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![[Post New]](/s/i/i.gif) 2011/12/06 03:51:21
Subject: Necron with some fun.
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Longtime Dakkanaut
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Ok so I have been looking through the Codex for the past week and a half. There is so many things you can do with this codex its rediculous. So I though I would have some fun with my list. It really isn't super competitive. I think it could win, maybe?
So here it goes.
Overlord A: Res Orb 120
-Lord: Res Orb, Phase sword 65
-Tek: HoDespair, Vail 60
Overlord B: Res Orb 120
-Lord: Res Orb, Phase sword 65
-Tek: HoDespair, Vail 60
Lychguard x7(Lord A, Tek B) 315
-Dispersion Shields
Lychguard x7(Lord B, Tek A) 315
-Dispersion Shields
Immortals x10:(O Lord A) 170
-Teslas
Immortals x10: (OLord B) 170
-Teslas
Doom Scythe 175
Doom Scythe 175
Doom Scythe 175
The idea behind it is the Lychguard Tport around the board next to units. The Scythes target a spot in Front/ Behind the Guard. Run so you can get a strait line to get more hits. Draw the line through them and an enemy unit. The hits on the Guard save with there shields and hit the enemy with double shots. Or target another unit close by. At the end of the phase due to the Reanimation Protocols they will get there roll to get back up with Res Orb doing it on a 4+. The Immortals just move up trying to give cover fire and take objectives.
Like I said it is not a very competitive list but would be super fun to play.
So what do you all think?
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![[Post New]](/s/i/i.gif) 2011/12/06 15:56:54
Subject: Necron with some fun.
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Tower of Power
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The problem with Necrons is they are not a c.c army against infantry, this is because they are all I2. You have made your units c.c assault. The res orb on the Lords is expensive, it's about 60 points just to get a 4+ protocol from 5+. Also, what are the Overlords doing?
You seem very sure that your Lychguard will save the Doom Scythe shots, I wouldn't bank on it, nor would I bank on them getting back up on a 4+ - in both scenarios you have 50/50 chance. Not awesome.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/12/06 17:16:33
Subject: Necron with some fun.
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Longtime Dakkanaut
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Its not built for a CC army. The swords were free just in case. With them TPorting around I figured they would get charged. So its just a after thought.
Yes I am hoping that they make there 4+ save and 4+ RePro save. This list is ment for fun. I have no intention of making it a competitive list. As I said.
I guess I could drop the Regular Lords and just put the OLords in with the Guard. Save me some points could fit in a stalker to help with re-rolling to hit things. Or maybe add some more Guard.
Thanks.
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![[Post New]](/s/i/i.gif) 2011/12/06 17:23:58
Subject: Necron with some fun.
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Tower of Power
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Well a two Overlords and two Lords armed for combat plus two units of Lychguard say other wise about this list been built for combat. Veiling units around to get them charged is just odd, veil round a unit which can shoot instead.
Isn't every game of 40k fun? I am not sure what you're remark is referring to there. Some things you take because of common sense or because they are good - that's when things are fun
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2011/12/06 17:45:24
Subject: Necron with some fun.
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Nihilistic Necron Lord
The best State-Texas
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Your Doomscythes aren't going to last long. They are the only vehicles you have, and are only AV 11. They are going to be Target Priority #1 for Enemy anti-tank, and with no saturation/protection they are going to get blown apart in the first or second turn.
I don't know what the purpose of Veiling your Lychguard around is. They are going to Deepstrike, get shot up. Then stand there for a turn doing nothing.
If you are going to stick an Overlord with your Immortals, why not give them Gauss Blasters, and the Overlord Phaeron?
I don't really understand what advice you are looking for. You said the list is not competitive, and for fun. Are you looking to make into a competitive list? or what?
I
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![[Post New]](/s/i/i.gif) 2011/12/06 17:53:28
Subject: Necron with some fun.
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Dakka Veteran
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Don't listen to Sasori, he doesn't know what he's talking about.
lol just kidding.
But 3 Heavy Weapon platforms with nothing else to soak up fire is going to get shot to pieces.
Also, what point value are you shooting for?
Perhaps, try dropping a Doom Scythe and 25 pts from some where else and bring a Monolith then your 2 other Doom Scythes might last a bit longer while they try and kill the Monolith.
Just a thought.
