Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2011/12/06 03:38:42
Subject: Necron 2k
|
 |
One Canoptek Scarab in a Swarm
|
Destroyer lord
-Tachyon arrow
-Sempiternal weave
Stormlord
Harbringer of Iternity
-Aeonstave
-Chronometron
Harbringer of Despair
-Veil of Darkness
5 Necron Lords
-Warsythes
-Tesseract Labyrinth
10 scarabs
(In a Night Sythe)
10 scarabs
(In a Night Sythe)
6 Wraiths
-Particle beamers
-One with whip coils
6 Wraiths
-Particle beamers
-One with whip coils
10 Immortals
-Tesla carbines
10 Immortals
-Tesla carbines
Doomsday ark
Doomsday ark
Basicly you have your anti heavy tank with the scarabs and destroyer lord. anti light tank with the doomsday arks and maybe wraiths. heavy units like terminators will also be taken care of using the doomsday arks at long range. wraiths will deal light infrantry and i have my lord/cryptek squad for any MCs out there.
Correct me if i am wrong but can Night Sythes move their 36, let scarabs diembark and charge 12 for a turn one nightmare for the opponenets tanks?
Also what would be a better option instead of the stormlord because his night rules might make my doomsday arks useless at long range.
|
Necrons 3000 points
Imortal robot zombies! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 14:53:24
Subject: Necron 2k
|
 |
Proud Triarch Praetorian
|
Am I seeing this correctly?
Scarabs in Night Scythes?
.
.
.
Anyway, if you're taking Doomsday Arks, you are shooting yourself in the foot if you're not also taking a Solar Pulse Cryptek (or two) along. Even more so if you've got Imotekh as well.
May also want to switch out the Destroyer Lord for a Warscythe Overlord on a Command Barge. Yeah, it'll require some math to resolve the numbers, but my money says that'll be the better option for this build (plus, then you'll have access to a second Court, and therefore, a second Solar Pulse... trust me, you need those things).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 15:40:38
Subject: Necron 2k
|
 |
Tower of Power
|
The tachyon arrow is basically a hunter killer missile and is not worth the points.
I don't see a huge point in the Necron Lords tbh, they are geared for combat, but Necrons don't do combat.
I don't think Scarabs can go in a Night Scythe, though I maybe wrong. It says under transport vehicles that vehicles can transport infantry - Scarabs are not infantry and are beasts.
Not a fan of Doomsday Arks. Sitting still to fire isn't cool, it allows you to be auto hit by outflanking units and if you cannot draw LOS you have to move. The Annihilation Barges don't pack strength, but pack fire power and you can get two nearly for a single Doomsday Ark.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 16:17:03
Subject: Necron 2k
|
 |
Longtime Dakkanaut
|
mercer wrote:
I don't see a huge point in the Necron Lords tbh, they are geared for combat, but Necrons don't do combat.
I love how affirmed people are in this incorrect statement. A lord hiding in a unit with a WS is just as viable as a Sergeant with a PF. MSS just makes him that much more viable. Initiative quite simply is not the end all or be all of close combat, and obvious example is TH/ SS Termies.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 16:21:30
Subject: Necron 2k
|
 |
Tower of Power
|
And who takes Sgts with power fists exactly? Power fists are best against vehicles. You don't get into a fight and strike last with a power fist.
Shackle Scarabs only make one dude attack your own men if I remember right, that's pretty cool, and could cause some damage, but the point is the Necrons will strike last.
Oh, Terminators, perhaps it is because they have a 2+/3+ invulnerable and Necrons have a 3+ armour and get back up AFTER the fight, so they will not strike.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 16:29:11
Subject: Necron 2k
|
 |
Longtime Dakkanaut
|
mercer wrote:And who takes Sgts with power fists exactly? Power fists are best against vehicles. You don't get into a fight and strike last with a power fist.
Shackle Scarabs only make one dude attack your own men if I remember right, that's pretty cool, and could cause some damage, but the point is the Necrons will strike last.
