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![[Post New]](/s/i/i.gif) 2011/11/30 21:20:21
Subject: Try of 1k Orks
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Navigator
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Big mek w/ kustom force field, 'eavy armor, bosspole = 95
5 kommandos w/ 2 burnas, nob, powerclaw, 'eavy armor = 120
5 kommandos w/ 2 burnas, nob, powerclaw, 'eavy armor = 120
20 Ork boyz w/ sluggas & choppas, 'ard boyz, nob, power klaw, bosspole = 210
Deff dread w/ 2 scorchas, grot riggers, armor plates = 100
Battle wagon w/ deff rolla, red paint job, grot riggers, armor plates, 1 big shoota = 135
Looted wagon w/ boomgun, red paint job = 110
Looted wagon w/ boomgun, red paint job = 110
1000 points
Looted wagons still need to be tried on tabletop, but how's this list in general?
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"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © |
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![[Post New]](/s/i/i.gif) 2011/11/30 21:29:14
Subject: Try of 1k Orks
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Krazed Killa Kan
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Honestly not too strong IMO. Without snikrot kommandos are not too great and they need to be larger unit sizes. 20 boys is far to small for 1000k. Ard boys tend not to be worth it since having more models is far better than 4+.
You're dread will be left behind forced to walk taking 3 turns or so to get into combat so your enemy can ignore it and attack other stuff and just deal with your army in waves.
Orks work best when everything hits at once. You have mixed up too much stuff for this list to be considered strong.
If you are set on having these models put the kommandos together as they will die fast with only 5 'boys'. Drop the eavy armour on the boys and get more of them. Drop the dread for another BW and find a way to get 20 more boys. 1. by dropping eavy armour and maybe dropping a looted wagon as they are not too great anyways.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2011/11/30 21:37:05
Subject: Re:Try of 1k Orks
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Dakka Veteran
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Pretty good 1000 point list. The Battlewagon makes for a pretty large target, and once it crumples I dunno about the success overall, but worth trying.
Tips:
Remove the Kommandos or put them in one group of 10-15 instead of two groups of 5. Remember... you are Orks. When you get into assault, you're going last 95% of the time. Your 5 Kommandos are going to get cut down by nearly anything they assault before they even get a chance to make any attacks.
You don't need Red Paint Job on a Looted Wagon that is just going to sit there firing it's Boomgun. The only necessary upgrade for a Boomgun Wagon is arguably the 'Ard Case.
With only 20 Boyz on the field you're going to have a really hard time with any objective mission. I might try removing one Looted Wagon and the Kommandos and replace them with another Battlewagon / Boyz, or possibly some Trukks w/ Boyz. The other option would be to footslog some Shoota Boyz behind the Battlewagon.
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This message was edited 1 time. Last update was at 2011/11/30 21:37:44
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![[Post New]](/s/i/i.gif) 2011/11/30 22:52:50
Subject: Re:Try of 1k Orks
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Longtime Dakkanaut
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Nothing works together and a lot of choices are not too strong. Maybe it does not matter at 1000 pts, it is definitely true that armies like vanilla marines struggle to get a coherent list to go against you at this cost.
I can not say it is pretty  .
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![[Post New]](/s/i/i.gif) 2011/12/01 01:12:43
Subject: Try of 1k Orks
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Stabbin' Skarboy
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honestly at 1 k komandos suck more then normal.
if i had 1k of a meq army im barely running 2 full tac squads
there isnt allot their for you to catch on an outflank
even for 1 k you have terrible saturation
your komandos are off feild and non threatening
your 1 battlewagon takes all s8+ till it dies
your dread and boomwagons take the rest till they die
considering that bolters can chink a wagon decently your gonna have problems keeping those vehicles alive even with a mek.
armies you will struggle against:
Gk-
anything that brings lasbacks and uses them
tau-
not enough guys to swamp them after they nuke your vehicles
SW-
loganwing
longfangs
ect
SM
Lascannons or Launchers on tac squads then zipp around in rhinos
you have poor anti light tank and poorer troops
Conservative suggestion based on your list
Created with BattleScribe
now you have 2 deff rollas for the nut who brings land raiders
15 lootas to handle av11-12
35 boys
2 pk nobs
and some kans
if you find its to mech heavy i suggest try the kans with grotzookas
now the crazy list
Created with BattleScribe
Nice and wacky
less lootas
the kans have grotzookas(great for anti inf)
your battlewagons have guns now
This list should be played like this:
kans in front of wagons with a dread to one side of the KFF wagon. Advance forward and shoot each turn. try to get the transports then the troops inside.