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: 1500pts - : 1000pts - : 1500pts
I want you to know that every time I fart under the covers... (Frrp!)
I'm doing it because I care about you and I want to keep you warm.
Don't fight my methane cuddels. Enjoy them!
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![[Post New]](/s/i/i.gif) 2011/12/06 18:10:19
Subject: Re:Necron with some fun.
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Longtime Dakkanaut
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He did say it's just for fun. and while I think the boncuing Doom Scythe off the lychgurad is a bit wiggajigga, you have about a 50% chance for the tactic to go badly for your opponent and a 25% chance for it to go badly for you, so I guess there's that.
I really like the Doom Scythes but deployment is a bit tricky with them. Instinctively I want to DS them in a list with (Special character that allows you to re-roll reserves whose name escapes me). I would think with a good DS you should be able to eliminate the number one threats against them, but this could prove problematic with bad scatters and the like.
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![[Post New]](/s/i/i.gif) 2011/12/06 19:01:53
Subject: Necron with some fun.
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Longtime Dakkanaut
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The list is just the idea of using the Scythes to shot at the guard and get extra Str 10 AP 1 shots into other units. That is really what it is designed to do. The veil is to alloy the guard to get close to have this happen. They can run after setting up a line of guard to get more hits. No it is not going to work 100% of the time. I do not plan to assault even though the unit is CC based. But it does give them some protection with being so close.
With the shileds I get to effectivly target 2 different units. One being the original target from the scythe the other being from the bounce off from the Shield. This can be tanks or infantry. Or I can double up the shots going into the first intended target. After they get shot at the end of that shooting phase they can get back up due to Reanimation Protocols. It does not say the enemy turn it say the end of the phase. So I might lose 1 or 2 possible. Reason why I added a couple extra bodies.
My LGS does not play internet lists and we are not super competitive, We play for the fluff and fun of the game. I am not sure as to why everylist has to be cut and dry. There is a thing called thinking outside of the box. I am just trying to do that. It gets boring seeing 24 scarabs and 9 spyders lists. We know that list works. How about something different.
What I was hoping to hear is. "Thats a neat trick hadn't thought of that". "Thats a cool idea might have to try something like that." I guess I was wrong.
I did however miss that the Scythes didn't have the shielding. So yes they might get shot down pretty fast. But thats just part of the game I guess isn't it.
Thanks!
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![[Post New]](/s/i/i.gif) 2011/12/06 21:48:33
Subject: Necron with some fun.
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Tail-spinning Tomb Blade Pilot
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Like the OP, I like fielding armies purely because they are fun to play, like using mindshackle scarabs is a blast and huge doomsday ark pie plates.
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In the words of the late, great Colonel Sanders: "I'm too drunk to taste this chicken." |
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![[Post New]](/s/i/i.gif) 2011/12/07 04:18:25
Subject: Necron with some fun.
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Longtime Dakkanaut
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Hey thanks! I am glad to see others with my point of view. We are few and far between but we are out there.
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![[Post New]](/s/i/i.gif) 2011/12/07 17:09:59
Subject: Necron with some fun.
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Tail-spinning Tomb Blade Pilot
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Lol yeah well I'm not necessarily the best tactician but I always just want to include those things so I kind of let go sometimes and build an army just for fun. Most of the fun stuff is at least somewhat strategically effective though, and in the group I play with it means I still can win some games.
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In the words of the late, great Colonel Sanders: "I'm too drunk to taste this chicken." |
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![[Post New]](/s/i/i.gif) 2011/12/07 17:22:06
Subject: Necron with some fun.
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Longtime Dakkanaut
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Exactly! I mean I like to win also, but it isn't everything. Thats how you find little things in the army book that will surprise you and the other player.
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![[Post New]](/s/i/i.gif) 2011/12/07 18:47:07
Subject: Re:Necron with some fun.
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Flashy Flashgitz
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So here it goes.
Overlord A: Res Orb 120
-Lord: Res Orb, Phase sword 65
-Tek: HoDespair, Vail 60
Overlord B: Res Orb 120
-Lord: Res Orb, Phase sword 65
-Tek: HoDespair, Vail 60
Lychguard x7(Lord A, Tek B) 315
-Dispersion Shields
Lychguard x7(Lord B, Tek A) 315
-Dispersion Shields
Immortals x10:(O Lord A) 170
-Teslas
Immortals x10: (OLord B) 170
-Teslas
Doom Scythe 175
Doom Scythe 175
Doom Scythe 175
I think that a Solar Pulse would really help out. It would give you a turn to move your Doom Scythes into good firing positions without being blown up by Long Range AT in the first turn. They only have AV11 and at 175 points a model you will definitely want to make sure they are able to fire off the death rays.
