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Made in us
Pyromaniac Hellhound Pilot





killeen TX

Hello all,

back from another tour in iraq and getting ready to play again soon. At the local store, 2000 points is the standard game, so, that is what i designed here. Just looking for comments and improvements. I am expecting to play alot of Necron, Grey Knights, and then the normal rabble of the 40K universe.

Commissar Yarrick
Chimera w/ dozer blade, multi laser, and hull flamer
Ogryn squad (bone head and 4 ogryns)

Lord Commissar w/ power weapon and carapace armour
Chimera
Penial legion squad

Vet Sqd 1: Plasma pistol, Plasma gun x3, carapace armour
Chimera w/ multilaser and hull flamer

Vet Sqd 2: Melta gun x3, Shotguns
Chimera w/ Multi laser and hull flamer

Vet Sqd 3: Harker, Heavy flamer, flamer x2, shotguns

Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ missle launcher

Hydra w/ hull flamer

LRBT w/ Lascannon
LRBT w/ Lascannon

Demolisher w/ multi melta sponsons, heavy bolter, and dozer blade


At the start, the Ogryns are with Yarrick, in a chimera, looking to get into something, the penial legion squad is with the lord commissar in a chimra, looking for objectives, or, camping out on one.
Harkers squad will usualy infiltrate in some sort of cover. the Sentinels, some times squadron, sometimes not, depends on the game. The two LRBT are squadroned all the time.


Just looking for ideas out there about how to go against the new necrons and overall comments on this army.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Longtime Dakkanaut





USA

I dig the list...havent fought Necrons yet, so I don't have a frame of reference for what you want. But my guess is lots of high str blasts or autocannons.

Not saying you need to change anything, just my own ideas:

Drop the sentinels, upgrade the LRBT's to Executioners with Plasma sponsons and lascannons. Or you can nix the lascannons, drop the Hyrda and coupled with the loss of carapace armor, take a Manticore.

Vet Squad 1: I love plasma vets but I've ran carapace armor to know, it isn't worth the 30. Especially if you're fighting armies like GK's and MEQ's where the majority of their AP is 3. Then again, if you've used it to better effect, by all means, use it. Not sure about the plasma pistol given it's range, only because if you're within 12" chances are the vets are dead next round anyway (YMMV).

Vet Squad 2: Haven't used Melta's in a Chimera before. I tend to run mine in a Valkyrie and smash some vehicles turn 1. Not sure if you wanted more of a plasma firebase.

Vet Squad 3: Harker is a sexy beast no doubt, but I'm not sure if you'd be better served dropping him and making another plasma vet squad.

In all honesty, I've seen so many cookie-cutter IG armies that I might be parroting those builds instead of seeing the ingenuity of your makeup. The only thing I can definitely say I'd change would be the vehicles.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Frenzied Juggernaut





The Emperor's Forge Mitten, Earth

Wait, can Penal Legions even take a chimera? I didn't think it was an option for them. Also, I know the Lord Commissar can, but I wasn't aware you could take the dedicated transport for the IC and then join a unit to them. Other than that I like it. You don't see to many Ogryns lately and they seem like a fun unit to play regardless of what the IG community may say about them. Maybe drop the sentinels for another Demolisher? Also for Harkers squad I would drop the 2 flamers for 2 meltas instead. Gives them a bit more flexibility.


Automatically Appended Next Post:
Also I hear Psyker Battle Squads and Primaris Psyker does wonders against hordes of warriors. That is what I have heard at least.

This message was edited 1 time. Last update was at 2011/12/01 19:39:01


3000+
2000+
1500+ 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

Firrst, welcome home!
Okay, my $.02.
I think you're "top heavy".
Too many characters / big point sinks.

Yarrick or the LC.
For what you spend on Yarrick, you could have a CCS, 4 melta, Chimera AND 40 points left!
I disagree with dropping the Hydra! Hell, i'd add another one!
I think H Flamers not strapped to a vehicle are WAY too pricey.
I 'd not waste the vets in Harkers squad with flamers. I think plasma or
Melta would fit better.
only 3 troop choices could hurt at 2k points.

