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![[Post New]](/s/i/i.gif) 2011/12/05 22:37:52
Subject: How many vehicles in a typical codex Space Marine company?
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Neophyte Undergoing Surgeries
NJ
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Sorry if this has been asked recently, but I was reading Imperial Armour 2 the other day, which suggests (p. 9-10) that each battle company within a Space Marine Chapter has its own Rhinos, Land Speeders, Dreadnoughts, and Bikes, with heavier armor drawn as needed from a Chapter-wide armor pool. How many vehicles do you think each company would maintain for its own use? I would think they'd need at least one Rhino for each squad, with perhaps two in reserve, but what about the speeders, bikes, and dreadnoughts? Thanks.
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![[Post New]](/s/i/i.gif) 2011/12/06 00:34:55
Subject: Re:How many vehicles in a typical codex Space Marine company?
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Ancient Venerable Dreadnought
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Codex: Space Marines 3E had a Table of Organization and Equipment for the Ultramarines that listed 129 Rhinos. The individual companies had anywhere from 7 to 15 Rhinos per battle company, but that also was supposed to be factoring in at the moment battle losses that hadn't been replaced or repaired yet. 5-15 Land Speeders, 13-30 bikes and 1-4 dreadnoughts (same caveat of losses). If you want to represent a full strength battle company, I'd go with the top end of those numbers.
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This message was edited 1 time. Last update was at 2011/12/06 00:38:19
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![[Post New]](/s/i/i.gif) 2011/12/06 01:25:43
Subject: Re:How many vehicles in a typical codex Space Marine company?
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Raging-on-the-Inside Blood Angel Sergeant
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But it will be very rare for a company to be at full strength, marines barely take a break.
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d-usa wrote:Orks are the GW version of R2D2. No matter how advanced the defenses may be, there is always an open serial port somewhere that can be pluged into and a firewall that was never configured. |
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![[Post New]](/s/i/i.gif) 2011/12/06 05:05:28
Subject: How many vehicles in a typical codex Space Marine company?
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Ancient Venerable Dreadnought
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Yeah, but they refill their numbers from the Reserve companies. The Battle Companies will typically be close to full strength unless immediately returning from a deployment. Otherwise it's the Reserve and Scout companies that are going to bear the brunt of the casualties due to getting fished for replacements.
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![[Post New]](/s/i/i.gif) 2011/12/11 08:55:04
Subject: Re:How many vehicles in a typical codex Space Marine company?
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Been Around the Block
West Virginia
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I think it would be safe to say that a Battle Company heading into an engagement fresh would have at least enough Rhinos to transport all the ground squads. Obviously Assault Marines really wouldn't need a Rhino for transport. Beyond that it would be probably up to a dozen Dreadnaughts and Predators and maybe a little more of bikes and Land Speeders. Really it would be whatever fits into your force's fluff within reason.
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Astra Militarum
Kingdom of Bretonnia |
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![[Post New]](/s/i/i.gif) 2011/12/12 02:39:23
Subject: Re:How many vehicles in a typical codex Space Marine company?
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Renegade Inquisitor de Marche
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Centurion Cajun wrote:I think it would be safe to say that a Battle Company heading into an engagement fresh would have at least enough Rhinos to transport all the ground squads. Obviously Assault Marines really wouldn't need a Rhino for transport. Beyond that it would be probably up to a dozen Dreadnaughts and Predators and maybe a little more of bikes and Land Speeders. Really it would be whatever fits into your force's fluff within reason.
Assault Marines have a Rhino assigned anyway...
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![[Post New]](/s/i/i.gif) 2011/12/13 11:39:35
Subject: How many vehicles in a typical codex Space Marine company?
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Utilizing Careful Highlighting
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There is 2nd coy Ultras in current codex over two pages 124-5
8 rhinos for 6 tac squads and 2 dev squads and a razor for the capt and his cmd squad.
There are other vehicles, TFC etc, however I dont think they are part of the coy but rather are attached like 1st coy veterans are.
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