Oh, Terminators, perhaps it is because they have a 2+/3+ invulnerable and Necrons have a 3+ armour and get back up AFTER the fight, so they will not strike.
Yeah and they cost 45 points a model.
For that price you can have almost 3.5 warriors or 2.5 Immortals or 3.5 FOs.
Look just do the math. It proves your assertion wrong.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 16:40:17
Subject: Necron 2k
|
 |
Tower of Power
|
Dude, I am not following what you're saying as you're not making sense.
What's 45 points? A sgt? A Assault Terminator? A Necron Lord? What.
Maths about what exactly?
You need to explain more and be cleared.
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 16:56:43
Subject: Re:Necron 2k
|
 |
Longtime Dakkanaut
|
Sorry, TH/SS termies. Comparing low I models to other low I models. My point is TH/SS do just fine despite their low Initiative. Similarly, a group of warriors or immortals with a lord/WS/MSS will do just fine in CC as well. Much better then most people think. Initiative is not the only determining factor in CC.
10+ T4 (3+/4+) RP wounds for the lord to hide behind make him very deadly. I just think you are severely underestimating the potential. With Phaeron, the potential sky rockets.
Point being, all though many Necron units don't go looking for CC fights, they can do just fine if there opponent brings the fight to there doorstep.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 16:58:13
Subject: Necron 2k
|
 |
Proud Triarch Praetorian
|
Aaaaaanyway,
RE Lord viability: they can carry ResOrbs. Yes, Overlords are better in every regard, but Lords are cheaper and you can get as many as you'd need for any number of units that would benefit from it.
Warscythe is just gravy, and MS Scarabs keep people wary of throwing certain CC units around without thinking of the possible ramifications first.
Little point in stocking them with anything else (unless you're facing 'Nids with 4+ wound creatures, THEN you might want to pack a T.Labyrinth, for that delicious one-hit-kill threat against their mightiest bastard).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 17:21:22
Subject: Re:Necron 2k
|
 |
Tower of Power
|
ShadarLogoth wrote:Sorry, TH/SS termies. Comparing low I models to other low I models. My point is TH/SS do just fine despite their low Initiative. Similarly, a group of warriors or immortals with a lord/WS/MSS will do just fine in CC as well. Much better then most people think. Initiative is not the only determining factor in CC.
10+ T4 (3+/4+) RP wounds for the lord to hide behind make him very deadly. I just think you are severely underestimating the potential. With Phaeron, the potential sky rockets.
Point being, all though many Necron units don't go looking for CC fights, they can do just fine if there opponent brings the fight to there doorstep.
Assault Terminators are 40 points a pop, in the Space Marine codex anyway. I know Angels have to pay extra points for them. Though I've already made the point they do well being I1 because they are 2+ armour save and 3+ invulnerable, Necrons do not have this, well they do, but it's not worth it for a single wound model, at least when it comes more than a Terminator.
But lets do a little test. Take 10 x Assault Marines with double meltaguns and a Sgt with a power fist, Priest is there as well, but he won't be striking in close combat. The Assault Marines will have 25 normal attacks on the charge, 12.5 will hit and with them been S5 8.25 will wound. Necrons will lose 2.8 models, which 1.5 will get back. Now the Necrons strike, so 9 x Immortals, which 4.5 will hit and about 2.25 wound. Angels pass 1.4 wounds and then you've got feel no pain, you're probably looking at zero dead Angels so far. Lord gets two attacks, one hit and one will probably wound - no armour saves, the mindshackle scarabs now work on the sgt - he gets 2 attacks, one hits and one kills. So you're looking two dead Angels, it's going to be a close fight. Though I didn't do shooting first, which would probably even it out a little bit more.
Phaeron, if I remember right only gives a unit relentless. This doesn't do anything in assault. Unless you mean a Overlord?
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 17:41:22
Subject: Re:Necron 2k
|
 |
Longtime Dakkanaut
|
mercer wrote:ShadarLogoth wrote:Sorry, TH/SS termies. Comparing low I models to other low I models. My point is TH/SS do just fine despite their low Initiative. Similarly, a group of warriors or immortals with a lord/WS/MSS will do just fine in CC as well. Much better then most people think. Initiative is not the only determining factor in CC.