firing order:
Lootas(at transports)
Zapp guns(at transports)
Killkannon(at troops)
Grotzookas(at troops)
Lootas(at troops)
Big shootas(at troops)
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/01 05:59:55
Subject: Try of 1k Orks
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Longtime Dakkanaut
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Vexler wrote:
Big mek w/ kustom force field, 'eavy armor, bosspole = 95
Big meks are the best HQ Orks can have. The problem is they are only worth it with the KFF and nothing else. Drop the armor, you don't want to get into CC anyways with him. The Bosspole(BP) is useless on him as he will get singled out in CC an die before he can use it. KFF is the only thing he really ever needs.
5 kommandos w/ 2 burnas, nob, powerclaw, 'eavy armor = 120
5 kommandos w/ 2 burnas, nob, powerclaw, 'eavy armor = 120
Kommandos. These can be useful but not how you have them. As others have said they are going to die before they attack. Combined would be better but 15 would be the best. I personally don't take kommandos without Snikrot. At a 1k level army thats just not worth it really. Your best bet would be to lose them until maybe the 1500 pts level. Your Nob does not need armor. He should however have a BP.
20 Ork boyz w/ sluggas & choppas, 'ard boyz, nob, power klaw, bosspole = 210
I don't mind ard boys sometimes and I think this is the time I don't mind them. They were your only boys and scoring unit in your list, so you wanted them to survive. I get it. My concern is why are they your only scoring unit? You really should have at least 2 in 1k especially with Orks. My problem is it is a full 20 man squad. How are you going to get the Mek in here? You don't want him walking by himself. I do agree with everyone though. You can get almost double the boys with the points you spent on them.
Deff dread w/ 2 scorchas, grot riggers, armor plates = 100
I love Dreads! I just don't love them in this list. I am sure you bought it because it was a cheap Troop choice. That is really the only reason I see taking it. Double Skorchas are cool and really fits with this as you will probably be running it the first few turns. I lilke Double BShootas. But that is personal choice for sure.
Battle wagon w/ deff rolla, red paint job, grot riggers, armor plates, 1 big shoota = 135
Simple, sweet, I like it. I don't use RPJ as I don't like painting my Orks red. So I never use it. It also doesn't really do enough for me to justify the points. I like it though.Looted wagon w/ boomgun, red paint job = 110
Looted wagon w/ boomgun, red paint job = 110
Agree with whom ever said RPJ is not needed. This is so ture. I don't mind Looted wagons. I am not so much a fan of them in this list again. They just don't really keep up with the army. I would ratehr get some buggies with rokkits. Maybe even another BW first and then see what I have left. They are unpredictable to really be competitive. But fun as hell when they work.
1000 points
Looted wagons still need to be tried on tabletop, but how's this list in general?
All in all an ok start to a list. I think you need to make some tweeks with the info we have given you. All of us have different point of views on Orks and there units and tactics. They are all useful though. So use them how you see fit.
Cheers
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![[Post New]](/s/i/i.gif) 2011/12/01 06:49:08
Subject: Re:Try of 1k Orks
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Navigator
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Thanks for reasoned advices. Now, keepin' idea at mind, the list is:
Big mek w/ kustom force field = 85
11 Burnas = 165
trukk w/ armor plates = 45
OR
15 Kommandos w/ 2 burnas, nob, power klaw = 215 (dropping bosspole on slugga boys)
20 Ork boyz w/ sluggas & choppas, nob, power klaw, bosspole = 160
Battle wagon w/ deff rolla, armor plates, big shoota = 125
12 orks w/ shootas, nob, power klaw, bosspole = 112
trukk w/ armor plates = 45
12 orks w/ shootas, nob, power klaw, bosspole = 112
trukk w/ armor plates = 45
Looted wagon w/ boomgun = 105
999 points
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This message was edited 2 times. Last update was at 2011/12/01 06:55:33
"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © |
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![[Post New]](/s/i/i.gif) 2011/12/01 16:02:57
Subject: Try of 1k Orks
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Longtime Dakkanaut
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Burnas can't take a trukk. They don't have the option to buy any transport. Drop a boy out of the Wagon to put Mek there.