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![[Post New]](/s/i/i.gif) 2011/12/07 18:50:12
Subject: Necron with some fun.
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Longtime Dakkanaut
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Yeah, That is a good idea. I will have to find room to do that.
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![[Post New]](/s/i/i.gif) 2011/12/09 04:41:52
Subject: Re:Necron with some fun.
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Longtime Dakkanaut
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Ok I have been doing some thinking and messing around. I still want to do a list with my idea. I think it will be funny and pretty fun to pull off.
Overlord A: Res Orb 120
-Tek: HoDespair, Vail 60
-Tek: HoDestruction 35
Overlord B: Res Orb 120
-Tek: HoDespair, Vail 60
-Tek: HoDestruction, Solar pulse 55
Lychguard x5 Tek B) 200
-Dispersion Shields
Lychguard x5 Tek A) 200
-Dispersion Shields
Stalker: TL HG cannon 165
Immortals x10: (Tek: HoDes A)170
-Teslas
Immortals x10: (Tek: HoDes B)170
-Teslas
H Destroyer: 60
H Destroyer: 60
Doom Scythe 175
Doom Scythe 175
Doom Scythe 175
I know the destroyers are alittle weak by them selves but I just need them to kill a tank or transports. With the added Solar pulse they should stay alive first turn at least. So with the changes what is the opinion on it now? Its still just a fun list with some nasty fire power.
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![[Post New]](/s/i/i.gif) 2011/12/09 06:39:01
Subject: Necron with some fun.
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Flashy Flashgitz
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Some good changes I think. The destroyers are def a tank threat so they either kill some opponents tanks in the first turn, or fail but draw enemy fire away from the scythes. I like the stalker too. In fun lists like this where you are trying out new units, variety is great.
Solar pulse will make a big difference for the Lychguard, not just the vehicles. Let me know how this does, I haven't had the chance to use a lot of those units yet.
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![[Post New]](/s/i/i.gif) 2011/12/10 06:58:27
Subject: Re:Necron with some fun.
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Longtime Dakkanaut
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So I played a game with the list tonight. I have to make some changes as I forgot the Shields cost 5 in my list. I had to drop the Second Tel: HoDes. I forgot to use him anyways so no big deal. I also have to drop the T-L Guass cannon on the Stalker. That gives me 50 points whihc is what I need for the Shields of the Lychguard.
Overlord A: Res Orb 120
-Tek: HoDespair, Vail 60
Overlord B: Res Orb 120
-Tek: HoDespair, Vail 60
-Tek: HoDestruction, Solar pulse 55
Lychguard x5 Tek B) 200
-Dispersion Shields
Lychguard x5 Tek A) 200
-Dispersion Shields
Stalker: 150
Immortals x10: 170
-Teslas
Immortals x10: (Tek: HoDes B)170
-Teslas
H Destroyer: 60
H Destroyer: 60
Doom Scythe 175
Doom Scythe 175
Doom Scythe 175
So I played a game against a Black Templars army. Don't really know all the wargear. But this is the jeest of it.
Champion
Chaplain: Art Armor, PW
Dread: Las, Missle
2x10 CC Marines: Flamer
-LR transports (Crusaders)
Marines x10: Melta
-Rhino
Vindicator
Predator: Las sponsons, Las turret
So it was Spearhead, KP's
I won roll off so got to deploy first. I deployed Immortals across the front line with Destroyers behind and stalker to the middle. I wanted to try splitting the immortals so I decided to take 1 10 man and 2-5 man squads. Both squads of guard were in the back. The Scythes were deployed to the left of my deployment. He deployed across from me with LRs on the flanks with dread, vindi and rhino in the middle. Pred was behind the left sided LR. He failed to sieze.