10+ T4 (3+/4+) RP wounds for the lord to hide behind make him very deadly. I just think you are severely underestimating the potential. With Phaeron, the potential sky rockets.
Point being, all though many Necron units don't go looking for CC fights, they can do just fine if there opponent brings the fight to there doorstep.
Assault Terminators are 40 points a pop, in the Space Marine codex anyway. I know Angels have to pay extra points for them. Though I've already made the point they do well being I1 because they are 2+ armour save and 3+ invulnerable, Necrons do not have this, well they do, but it's not worth it for a single wound model, at least when it comes more than a Terminator.
But lets do a little test. Take 10 x Assault Marines with double meltaguns and a Sgt with a power fist, Priest is there as well, but he won't be striking in close combat. The Assault Marines will have 25 normal attacks on the charge, 12.5 will hit and with them been S5 8.25 will wound. Necrons will lose 2.8 models, which 1.5 will get back. Now the Necrons strike, so 9 x Immortals, which 4.5 will hit and about 2.25 wound. Angels pass 1.4 wounds and then you've got feel no pain, you're probably looking at zero dead Angels so far. Lord gets two attacks, one hit and one will probably wound - no armour saves, the mindshackle scarabs now work on the sgt - he gets 2 attacks, one hits and one kills. So you're looking two dead Angels, it's going to be a close fight. Though I didn't do shooting first, which would probably even it out a little bit more.
Phaeron, if I remember right only gives a unit relentless. This doesn't do anything in assault. Unless you mean a Overlord?
That's a pretty good illustration, against a dedicated CC unit no less. I was thinking relentless would allow rapid fire to assault, but I may be mistaken.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/06 17:52:50
Subject: Re:Necron 2k
|
 |
Nihilistic Necron Lord
The best State-Texas
|
mercer wrote:ShadarLogoth wrote:Sorry, TH/SS termies. Comparing low I models to other low I models. My point is TH/SS do just fine despite their low Initiative. Similarly, a group of warriors or immortals with a lord/WS/MSS will do just fine in CC as well. Much better then most people think. Initiative is not the only determining factor in CC.
10+ T4 (3+/4+) RP wounds for the lord to hide behind make him very deadly. I just think you are severely underestimating the potential. With Phaeron, the potential sky rockets.
Point being, all though many Necron units don't go looking for CC fights, they can do just fine if there opponent brings the fight to there doorstep.
Assault Terminators are 40 points a pop, in the Space Marine codex anyway. I know Angels have to pay extra points for them. Though I've already made the point they do well being I1 because they are 2+ armour save and 3+ invulnerable, Necrons do not have this, well they do, but it's not worth it for a single wound model, at least when it comes more than a Terminator.
But lets do a little test. Take 10 x Assault Marines with double meltaguns and a Sgt with a power fist, Priest is there as well, but he won't be striking in close combat. The Assault Marines will have 25 normal attacks on the charge, 12.5 will hit and with them been S5 8.25 will wound. Necrons will lose 2.8 models, which 1.5 will get back. Now the Necrons strike, so 9 x Immortals, which 4.5 will hit and about 2.25 wound. Angels pass 1.4 wounds and then you've got feel no pain, you're probably looking at zero dead Angels so far. Lord gets two attacks, one hit and one will probably wound - no armour saves, the mindshackle scarabs now work on the sgt - he gets 2 attacks, one hits and one kills. So you're looking two dead Angels, it's going to be a close fight. Though I didn't do shooting first, which would probably even it out a little bit more.
Phaeron, if I remember right only gives a unit relentless. This doesn't do anything in assault. Unless you mean a Overlord?
Mind Shackle Scarabs cause D3 hits automatically, You don't need to roll for them. This makes them a lot more deadly.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2011/12/07 15:21:59
Subject: Re:Necron 2k
|
 |
Tower of Power
|
ShadarLogoth wrote:mercer wrote:ShadarLogoth wrote:Sorry, TH/SS termies. Comparing low I models to other low I models. My point is TH/SS do just fine despite their low Initiative. Similarly, a group of warriors or immortals with a lord/WS/MSS will do just fine in CC as well. Much better then most people think. Initiative is not the only determining factor in CC.