My idea would look like this:

CCS - 145
4 melta
Chimera

LC as you have him - 135

Ogryn as you have them - 170

Marbo - 65

Vet sqd 1 - 170
chimera
3 plasma

Vet 2 - 155
3 Melta
Chimera

vet 3 - 225
Harker
chimera
3 plasma

vet 4 - 155
3 melta
chimera

3 scout Sentinels - 120
AC

2 Hydra - 150

Demolisher - 205
Plasma sponsons
HHB

2 LRBT - 300
HHB

5 pts left.

now i used things you wanted that i would get rid of.
For the points you have in Harker, the LC and Ogryn, you could add
another CCS and 1 more vet squad +. or add a platoon.

edit:
sorry, i said you only had 3 trp choices, when you had 4.

This message was edited 1 time. Last update was at 2011/12/02 00:19:17


"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Fresh-Faced New User




Hi Martin,
I am a fellow guard player and like the way the list is shaping up! I do have a few comments just from previous results and from what ive seen in games.

First off I really feel like penal legion are not worth it. I love the flavor of the unit and have always enjoeyd the last chancers but in this edition of the codex they have simply become unreliable. You dont get to choose which ability you get so you dont actually know what the unit can do until they are on the table, and at that point if you roll gunslingers they are truly useless, if you roll one of the better ones then your technically just running 10 guardsmen into close combat (which you never want to do!).

Second i love the Ogryns. I think people dont give them enough credit and one of the ways i would run them is in a chimera with yarrick.

I would agree w frankenberry, Plasma vets are your bread and butter and i too have tried the carapace and eventually dropped it. On the note of meltas, i run a melta vet squad in a chimera and they do fine.

I have run one Hydra before, its a little underwhelming. Either beef up that squad or nix it all together.

Since it seems like you are going to be up close and gritty i would suggest a hellhound or two also. Maybe replacing the flamer vet squad you Have. The hellhound is a fearsome weapon and the chem dog is also nasty but fills a different roll. Remember with the chem dog you can move and fire both the chem sprayer (its a def weapon at strength 1) and the hull heavy flamer causing some pretty significant casualties at close range.

I love the Leman Russ. It honestly doesnt matter all that much which type you field as long as they are there, so just go with what feels right.

These are just simple observations. I see what your trying to do with the list and like that your somewhat breaking the mold. Good luck in your fights!
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Thank you all.

I am thinking of dropping the Carapace armour on the Vet squad and also the Lord Commissar.

I might start the LC and the Penial legion squad without the chimera, then, let harkers squad have it, letting them outflank with the chimera.

I have played the ogryns with Yarrick in a chimera. The first time someone kills the chimera they riding in durining thier combat phase, they never do that again. I dont know how many opponents i have surprised by what the ogryns get on the charge, with yarricks abilities. pure fun.

The penial legion squad is mainly there as a fourth troop choice. I know a basic vet squad is ten points cheaper, but, it is fun to have a random unit.




javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Member of a Lodge? I Can't Say




WI

Yeah, I run a 10 man Ogryn squad and they desperatly need a power weapon, and Yarrick really is the only option that will not kill your Bone head on a poor Ld roll.

I also run Penal, but they can not start out in the LC's Chimera, they have to get in starting on the board.

I have to agree with the comments on Harker and the flamers... I like to toss in a second HB, 3 plasma, and demolitions and use them like a forward fire base and as pure anti-infantry. The Demolitions makes people scared to get close and the melta bombs gives them an answer for vehicles/walkers. Now, this does tie them down, but the BS 4 means they hit what they shoot at and only the top end armor is not a target...and they can start out 18" away via Infiltrate in cover to give them 3+ cover saves due to the Stealth and tear some troops up.

Drop the Sentinels and their BS 3, AV 10 side shennanagains. The ACs are the only choice, but if you drop them all and the LCs from the LRBTs, that is 225pts. You drop the Lord Commissar and is Chimera that is 145pts for a total of 370pts.

You could get 2 Vendettas and a base Valk for 360pts (add HBs to the Valk and your at 370pts). Throw your Penal Squad in the Valk and Outflank with it via Scout and use the two Vendettas as gunships and long range AT that your list is really desperate for.