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![[Post New]](/s/i/i.gif) 2011/12/01 16:49:30
Subject: Try of 1k Orks
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Stabbin' Skarboy
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Drop some boys and put burnas in the wagon.
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/01 17:37:45
Subject: Re:Try of 1k Orks
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Navigator
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Trukk buyed as dedicated to boys that are in BW and given to burnas, or is that impossible?? Burnas taken in 11 straight to the limit of points, and I really want ot ut as many 'ard boyz to battle at once as possible. Also, I still hadn't decided either ot take burnas or kommandos.
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"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © |
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![[Post New]](/s/i/i.gif) 2011/12/01 17:47:06
Subject: Try of 1k Orks
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Longtime Dakkanaut
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Yes and no. Boys can only take a trukk if they are 12 models or less. So you really can't do that. Other wise that could be done.
Honestly both are pretty expensive at this point limit. I mighjt just take some mofre regular boys instead of either. Or some buggis to help cover the trukks.
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![[Post New]](/s/i/i.gif) 2011/12/01 18:28:50
Subject: Re:Try of 1k Orks
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Navigator
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Then I have in mind something like this:
Big mek w/ kustom force field, power klaw, 'eavy armor, cybork body = 125
10 Kommandos w/ 2 scorchas, nob, power klaw = 165
19 Ork boyz w/ sluggas & choppas, nob, power klaw, bosspole = 154
Battle wagon w/ deff rolla, armor plates, big shoota = 125
12 orks w/ shootas, nob, power klaw, bosspole = 112
trukk = 35
12 orks w/ shootas, nob, power klaw, bosspole = 112
trukk = 35
Deff kopta w/ TL rokkit launcha = 45
Deff kopta w/ TL rokkit launcha = 45
Deff kopta w/ TL rokkit launcha = 45
total of 998p
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"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © |
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![[Post New]](/s/i/i.gif) 2011/12/01 18:59:46
Subject: Try of 1k Orks
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Stabbin' Skarboy
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Take rokkit buggies
They last longer
Again komandos won reach the enemy
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/01 20:39:44
Subject: Try of 1k Orks
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Longtime Dakkanaut
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I don't lilke shootas in the trukk swap the shootas and the sluggas. The shootas will do better in the BW. IMHO. Why does the Mek have so many upgrades? He does not want to get into CC. Even if you keep the sluggas in the transport you don't want the Mek to get out. He is there to protect the BW And make sure the boys get to where they need to be.
Still think kommandos are going to be a waste. Do you pklan on infiltrating them or Outflanking them?
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![[Post New]](/s/i/i.gif) 2011/12/01 21:53:35
Subject: Re:Try of 1k Orks
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Navigator
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Just didn't made another descision on where to spend last points. If there enough covers and blocking the sight-line objects - then indiltrating, if I had to deal with artillery parts - then may be outflnking. Then it'll be like that:
Big mek w/ kustom force field = 85
10 Kommandos w/ 2 scorchas, nob, power klaw = 165
19 Ork boyz w/ shootas, nob, power klaw, bosspole = 160
Battle wagon w/ deff rolla, kannon, armor plates, 4 big shootas = 150
12 orks w/ sluggas & choppas, nob, ' eavy armor, power klaw, bosspole = 117
trukk = 35
12 orks w/ sluggas & choppas, nob, ' eavy armor, power klaw, bosspole = 117
trukk = 35
Deff kopta w/ TL rokkit launcha = 45
Deff kopta w/ TL rokkit launcha = 45
Deff kopta w/ TL rokkit launcha = 45
The task of kommandos is to eradicate some annoying units/artillery/tanks FAR away - rather suicidal, but as I used them they were quite useful in terms of destroying Basilisks and squadrons of eldar warwalkers, for example.