10+ T4 (3+/4+) RP wounds for the lord to hide behind make him very deadly. I just think you are severely underestimating the potential. With Phaeron, the potential sky rockets.
Point being, all though many Necron units don't go looking for CC fights, they can do just fine if there opponent brings the fight to there doorstep.
Assault Terminators are 40 points a pop, in the Space Marine codex anyway. I know Angels have to pay extra points for them. Though I've already made the point they do well being I1 because they are 2+ armour save and 3+ invulnerable, Necrons do not have this, well they do, but it's not worth it for a single wound model, at least when it comes more than a Terminator.
But lets do a little test. Take 10 x Assault Marines with double meltaguns and a Sgt with a power fist, Priest is there as well, but he won't be striking in close combat. The Assault Marines will have 25 normal attacks on the charge, 12.5 will hit and with them been S5 8.25 will wound. Necrons will lose 2.8 models, which 1.5 will get back. Now the Necrons strike, so 9 x Immortals, which 4.5 will hit and about 2.25 wound. Angels pass 1.4 wounds and then you've got feel no pain, you're probably looking at zero dead Angels so far. Lord gets two attacks, one hit and one will probably wound - no armour saves, the mindshackle scarabs now work on the sgt - he gets 2 attacks, one hits and one kills. So you're looking two dead Angels, it's going to be a close fight. Though I didn't do shooting first, which would probably even it out a little bit more.
Phaeron, if I remember right only gives a unit relentless. This doesn't do anything in assault. Unless you mean a Overlord?
That's a pretty good illustration, against a dedicated CC unit no less. I was thinking relentless would allow rapid fire to assault, but I may be mistaken.
It does if I remember right. Though that example was the Angels charging and without firing prior.
Sasori wrote:mercer wrote:ShadarLogoth wrote:Sorry, TH/SS termies. Comparing low I models to other low I models. My point is TH/SS do just fine despite their low Initiative. Similarly, a group of warriors or immortals with a lord/WS/MSS will do just fine in CC as well. Much better then most people think. Initiative is not the only determining factor in CC.
10+ T4 (3+/4+) RP wounds for the lord to hide behind make him very deadly. I just think you are severely underestimating the potential. With Phaeron, the potential sky rockets.
Point being, all though many Necron units don't go looking for CC fights, they can do just fine if there opponent brings the fight to there doorstep.
Assault Terminators are 40 points a pop, in the Space Marine codex anyway. I know Angels have to pay extra points for them. Though I've already made the point they do well being I1 because they are 2+ armour save and 3+ invulnerable, Necrons do not have this, well they do, but it's not worth it for a single wound model, at least when it comes more than a Terminator.
But lets do a little test. Take 10 x Assault Marines with double meltaguns and a Sgt with a power fist, Priest is there as well, but he won't be striking in close combat. The Assault Marines will have 25 normal attacks on the charge, 12.5 will hit and with them been S5 8.25 will wound. Necrons will lose 2.8 models, which 1.5 will get back. Now the Necrons strike, so 9 x Immortals, which 4.5 will hit and about 2.25 wound. Angels pass 1.4 wounds and then you've got feel no pain, you're probably looking at zero dead Angels so far. Lord gets two attacks, one hit and one will probably wound - no armour saves, the mindshackle scarabs now work on the sgt - he gets 2 attacks, one hits and one kills. So you're looking two dead Angels, it's going to be a close fight. Though I didn't do shooting first, which would probably even it out a little bit more.
Phaeron, if I remember right only gives a unit relentless. This doesn't do anything in assault. Unless you mean a Overlord?
Mind Shackle Scarabs cause D3 hits automatically, You don't need to roll for them. This makes them a lot more deadly.
Thanks for the heads up
|
warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
|
 |
 |
|
|