Drop the Flamers on Harker's squad for 3 Melta guns and keep the Shotguns. Infiltrait 18" in cover away from a vehicle, move 6" and take 3 Str 8 pot shots at transports, or start out 12" out of LoS from a enemy unit/vehicle and move 6" and tear up a vehicle.

Hope this gives you some ideas... Good luck!


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

hello again

ran this list today, very similar to the original.

Commissar Yarrick
Chimera w/ dozer blade, multi laser, and hull flamer
Ogryn squad (bone head and 4 ogryns)

Lord Commissar w/ power weapon and melta bomb
Chimera

Penial legion squad

Vet Sqd 1: Plasma pistol, Plasma gun x3
Chimera w/ multilaser and hull flamer

Vet Sqd 2: Melta gun x3, Shotguns
Chimera w/ Multi laser and hull flamer

Vet Sqd 3: Harker, Heavy flamer, flamer x2, shotguns

Ratling squad x5

Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ missle launcher

Hydra w/ hull flamer

LRBT w/ Lascannon
LRBT w/ Lascannon

Demolisher w/ multi melta sponsons, heavy bolter, and dozer blade


Went against blood angels. I did loose the game, scenario where you each have an objective. he ended up controlling mine and I only had Yarrik. Yarrick did make his tactical squad run from his objective. I like it so far, and am happy with the results. Dante wrecked my troop choices though. The LRBT squadron did good enough. One of the sentinels basicly tar pitted a tactical squad for four turns.

If i had a valk/vendetta, I would most likely drop the Armoured Sentinel w/ missle launcher, Harker, and the ratlings to make room for it. Put a normal SGt for Harkers old squad and give them the chimera. The Lord Commissar would sit with the penial squad on a target.

Still, more comments welcomes.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

martin74 wrote:hello again

ran this list today, very similar to the original.

Commissar Yarrick
Chimera w/ dozer blade, multi laser, and hull flamer
Ogryn squad (bone head and 4 ogryns)

Lord Commissar w/ power weapon and melta bomb
Chimera

Penial legion squad

Vet Sqd 1: Plasma pistol, Plasma gun x3
Chimera w/ multilaser and hull flamer

Vet Sqd 2: Melta gun x3, Shotguns
Chimera w/ Multi laser and hull flamer

Vet Sqd 3: Harker, Heavy flamer, flamer x2, shotguns

Ratling squad x5

Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ missle launcher

Hydra w/ hull flamer

LRBT w/ Lascannon
LRBT w/ Lascannon

Demolisher w/ multi melta sponsons, heavy bolter, and dozer blade


Went against blood angels. I did loose the game, scenario where you each have an objective. he ended up controlling mine and I only had Yarrik. Yarrick did make his tactical squad run from his objective. I like it so far, and am happy with the results. Dante wrecked my troop choices though. The LRBT squadron did good enough. One of the sentinels basicly tar pitted a tactical squad for four turns.

If i had a valk/vendetta, I would most likely drop the Armoured Sentinel w/ missle launcher, Harker, and the ratlings to make room for it. Put a normal SGt for Harkers old squad and give them the chimera. The Lord Commissar would sit with the penial squad on a target.

Still, more comments welcomes.


Glad you had a good time!

I still think you're needing more troop choices.
And if you get a Vendetta, you might as well go for 2.
At 2k one won't survive for long.

Do you think Harker's squad would've lasted longer with Plasma/Melta?
What did you think about the Penal squad?

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

I like the penial squad, cheap, with a random effect. It is nice not to have an option to upgrade with all the other upgraded choices you have. That game they pulled the close combat weapon/rending rule. They sat on my objective for the game and at least got a few wounds on dante.

He put everything in reserve, so, harkers squad didnt realy get to do what it was supposed to. Infiltrated that squad onto his objective. Forceing him to deal with it right away, which, he did.

