces a 2+ armor to 5+ invul (noticing a theme here?)

The Scouts... honestly... should just be ignored unless they were deployed to distract you... IF I were a betting man I would say those snipers probably dealt with your lootas and then moved to things like stormboyz and then trying to pin advancing hordes or the Meganobz

So compare your list to your enemies and you can tell which clearly has more thought put into it.

Your army possessed 2 HQ's, 2 troops, 2 elites, 2 heavy support and 2 fast attack, ... while balanced at a glance the point is you barely fill these squads out... but then we look at your marine friend.

His army was 2 HQ's, 3 troops, 3 elites notice how he has no heavy support or fast attack? It's cause he fills it out with his MSSL's for heavy support and he realizes he can just shooting gallery you as an ork so no need for speed. As an ork... you need to make him regret the decision to have no speed. allow me to provide you with a list similar to yours which I think you should find produced better results... i'll try and keep the majority of elements that made sense to me.

1500 Pts - Codex: Orks Roster

1 Big Mek
1 Big Mek - Kustom Force Field; Choppa

60 Boyz
58 Boyz - Choppa & Slugga (Or Shoota, to preference but I'd suggest shootas)
2 Boyz Nob - Bosspole; Power Klaw

1 Deff Dread
1 Deff Dread - Skorcha; Armour Plates; Grot Rigger
[Unassigned: 1 Skorcha]

2 Deffkoptas
2 Deffkoptas - Buzzsaw; Twin Linked Rokkit Launcha

6 Killer Kans
6 Killer Kans - Grotzooka

10 Lootas
10 Lootas

1 Looted Wagon
1 Looted Wagon - Boom Gun; Armour Plates; Grot Rigger

3 Meganobz
3 Meganobz - Shoota/Skorcha Kombi-weapon

1 Trukk
1 Trukk - Armour Plates; Grot Rigger; Red Paint Job; Reinforced Ram
Total Roster Cost: 1500

This message was edited 1 time. Last update was at 2011/12/12 19:52:54


" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

^Ummmm... someone needs to work on their arithmetic... You're totaling more like 2150 then 1500... You also have 4 heavy support and 4 elites. Kans can only come in mobs of 3, and MUST take a weapon, which your first mob has none. Your deffdread also MUST take two weapons. You also have no nob for one squad, and no kff for one mek. The rule of lootas is 5 or 15, 10 doesn't have fearless, and still stings when they run. The unupgrade looted wagon is useless, and the one trukk has too many toys. You also have 2 koptas unupgraded, which makes them nearly useless.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Sneaky Kommando





You are just misreading his list. it should be like this

1 HQ
Big Mek KFF


not

1 Big mek
1 Big Mek KFF (he only means 1 Big mek not two big mekks)

   
Made in us
Battlewagon Driver with Charged Engine




Ye Olde North State

Oh, i'm so sorry. My mistake. But you really can't blame me there, it's incredibly confusing. The list still needs work though. Why take koptas in the same slot when you can spread them out? Why take single unit of 10 lootas when you can split them up? That trukk is still overly pimped, and boomwagons don't need armour plates. They should be taking ard case and throwing on a rokkit or big shoota so they aren't useless after a weapon destroyed result. The kans reshape the entire list aswell, which the op might not want to do.

grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over."
"WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over"
 
   
Made in us
Mekboy Hammerin' Somethin'




Kansas City, Missouri

loota boy wrote: ^Ummmm... someone needs to work on their arithmetic... You're totaling more like 2150 then 1500... You also have 4 heavy support and 4 elites. Kans can only come in mobs of 3, and MUST take a weapon, which your first mob has none. Your deffdread also MUST take two weapons. You also have no nob for one squad, and no kff for one mek. The rule of lootas is 5 or 15, 10 doesn't have fearless, and still stings when they run. The unupgrade looted wagon is useless, and the one trukk has too many toys. You also have 2 koptas unupgraded, which makes them nearly useless.


Aw sorry, yeah that was army builder's weirdness lol

" I don't lead da Waagh I build it! " - Big-Mek Wurrzog

List of Da Propahly Zogged!!!
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Also keep in mind that 3x 20 boyz are always superior to 2x 30 boyz. Never field mobz of 30 unless your FOC is full.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Flashy Flashgitz






I felt it was my duty to let you guys know how ive been doing since starting this post.

11 wins, 2 draw and 3 losses since starting this topic ^^

I bought some more boys, gave Ghazkull some teef to lead my boyz, found Snikrot during one of my forest walks.... Sneaky git...
Sine they would only jojn my army if i bought them a ride, i bought the battlewagon as well!

Since then i usualy field the following.

HQ
Ghazkull
Big Mek with KFF

2 squads of 20 Slugga boyz with nob and bosspole
2 squads of 15 shoota boyz with nob and bosspole ( will be 20 man soon,... need more boyz...

Kommandoz and snikrot. They spray some cammo on ghazkull to tag along. I still remember the first time they ambushed the land raider. Kabooom! His face... golden!
Nobs 8-10 big choppas and 3 p-klaws incl banner and painboy. (battlewagon with the Big Mek joined in)

2 unit of 3 deffkoptas not upgraded (against infantry list) Or 3 seperate deffkopta's with rokkits (against heavy vehicle prescense)
2 looted wagons with boomguns, though they havent been of much help last 3 battles. (Damned deepstrikeing termies and lascannons >.&gt Ah well.

Here and there i throw in a trukk or 2, and spare points usualy go to buggies or lootas.






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Made in us
Sneaky Kommando





Cool man, your list looks alo better, glad you found something you like and that is working!
   
 
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