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2011/12/05 05:01:32
Subject: The Viability of a Necron Wraithwing - A wall of text at the moment, input appreciated.
HawaiiMatt wrote:
Pistols for wraiths: I'd debate the value. Yes, 18 of them for the cost of a barge looks good, but you aren't shooting once in combat. I'd put it pretty low on the list of things to take.
Technically, they are still useful. They are pistols and thus extra close combat weapons, right? Wouldn't they give an extra attack in CC?
I was curious about this too, so I stuck it up on YMDC.
My feeling is No, because it's not 'an additional' ccw, because wraiths aren't listed as having ccws, just 'phase attacks' Whip coils are not referred to as CCWs either in the text or description, so even with both, I'm afraid that the wraith only gets his base 3. Regardless, the pistols are great for 5 points, even if they don't provide an extra attack, it does give Transport popping power to a squad that realy want's to assault the contents of said transport. It also means that the wraiths rarely have wasted turns.
And lets not forgot the wound allocation if you take coils as well.