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"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © |
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![[Post New]](/s/i/i.gif) 2011/12/01 22:20:04
Subject: Try of 1k Orks
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Stabbin' Skarboy
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K
as your oppoenent i simply avoid the edge
your kommandos come on and i shoot them before they hit anything
in order of my counter attack
koptas and trukks on turn 1
komandos and wagons turn 2
boys turn 3
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/01 23:03:01
Subject: Try of 1k Orks
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Longtime Dakkanaut
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Yeah the problem with thos Kommandos is you can only come on the side of the table. If you take Snikrot then you can come out of the back. In most 1k games, the enemy is going to be towards the middle of the table. At least they should be. So it is pretty hard to get a charge off if you outflank. Infitrating isn't that great either. You have no army save. 15 guys are not that scary when they only have 6+ saves and will die from anything.
I would almost do this.
Mek: KFF
20 Shootas: BShoota
-Nob: PK, BShoota
19 Shootas
-Nob: PK, BShoota
12 Sluggas
-Nob: PK, BP
-Trukk: Ram
12 Sluggas
-Nob: PK, BP
-Trukk: Ram
Trakk: Rokkit
Battlewagon: Rolla, BShoota, Armor
Battlewagon: Rolla, BShoota, Armor
998Pts.
Effective and versitile.
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![[Post New]](/s/i/i.gif) 2011/12/02 02:13:54
Subject: Try of 1k Orks
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Stabbin' Skarboy
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To many boys for me
Id run 2 wagons of boys
1 kff
3 rokkit trakks
And as many lootas as possible
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/02 04:52:44
Subject: Try of 1k Orks
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Longtime Dakkanaut
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I am not sure its to many orks. In a mech army you really need alot of Boys. They are your meat and potatoes so to speak.
it also makes the enemy choose, the fast movers or the big squads. IMO anyways. No list is perfect though. There is always something that is going to hurt your list.
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![[Post New]](/s/i/i.gif) 2011/12/02 05:00:02
Subject: Try of 1k Orks
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Stabbin' Skarboy
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Very true about perfection.
I try to not have the bulk be troops
I tend to find the only thing they do better is score. After that every unit is preferable
Only Marin armies can spam troops and be fine as they can bring anything required for the job.
My rule is simple.
If your rather not have it try not to take it.
If I could manage a 0boys army I would but it's not feasible.
So far bikers are my solution.
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/02 05:18:39
Subject: Try of 1k Orks
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Longtime Dakkanaut
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docbrown wrote:My rule is simple.
If your rather not have it try not to take it.
If I could manage a 0boys army I would but it's not feasible.
So far bikers are my solution.
Ok I get that, kind of. But the second line. I would rather have alot of boys. So I am confused at your remark.
The third line also. Manage a boys army. What does that mean? Boys should be about 40-50% of your army for orks. Yes other armies can stay lower and some need to, to be effective. But with orks you really need the boys(other then Kan wall) they need the walkers.
Hey if it works don't fix it. I think bikes have there place and they don't. I would never put them in a kan wall. I would never put anything fast in a kan wall army. Thats just me.
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![[Post New]](/s/i/i.gif) 2011/12/02 05:57:25
Subject: Try of 1k Orks
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Stabbin' Skarboy
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Lol I have Acctually been experimenting with a kan biker wall lol.
But it's a 0 boys army as in no boys.
I don't agree with the need for 50% boys
Orks win by numbers yes
But that doesn't mean just plain Jane numbers.
3 Meganobz do more then 20 boys
Same is said for lootas
Nobz
Ect
Boys are great in scenarios where their numbers are their weapon. However allot works against that. Green tides work decently but are slow. Trukk rushes don't have enough orks. The kan wall is a weird animal but seems to do well. However I find orks depend less on boyz then anything else. There are worse units but when it comes down to it no unit can hurt you less by underperforming then boys. When kans can't hit your fethed. If your lootas roll 1 all day your way fethed.
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/02 06:10:43
Subject: Try of 1k Orks
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Longtime Dakkanaut
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docbrown wrote:Boys are great in scenarios where their numbers are their weapon. However allot works against that. Green tides work decently but are slow. Trukk rushes don't have enough orks. The kan wall is a weird animal but seems to do well. However I find orks depend less on boyz then anything else. There are worse units but when it comes down to it no unit can hurt you less by underperforming then boys. When kans can't hit your fethed. If your lootas roll 1 all day your way fethed.