My first turn. I moved up the immortals towards the middle along with the stalker. The destroyers flanked alittle to get shots on vindi and rhino. Both Immortal squads DS next to the LD on the left with direct hits luckily. Dooms all went towards the guard. Shooting came around I ran boht squads of Guard to line them up to get extra hits. I targeted the first squad with a Death ray just targetting beside the guard. Rolled far enough to get the 5 models in the guard squad and the pred. The pred got penetrated and blew up. I saved only one of my shoots from the death ray to the guard only dropping one on my own. The one I saved galnced the LR and stunned it. The next Death ray shoot at the other squad getting all 4 hits and the LR too. I saved all 4 and proceeded to Pen the LR 3 times blowing it up and killing 4 to bad saves. The last Death ray targeted the chapions squad that were crawling out of the LRs wreakage. I killed 2 from the Deathray and 1 from the tesla destructor. Leaving only 4 models left in squad. Destroyers shot at vindie and other LR. The vindi got its weapon blown off. LD felt nothing. The Immortals took shots at the squad that was on foot but no luck saving them all. The rhino got stunned but that was it form some immortals.
His turn one. He moved Champion towards the guard squad that had suffered a lose. The still mobile LR moved up 12" to unload the troops. Shooting was very little. He shoot at 1 doom failing to hit it with the Dread even with the T-L las cannon. Vindie moved up alittle but with out his gun had no real effect. Rhino moved up to foast to get into face with melta but did not shoot. All this in the darkness of night as I pop the Solar Pulse. He charged my squad of 10 Immortals and my Squad of Guard. The guard held there own for the most part loosing1 but killing all of his sqaud. The Champion faired much better slaying the Overlord and making the squad run. Rolled an 11. Wow! Immortals too got killed by the marines swift attacks with CC weapons. Fleeing again as I could not roll a 5.
My turn 2. Moving was pretty simple. I moved 2 of the Dooms to close in on the sqaud that just hopped out of the LR and killind my immortals. The immortals that were left and the Destroyers and the stalker all moved up to shoot at that squad. Number squad of guard moved towards the Chapion wanting some revenge for there fallen brothers. Doom Number three moved to fire at Rhino with squad inside. Shooting was pretty swift. Doom shot his death ray at big squad killing 6. The immortals and the destroyers along with the second Doom finished off squad only leaving the chaplain. Last doom shot at at my guard again hopping to kill the dread that was near by. Getting 4 hits on my guard killing 2 in process but blowing off the dreads las cannon arm. I charged the chaplain with the stlaker as he had no way to hurt its 13 armor. Doing a wound in the process.
His turn 2. He mnoved Champion towards my guard. Land radier moved up to hoot at one of my immortal squads. The rhino stayed where it was to shoot at a Doom. Shot at doom only glancing it and the metal armor hled out ignoring anything that came its way. LR shoot eveyrthing it could into a squad of immortals. KIlling 4 out of the 5 in the squad. One happened to get back up from taking all th parts from the others that had died. Shooting was over now to assaults. Again chaplain swung away doing nothing as did the stlaker. The champion again faired better killing the Lord only to see it ge back up to fight. Combat continued.
My turn 3. I moved the 2 dooms over to blast the LR and vindi while the third one got in place to go rhino hunting. Thej small squad of immortals ran back to hid from the LR. The other squad moved up to hopefully open fire on the rhinos cargo. Along with the destroyers that had no real targets ATM. The Dooms Picked the corner of the Vindi and lined there shot towards the LR. sboth had range and both ended up killing there targets. The Rhino also got deptroyed along with all the cargo. The chaplain killed the Lord again. Doing one wound to the Chaplain his halo saved him from any real damage.
At this point he conceded as he had 2 models on the board. But his HQ's. I got a really lucky start and the fact that I killed his only real firepower with the vindie and the pred really helped big time. I like the list it is a blast to play and can see some major damage potential. Still could use some more models I think but just can't fit them in there. It will be very different to fit a shooty army of course. I am going to play the same guy tomorrow now that he knows what the army does. Maybe it will change he out come a bit. So what do you all think?
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![[Post New]](/s/i/i.gif) 2011/12/10 16:12:25
Subject: Necron with some fun.
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Numberless Necron Warrior
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Looks like fun! I think it's hilarious that you are shooting you own army.
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![[Post New]](/s/i/i.gif) 2011/12/10 16:26:26
Subject: Necron with some fun.
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Longtime Dakkanaut
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Yeah I saw that i could and wanted to make it happen. It worked pretty good for the first game. Will have to try some more to see if its really a viable option or not.
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![[Post New]](/s/i/i.gif) 2011/12/10 18:41:38
Subject: Necron with some fun.
