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Made in fi
Honored Helliarch on Hypex




If a unit wrecks a transport, the unit must immediately disembark and take a pinning test. Suppose that the transport housed one unit and one independent character. Could the independent character disembark during this time by breaking coherency?

Here are a few lines I think might be relevant:

BRB, 67 wrote:If an independent character (or even more than one) and a unit are both embarked in the same vehicle, they are automatically joined, just as if the character was within 2" of the unit. If either an independent character or a unit is already in a vehicle, the other may join them by embarking too (assuming, of course, that there is enough space left).

So this means that an IC and the unit inside definitely are in the same unit, and cannot be abstractly considered as "separated."

BRB, 67 wrote:The unit and the independent character may, in a later Movement phase, disembark together as a single unit. They can also disembark separately by either the unit or the characters disembarking while the others remain onboard, or even disembarking at the same time using different access points (but they must end their move more than 2" away from each other). If the vehicle has yet to move, both the unit and characters can disembark together and in coherency, but then the characters can leae the unit as they move, as normal.

So this seems to imply that they can leave their transport separately, but it mentions doing so "in a later Movement phase."

BRB, 48 wrote:An independent character can leave a unit during the Movement phase by moving out of coherency distance with it....An independent character may not join or leave a unit during the Shooting and Assault phases - once shots are fired or assaults are launched, it is too late to join in or duck out!

This seems conclusive. ICs forced to disembark during an opponent's turn may not leave their unit.

I just don't know anyone who actually plays it this way. Is this an oversight, was their a FAQ to clarify, or are all the people I play with doing it wrong?
   
Made in gb
Decrepit Dakkanaut




As you say, cannot find any way you can leave your unit outside of your movement phase
   
Made in us
The Hive Mind





Corollax wrote:
BRB, 67 wrote:The unit and the independent character may, in a later Movement phase, disembark together as a single unit. They can also disembark separately by either the unit or the characters disembarking while the others remain onboard, or even disembarking at the same time using different access points (but they must end their move more than 2" away from each other). If the vehicle has yet to move, both the unit and characters can disembark together and in coherency, but then the characters can leae the unit as they move, as normal.

So this seems to imply that they can leave their transport separately, but it mentions doing so "in a later Movement phase."

Later than when they embarked - since you can't embark and disembark in the same phase.

BRB, 48 wrote:An independent character can leave a unit during the Movement phase by moving out of coherency distance with it....An independent character may not join or leave a unit during the Shooting and Assault phases - once shots are fired or assaults are launched, it is too late to join in or duck out!

This seems conclusive. ICs forced to disembark during an opponent's turn may not leave their unit.

IMO - this is the correct way. I don't see any rules allowing you do disembark out of coherency.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

rigeld2 wrote:Later than when they embarked - since you can't voluntarily embark and disembark in the same player turn.

Fixed.

This message was edited 1 time. Last update was at 2011/12/01 16:30:34


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
The Hive Mind





Right - thanks.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Dakka Veteran





If for some reason you WANTED to disembark an IC and a unit from a wrecked transport so that they are no longer joined, there's nothing to prevent you from doing so.

The restrictions that you mention earlier are all ways that you can voluntarily leave/join a unit during your turn. There are other ways to separate an IC from his unit INVOLUNTARILY or during your opponent's turn that aren't covered explicitly in the IC rules. Just because it isn't the contolling player's movement phase doesn't mean the IC can't separate.

When the vehicle wrecks, all you need to do is disembark from the vehicle in such a way that the IC and the unit aren't within coherency, and they are no longer joined.

I can't think of too many instances where you'd WANT to do this, but it's an option.
   
Made in fi
Honored Helliarch on Hypex




Wouldn't the quote on page 48 contradict that? It seems to imply that you have to disembark them in coherency unless it's during your own movement phase.
   
Made in us
The Hive Mind





Murrdox wrote:If for some reason you WANTED to disembark an IC and a unit from a wrecked transport so that they are no longer joined, there's nothing to prevent you from doing so.

The restrictions that you mention earlier are all ways that you can voluntarily leave/join a unit during your turn. There are other ways to separate an IC from his unit INVOLUNTARILY or during your opponent's turn that aren't covered explicitly in the IC rules. Just because it isn't the contolling player's movement phase doesn't mean the IC can't separate.

When the vehicle wrecks, all you need to do is disembark from the vehicle in such a way that the IC and the unit aren't within coherency, and they are no longer joined.

I can't think of too many instances where you'd WANT to do this, but it's an option.

No - you can't join or leave a unit until the end of your movement phase. Even if you somehow deploy out of coherency because your ride was wrecked, you're still considered one unit until after you've moved.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Dakka Veteran





rigeld2 wrote:No - you can't join or leave a unit until the end of your movement phase.


Not quite. You join or leave during the phase. Otherwise the clause that says a unit can move no further after an IC joins them would be pointless.
   
Made in us
The Hive Mind





Fine. You still can't join or leave during the other players turn, or even outside your movement phase.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Dakka Veteran





There are effects that can remove an IC involuntarily from a unit that he's joined with outside of your movement phase.

For example, the Ork Shokk Attack Gun mishap which launches the Big Mek into assault with his target. Common sense dictates that as soon as that happens, he's no longer a part of the squad of Lootas that he was joined with. If he WAS, then you'd end up with a stupid situation where the Lootas needed to attempt to make a pile-in move from 30 inches away on the other side of the board in an attempt to join the Big Mek in assault.

I don't see why having your transport shot out from under you is much different than the IC rules for transports. The Transport rules say that troops may disembark from different access points and separate. The "Wrecked" result says that the troops disembark. It doesn't place any conditions on how they must disembark, though. The only thing I would say is that the IC probably could not disembark from the wrecked transport within 2" of a DIFFERENT unit and join that unit instead of the one that was in the transport.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

Murrdox wrote:I don't see why having your transport shot out from under you is much different than the IC rules for transports. The Transport rules say that troops may disembark from different access points and separate. The "Wrecked" result says that the troops disembark. It doesn't place any conditions on how they must disembark, though. The only thing I would say is that the IC probably could not disembark from the wrecked transport within 2" of a DIFFERENT unit and join that unit instead of the one that was in the transport.
Mainly because your transport would be "shot out from under you" during your opponent's Shooting Phase and not your Movement Phase. As much as I am of a fan (if not that great of a practitioner) of common sense, you have to fore go it to play by the silly rules of this game. The Lootas do not have to attempt to re-establish cohesion because the Shokk Attakk Gunn's Zoink Result specifically states that it effects the Big Mek. And yes, there may be other in-game effects that force or allow an IC to separate or join a unit outside of their Movement Phase, but Emergency Disembarkation does not even hint at this possibility.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
 
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