Well that can be said for every army. When 1's are rolled all day while trying to make termintor saves. Thats not a good day. But the great thing about Orks is you ahve the number to fall back on. Yes quality does win over quantity most of the time. But don't tell an Ork that. You might find your ead bash'd.
Yes the gren tide is slow, its meant to be. Slow but guess what you are not going to kill all them boys. Then they rape your face. Trukk rush you can have enough boys. I used to play them in 3rd I had 40 boys, 10 burnas(only 4 actual burnas though), 10 tanks bustas( same thing with them) all of which where in trukks, 10 bikes, Boss on bike, Looted rhino, 3 rokkit trakks. I think thats about it. But it did pretty good for me. I think thats enough boys. I had 60 % troops as burnas and tank bustas were troops then as well. Boys win the game. Kan wall is a wierd animal for sure. The only reason I take the boys is I need troops to hold objectives. It would also be to wierd to not see some boys on the table. Just some of my experiences with my orks.
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![[Post New]](/s/i/i.gif) 2011/12/02 09:16:43
Subject: Re:Try of 1k Orks
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Navigator
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Mek: KFF
20 Shootas: BShoota
-Nob: PK, BShoota
19 Shootas
-Nob: PK, BShoota
12 Sluggas
-Nob: PK, BP
-Trukk: Ram
12 Sluggas
-Nob: PK, BP
-Trukk: Ram
Trakk: Rokkit
Battlewagon: Rolla, BShoota, Armor
Battlewagon: Rolla, BShoota, Armor
998Pts.
Yeah, that's sound very likely, but I'll probably get some burnas instead of shoota boyz in one of wagons, they surely help with getting those lil' bastards out of bunkers.
@docbrown
Lootas and vuggies are sure good and rather tough, but as many games I played, I ensured myself in one simple (and rather sad) rule - bucket of dice prevails; when 5 terminators get 30-40 hits, even from lasguns, they'll surely get 1-3  on saves, and that is 1-3 termies of 5, what is very, very sad. So if the orks can throw 12 boys instead of 3 wartrakks - I'll take them in such point level. Automatically Appended Next Post: So that is the list is now:
Big mek w/ kustom force field = 85
10 Burna boyz = 150
Battle wagon w/ deff rolla, armor plates, big shoota = 125
20 Ork boyz w/ shootas, big shoota, nob, power klaw, bosspole = 165
Battle wagon w/ deff rolla, armor plates, big shoota = 125
12 orks w/ Sluggas&choppas, nob, power klaw, bosspole = 112
trukk w/ reinforced ram = 40
12 orks w/ Sluggas&choppas, nob, power klaw, bosspole = 112
trukk w/ reinforced ram = 40
Deff kopta w/ TL rokkit launcha = 45
999p
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This message was edited 1 time. Last update was at 2011/12/02 09:27:50
"Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better." - Samuel Beckett © |
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![[Post New]](/s/i/i.gif) 2011/12/02 17:27:37
Subject: Try of 1k Orks
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Stabbin' Skarboy
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Keep in mind your buckets will have trouble against vehicles
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/02 17:36:25
Subject: Try of 1k Orks
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Longtime Dakkanaut
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Well you could find points o put Planks on the BW's. I love planks, not everyone does but i think they are just awesome. You must have a PK on the BW to make it worth it though.
Just an idea.
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![[Post New]](/s/i/i.gif) 2011/12/02 19:00:54
Subject: Try of 1k Orks
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Stabbin' Skarboy
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I'd like you to explain how you use planks. What exactly do the offer
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/02 19:33:18
Subject: Try of 1k Orks
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Longtime Dakkanaut
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Well if you drive buy a vehicle/dread you can get your full attacks as if your charged it in the assault phase. I like to team that up with the Deffrolla and target 2 different vehicles.
It is well worth it especially agianst Dreads as now you don't have to worry about being stuck there or it getting attacks back.
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![[Post New]](/s/i/i.gif) 2011/12/02 21:13:14
Subject: Try of 1k Orks
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Stabbin' Skarboy
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Wow that Acctually has an advantage.
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The tide is coming
http://alt40k.blogspot.com/ |
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![[Post New]](/s/i/i.gif) 2011/12/02 21:20:44
Subject: Try of 1k Orks
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Longtime Dakkanaut
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Oh yeah. Very much so. I would only put it on a BW though. Trukks just don't last long enough to work.
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