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Ravager
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Lol, o how Necrons are funny Nice bRap lol wanna see your next game
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So what did a squad of Fire Dragons say to the ork stompa?
MUhahahahah Apocaliptic Explosion!!!
3000 pts |
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![[Post New]](/s/i/i.gif) 2011/12/10 18:50:11
Subject: Necron with some fun.
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Flashy Flashgitz
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Good job, Those Doomscyches are nasty!
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![[Post New]](/s/i/i.gif) 2011/12/10 19:07:56
Subject: Re:Necron with some fun.
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Grisly Ghost Ark Driver
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Perhaps instead of the 2nd overlord with veil cryptek, why not take instead Varagard Obryn and attach a lord with an orb/mindshackles. Varagard already has a Veil, combine the lychguard squads and suddenly you have a constantly Deepstriking unit able to escape unfavorable melees. Just a thought. edit: Also, the disperison shields makes the lychguard 5pts more per model. So you are playing with 50pts more.
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This message was edited 2 times. Last update was at 2011/12/10 19:09:35
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![[Post New]](/s/i/i.gif) 2011/12/11 01:47:16
Subject: Necron with some fun.
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Longtime Dakkanaut
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Hey thanks guys. I am glad you liked the Batrap.
@Kurgash: yes I am aware of that. I forgot to change it on the list pts. If you add the points together it is infact 2K.
I will add todays batrep alittle later. Its an interesting one.
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![[Post New]](/s/i/i.gif) 2011/12/11 08:36:44
Subject: Re:Necron with some fun.
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Pulsating Possessed Chaos Marine
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Very interesting cron list. Much more agile than my own, looks great defensively. Black templar player didnt stand a chance, he had nothing to really deal with your army, the vods really will make or break your games depending on your scatter luck.
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Chaos daemons 1850
Chaos Marines 1850
2250+
2500++ (Wraithwing)
I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. |
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![[Post New]](/s/i/i.gif) 2011/12/12 05:34:12
Subject: Re:Necron with some fun.
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Longtime Dakkanaut
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Ok so lets get this Batrep going.
I used the same list he changed his up alittle bit.
Chapion
Chaplain
Dread: Las, Missile
15 man squad: 10 marines, 5 scouts
15 man squad: 10 marines, 5 scouts
With Dedicated LR crusaders
Typhoon: MM
Typhoon: MM
Vindie
Vindie
Pred Las, Las sponsons
Mission: C&C, Pitched Battle
he deployed his objective in the middle of the board. Mine was acrossed from his but to my right a bit.
He deployed his 2 vindies in the middle of the board, flanked by both LR's. To the right of his one LR was the pred. To the left of hie other LR was his Dread. Witch both got flanked by a speeder. I deployed everything to my right hand side of the board to try to minimize his army. He got first turn I choose not to Sieze as I felt comfortable with my Solar pulse. Not to mention he was to far away for me to do any real damage. I split my one squad of 10 immortals into 2 5 man sqauds. I didn't have this in the list but that is waht i did for both games to try to get more sqauds and movement.
His first turn. Both LR's moved up full 12". Dread moved up to the left. The vindies stayed in position in the middle to guard the Objective. His speeder that flanked the LR moved up the right hand side of table a full 12". Pred sat still in hopes to fire all its weapons. Shooting started with my Solar pulse going off and darkness covering the field. He started shooting the typhoon that move up on the right. Trying to see one of the Scythes managed to pick it out in the darkness and immobilizing it with a glncing hit. The LR to the left Targeted my one immortal squad again seeing through the darkness, killing 3 from the rending assault cannon. The Speeder to its left also ended up seeing it dew to the flash from the AC. Killing another one with its typhoon missles. The Predator sitting still even got a glimce of something in the darkness and manage to kill 2 immortals from the other squad that had bunkered down next to there objective. The Dread tried to fire but juct could not make out anything in the Dark of night. Only one immortal got up from the attacks that were made. That was in the squad on the Objective.