I have four troop choices, that is pretty good at 2000 points.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX


Commissar Yarrick
Chimera w/ dozer blade, multi laser, and hull flamer
Ogryn squad (bone head and 4 ogryns)

Lord Commissar w/ power weapon and carapace armour
Chimera
Penial legion squad

Vet Sqd 1: Plasma pistol, Plasma gun x3, carapace armour
Chimera w/ multilaser and hull flamer

Vet Sqd 2: Melta gun x3, Shotguns
Chimera w/ Multi laser and hull flamer

Vet Sqd 3: Harker, Heavy flamer, flamer x2, shotguns

Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ missle launcher

Hydra w/ hull flamer

LRBT w/ Lascannon
LRBT w/ Lascannon

Demolisher w/ multi melta sponsons, heavy bolter, and dozer blade



Okay, a bit of rework:

- armoured sentinel w/ missile launcher: 65 points
- Harker: 55 points (replace with standard sgt/ this squad get the chimera that belonged to the lord commisssar)
- Carapace armour on Lord Commissar and Vet squad: 40 points

for a total of: 160 points:

+ Vendeta Gunship: 130 points:
+ 3 ratlings


just a thought, will try it out pretty soon like this.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Fixture of Dakka





Oklahoma City, Ok.

martin74 wrote:
Commissar Yarrick
Chimera w/ dozer blade, multi laser, and hull flamer
Ogryn squad (bone head and 4 ogryns)

Lord Commissar w/ power weapon and carapace armour
Chimera
Penial legion squad

Vet Sqd 1: Plasma pistol, Plasma gun x3, carapace armour
Chimera w/ multilaser and hull flamer

Vet Sqd 2: Melta gun x3, Shotguns
Chimera w/ Multi laser and hull flamer

Vet Sqd 3: Harker, Heavy flamer, flamer x2, shotguns

Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ missle launcher

Hydra w/ hull flamer

LRBT w/ Lascannon
LRBT w/ Lascannon

Demolisher w/ multi melta sponsons, heavy bolter, and dozer blade



Okay, a bit of rework:

- armoured sentinel w/ missile launcher: 65 points
- Harker: 55 points (replace with standard sgt/ this squad get the chimera that belonged to the lord commisssar)
- Carapace armour on Lord Commissar and Vet squad: 40 points

for a total of: 160 points:

+ Vendeta Gunship: 130 points:
+ 3 ratlings


just a thought, will try it out pretty soon like this.


I would only suggest switching the Sentinels to Scouts, all ACs and
maybe drop the Demolishers Dozer blade to make room for 1 more Hydra.
Keep us informed on how it goes!

"But i'm more than just a little curious, how you're planning to go about making your amends, to the dead?" -The Noose-APC

"Little angel go away
Come again some other day
The devil has my ear today
I'll never hear a word you say" Weak and Powerless - APC

 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Okay, have made a few small changes to the army, here is how it currently stands.


Commissar Yarrick
Chimera w/ dozer blade, multi laser, and hull flamer
Ogryn squad (bone head and 4 ogryns)

Lord Commissar w/ power weapon.
Chimera

Ratlings x5

Penial legion squad

Vet Sqd 1: Plasma pistol, Plasma gun x3
Chimera w/ multilaser and hull flamer

Vet Sqd 2: Melta gun x3, Shotguns
Chimera w/ Multi laser and hull flamer

Vet Sqd 3: Harker, flamer x3, shotguns

Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ auto cannon
Armoured Sentinel w/ missle launcher

Hydra w/ hull flamer

LRBT w/ Lascannon
LRBT w/ Lascannon

Demolisher w/ multi melta sponsons, heavy bolter, and dozer blade

Played against Chaos marines last night. It was a spearhead deployment, and capture and control mission (I have played that alot recently) I dont know the exact list, however, he did have two defilers, so, I made the one that was realy within range a priority to get rid of it. Two big demon things, and then some other demon that came out later. Yarrick and the ogryns took the first big demon guy out in close combat one turn. Then, he started picking off the ogryns off. One vet squad (melta guns) put a single wound onto the second big demon during shooting, then, decided to assault with them. Issueing only one wound. Luckily enough, yarrick was close to give them stuborn. Yarrick assaulted the second demon along with three ogryns, and offed the second big demon. however, the vets did not survive. I never got to his objecitve, but, my objective was held secure by the penial legion squad and lord commissar.

The armoured sentinels did well enough for me not to move them out of the list. However, Harker is showing signs of getting a release from theater letter. I like the idea of him, but, he is just killing me more and more. I think that squad might be moved into the chimera housed by the LC, Harker dropped, and then flamers getting turned into melta guns. So, 55 points dropped, have to figure out what else to move around and have fun with.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
 
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