My first turn. Losing one scthye and 4 immortals from a squad was a big lose. My movement was simple move up and try to do some damage back. I moved up the 2 scythes that were un harmed to get into shooting positions. The immortals thatwere on the objective moved up a bit to make sure they all had range for there teslas. The first squad of Guard tported through the vail of darkness that was still lingering but lost there target and drifted towards the wrong target. Also ending out of range for the scythes to fire in there direction. The second Sqaud didn't do much better they scatter alittle bit to the right of there target the Giant LR. My destroyers moved ever so slightly to trake fireing positions on the Pred and the speeder to the left. The 5 man squad of immortal moved to the right flank to shot at the pesky speeder. The other sqaud now with only 1 moved to try to do the same. The stalker in the midle behind the immortals moved to take a shot on the LR as well. Shooting started by the Stalker shooting at the LR getting 2 shots with only one glancing it. Manageing to stun the drvier and passagers. The 5 man immortals shot at the typhoon managing to blow up both weapons. Both destroyers failed to scrat the paint off of anything. The one lone Immortal fired at the otehr speeder getting 2 hits for his effort and glancing one. Immobilizing the speeder were it sat. The immobilized Scythe shot at the guard squad that had scatter left of the LR and only getting his deathray to hit the guards with a roll of 5" on the 3d6 rolled. Killing 1 guardin the process. The shots bounced off and tageted the LR not getting a single glance. The next Scythe did the same thing targetting the sqaud getting 5 hits on the squad only to not have enough range to hit the LR. 2 fell from that volley to only pen 1 the LR. Last and final scythe came through he got the hit on the LR and hit 3 of the Guard. Luckly bouncing all of there hits towards the LR. Penitrating it and blowing it up. The marines walked out with nothing wrong as he made his saves. The immortal in the middle waiting for something to fire at unloaded at the sqaud emmerging fromt he rubble to do very little but kill 4 scouts. Enraged they turned to the guard and moved closer. Shooting was done I got back 3 out of the 4 guard and proceeded to witness my demise.
His turn 2 he moved sqaud from LR towards my immortals that were sitting by holding objective. The other LR unharmed moved up to assault my destroyer and last immortal in the squad. Both vindies turned on my lost guard squad that had scatter way off course. About this time the Necrons seeing they were out numbered and out classed they decided to phase out and go back to the mother ship to fight again some other day.
So yeah this was not a very good day for this list. Bad rolls everywhere for sure. He had really good rolls too. Later I thought about it and he was rolling 3d6 for night fight and x2 instead of 2d6 x3. I don't think it would have changed that much as he was rolling nothing but 4,5 and 6's on those dice. So I can see for sure how this army can get annilated for sure with bad scatters and short Death ray range's. I don't know if I shoukld try it out again or work a new list up. The said thing is I helped him build his new list. :lol
Well what do you think?
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![[Post New]](/s/i/i.gif) 2011/12/14 05:40:37
Subject: Re:Necron with some fun.
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Longtime Dakkanaut
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So Army builder just got the Necrons on there. So i have been messing around with lists. Here is nother option for what i am trying to do. It tones it down a bit to give me alittle more supprt but still have the same fun.
OLord: Hysword, Phase, Res Orb
Tek: HoDest, Pulse
Tek: HoDesp, VoD
Stalker
Stlaker
Lychguard x8: Dispersion shields( Lord and HoDesp here)
Immortals x8: Gauss (HoDest here)
Immortals x8: Teslas
Immortals x8: Teslas
Destroyer: Heavy
Destroyer: Heavy
Doom Scythe
Doom Scythe
Doom Scythe
its 1993 pts. I can't fit anything else in there for the 7 points I havde left. So what do you think? Better, Worse or Indifferent?
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This message was edited 1 time. Last update was at 2011/12/14 17:32:32
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![[Post New]](/s/i/i.gif) 2011/12/14 17:00:45
Subject: Necron with some fun.
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Flashy Flashgitz
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I'm not sure but I thought I read somewhere that only one member of a Royal Court can be attached to a unit.
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![[Post New]](/s/i/i.gif) 2011/12/14 17:31:19
Subject: Necron with some fun.
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Longtime Dakkanaut
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Yeah only one would, the HoDest would be attached to a unit of immortals. Sorry forgot to put that down. The O Lord is not part of the court so would think he could join them as well. Am I wrong?
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This message was edited 2 times. Last update was at 2011/12/14 17:33:24
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![[Post New]](/s/i/i.gif) 2011/12/15 16:41:26
Subject: Necron with some fun.
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Flashy Flashgitz
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Ah I believe you are correct. One member of the Royal Court (Cryptec or Lord) is actually the "Leader" of the unit. The HQ Overlord is simply attached to the uint.
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